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Thread: Reworked Level 25 Cyber Armors

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    Default Reworked Level 25 Cyber Armors

    With the recent nerf of elite valentine armors I thought it would be neat so see level 25 Cyber armors completely redesigned. From a PvE perspective these changes will not make grinding the original maps, sandstone cave and lost expedition, any more difficult than before. These armors typically fall off by L50 so it’s not much of a loss once it’s adjusted. On the flip side, these armors have been a bane in the existence of PvP ever since they came out. You’re forced to wear them and the stats that they give outside of its armor value and health is non existent. With so much health and armor it completely negates the damage output of birds and rhinos to the point where it’s impossible to go positive in PvP if you’re playing strictly against other players who are fighting back, meaning you’re not boosting kills off of death farmers.

    The stats I purpose will keep all 3 within the meta for both PvE and PvP, currently most people just delete them whenever they are looted from crates or dropped during events.

    Whamm Cyber Armor Req: Level 25, 40 Str
    7 Str, 2% Dodge, 8% Hit, 3 H/s, 2M/s, 4 Damage, 20 Armor

    Zamm Cyber Armor Req: Level 25, 40 Int
    7 Int, 2% Dodge 6% Hit, 3% Crit, 6 M/s, 16 Armor

    Blamm Cyber Armor Req: Level 25, 40 Dex
    7 Dex, 8% Hit, 3 H/s, 2M/s, 6 Damage, 12 Armor

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    These armors need the nerf to bring back the variety of gear twink pvp used to have, additionally make the same nerfs towards the halloween haunted weapons - mainly the L20 haunted bat sword and others, remove the insanely high armor value it gives; why should a L20 2handed weapon give the player 66 armor!? The stats completely dominate any og gear even 10 levels above it ( for reference it’s better to use the LEVEL 20 haunted bat sword than a L35 reaper and evidence bracer, crazy!!! )

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    Senior Member MageFFA's Avatar
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    L20 Haunted nerf should follow the elite nerf indeed. A 20 Bow, Staff, and Longsword with more armor than any L75 weapon should not exist. What makes these items so oppressive is the fact that they give armor in a level where most items don’t. Not even level 75 savage scythe gives over 20 armor let alone a L20 Guru hammer.

    All they need is a total armor nerf, 0 maximum. They will still be strong but strong to the point where they are the only usable items like they are currently. It’s important to remember not all classes synergies with them either.

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    Bump, could we also get the damage reduction from 27 lobbies applied to 30 and 35 hosts as well? It’s a hassle to merge our level 35s into a 27 lobby and then have to redo the merge if someone wants to join in etc

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    Second this, the issue of elite gear and haunted gear has proven to be a great issue for the past years. Fixing these items would greatly benefit the pvp space.

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