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  Click here to go to the first Dev post in this thread.   Thread: Preview - Lunar New Year 2026! Year of the Fire Horse!

  1. #41
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    still the range from 100 -1200 tokens is too big for the different firecrackers, maybe make a chest where you get a random firecracker for 400tokens

  2.   Click here to go to the next Dev post in this thread.   #42
    Design Department Cinco's Avatar
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    Quote Originally Posted by GajahDuduk View Post
    can we have fiery ghost-looking horse wisp? maybe for future event
    Will definitely consider this for a future event! Something with a ghost theme or that involves ghostly stuff.

    Quote Originally Posted by Calcinhapt View Post
    Could you make a wisp, like a flaming horse, circling the character and leaving a trail of fire?Ideally, it should be lootable.
    This is a super cool idea and I wish we had enough time to make it work properly. We considered something similar but decided against it for technical reasons.

    Quote Originally Posted by jafaarrasta View Post
    Am I missing sth here? First or last?
    Yes, it's literally both things: the last hit of damage on Kil'Joy (the hit that kills him) must be delivered by the initial impact of Hua's AA (not the DoT). That's what makes it a teensy tiny bit challenging :-)
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  3. #43
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    Quote Originally Posted by Cinco View Post
    Yes, it's literally both things: the last hit of damage on Kil'Joy (the hit that kills him) must be delivered by the initial impact of Hua's AA (not the DoT). That's what makes it a teensy tiny bit challenging :-)
    Got it, thanks. Gotta kill him nicely

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    can we have some information about the platinum elixir joy? preview dont show anything about it,
    also, something 'haste' in HB to the horse, maybe when pet its lvl 7

  5.   Click here to go to the next Dev post in this thread.   #45
    Design Department Cinco's Avatar
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    Quote Originally Posted by Yuggernaut View Post
    can we have some information about the platinum elixir joy?
    The preview does have details...

    Click image for larger version. 

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    Since Kil'Joy spawns out in the world the elixir doesn't do the typical stuff.

    It buffs your token drops and increases the chance to loot certain event items.

    I wrote out the names of the items that are affected by this in both the general (anywhere in Arlor) context and the secret lair context.

    Please let me know if there is more information that I could provide :-)
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    Look, I know it's quite tempting to employ headless chicken as a gear balance specialist, but could you please give at least some thought to the power level of jewels, stones, etc. in the future?
    At one extreme we have 5% main stat and now this 3% each AND 3%(for all levels btw) damage monster, and on the other something wimpy like 1% main stat and 5% boss damage (for 87+ bound items). Won't even bother talking about something like 5% chance for 5% damage reduction and the like.
    This stone may be a good decision for your wallet in the short term, but you completely break game balance in the process. People (different ones) will complain about maps being too difficult and easy at the same time and you won't be able to do a damn thing about it. Power gap between players is already the size of Grand Canyon. Plus, many of these broken items are event specials, meaning no easy access for those who came later...

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    It looks like a good event, good egg but nothing more.

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    200 red envelopes for 50 platinum?
    Isn't this too expensive? At other events, 200 tokens cost 5 platinum. Is it because it's Chinese New Year that you're being stingy?

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    Quote Originally Posted by Gface View Post
    200 red envelopes for 50 platinum?
    Isn't this too expensive? At other events, 200 tokens cost 5 platinum. Is it because it's Chinese New Year that you're being stingy?
    LMAO! Your courage deserves appreciation!
    A sculptural creatures that is stronger than it looks

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    Could you reduce the price for the new lucky gem? 300 plat seems a bit too much.


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    is Hua's arcane ability damage influenced by damage evolution?

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    Cinco can you buff Hua?
    pet pretty useless

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    Quote Originally Posted by dreoelak View Post
    Look, I know it's quite tempting to employ headless chicken as a gear balance specialist, but could you please give at least some thought to the power level of jewels, stones, etc. in the future?
    At one extreme we have 5% main stat and now this 3% each AND 3%(for all levels btw) damage monster, and on the other something wimpy like 1% main stat and 5% boss damage (for 87+ bound items). Won't even bother talking about something like 5% chance for 5% damage reduction and the like.
    This stone may be a good decision for your wallet in the short term, but you completely break game balance in the process. People (different ones) will complain about maps being too difficult and easy at the same time and you won't be able to do a damn thing about it. Power gap between players is already the size of Grand Canyon. Plus, many of these broken items are event specials, meaning no easy access for those who came later...
    This is true, every other jewel/stone except vesper stone is so much worse than this.. imo it should've been [3% damage + 20% luck only].

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    Quote Originally Posted by Dopein View Post
    Could you reduce the price for the new lucky gem? 300 plat seems a bit too much.


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    you good bro? do you really think 300 plat for a stone which gives 3% all + 3% dmg + 20% luck is too expensive?xd


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    Quote Originally Posted by dreoelak View Post
    Look, I know it's quite tempting to employ headless chicken as a gear balance specialist, but could you please give at least some thought to the power level of jewels, stones, etc. in the future?
    At one extreme we have 5% main stat and now this 3% each AND 3%(for all levels btw) damage monster, and on the other something wimpy like 1% main stat and 5% boss damage (for 87+ bound items). Won't even bother talking about something like 5% chance for 5% damage reduction and the like.
    This stone may be a good decision for your wallet in the short term, but you completely break game balance in the process. People (different ones) will complain about maps being too difficult and easy at the same time and you won't be able to do a damn thing about it. Power gap between players is already the size of Grand Canyon. Plus, many of these broken items are event specials, meaning no easy access for those who came later...
    now we have something good to drop for free and people still find a way to complain


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    Quote Originally Posted by Dopein View Post
    Could you reduce the price for the new lucky gem? 300 plat seems a bit too much.


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    300 platinum already gives you 3% all, 3% damage, and 20% luck, and you want it cheaper than that? Are you sure?

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    Quote Originally Posted by Vrazicak View Post
    is Hua's arcane ability damage influenced by damage evolution?
    Sorry to interrupt, I think evo damage can affect Arcane Ability. So the answer is yes

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    Quote Originally Posted by Murraya View Post
    300 platinum already gives you 3% all, 3% damage, and 20% luck, and you want it cheaper than that? Are you sure?
    It was +3 all (flat) + 3% damage + 7% luck before the buff. That's why he said 300 plat is too much.

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    Quote Originally Posted by xyv.lol View Post
    It was +3 all (flat) + 3% damage + 7% luck before the buff. That's why he said 300 plat is too much.
    But he commented when his gem was already buffed!?
    And after that. Yes, that's how it is.

  22.   This is the last Dev post in this thread.   #60
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    Moving discussion to the feedback thread (link) now that the event is live.

    -ALS

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