@futumsh Is there any particular reason bank bot can't spawn in endless. Tbh that's the map I want to play rn but I'm forced to run lower ones cuss of the event
Maybe bcs if would spawn in endless and everyone will farm it will have an very negative impact into endless tokens . Resulting as an average 100 hours need of farming endless to get purple set -> (average player have more than 100 hours per event or even higher) -> resulting into Purple set will be owned by everyone ingame and the price of it will be the same as Dev helmet.![]()
1. “VANITY FARMING IS STILL ONE OF THE BEST WAYS TO MAKE CREDITS”
Is the problem! Because it’s the only way to make credits man , when vanity drops is the “best”(only way) to make credits the economy is basically RNG based man ! Instead of effort based ! A player can grind for hours even days ! Weeks ! Months ! and get nothing . While another gets lucky once in a short time and makes millions ! A healthy system should reward consistent gameplay not just luck
2. “PLAYERS BUY GEAR ONCE AND KEEP IT FOR YEARS”
That only applies to long time players who already reached endgame , New player literally have to rely on veterans to help so they can get things going , with out them . They still have to buy gear , mod it , buy pets!! Yes PETS!! Plural because a new player won’t have 20m right off the bat to buy kha rush mini . Experiment with skills , without a reliable credit farming method the game becomes unplayable for new players and unnecessarily slower when they hit mid game because they can’t buy the necessary items .
3. “250M CAN ALREADY BUY GEAR”
This actually proves what I’m saying , if a single vanity like yellow flowers worth “300m” and “400m” , while combat gear cost “125m” , it shows the game is heavily in favored with vanity trading than gameplay rewards ! Credit farming would help balance this so playing the game matters more than owning rare cosmetics , and for someone who claims to help returning or new players you sure were quick to swindle a returning player for there valuables , same way you tried to swindle another player for there night ranger set for 1m and a speed lix telling him he’ll be like “The flash” is honestly completely dishonest of you!
4. “TRADING IS REQUIRED IN EVERY GAME”
Trading should be optional, not mandatory for progression. Many players enjoy grinding, running maps, and improving their character. Not sitting in base flipping items , every good mmo allows both playstyle to succeed
5. “PEOPLE USED TO FARM VANITIES LIKE DEV HELM”
And that era is exactly why people are agreeing with me on this thread man , and asking for better farming now. Those farms gave players a goal. When valuable items can’t realistically be farmed anymore, grinding starts to feel meaningless. Game will stay alive when players feel their time grinding actually progresses them .
6. “BOT ABUSE AFFECTS THE ECONOMY”
That’s actually a reason to create a better credit farming system , the problems we have now are no different we still have players botting the events to get to top 10 LB , in the end it’s the same premise but we shouldn’t avoid creating a better credit farming system when legit players don’t have a good way to farm credits bots become more attractive to some players . Strong systems + Anti bot protection solves that !
Saying you don’t want the game to be like AL , PL , DL
You sure haven’t been paying attention to what’s been going on in the game and to what you ask for , wanting to be able to trade plat where do you think that comes from ? , on top of that we have aura’s And now we have credit vault an item that can hold 1B credits man . That’s all from all other STS games , don’t get me wrong I love SL for how the gameplay and how it looks I’m extremely into Sci-Fi so I wouldn’t want certain things implemented but I think the auras are awesome and I love how they are adding new vans ! But in truth Apollo for you to basically say you’d rather have the game die then implement anything new is utterly selfish of you . I for one would rather see the game I grew up flourish in its final days than watch it slowly wither away it nothing and for those “older” players you suggest also agree with me we need change ! And I truly hope they give us what we wish for which is farmable credit loot via map or credit boost. Hope the listen to the majority than 1 player opposed to seeing change.
Sent from my iPhone using Tapatalk
i already statement my response about those comments , i can add vanity like Yellow flowers or others are expensive cause are og vanitys from back in the days and theyr only few left in existance of the game maybe 10-20 at the best .
My statement about making platinum tradable if you didnt read the comment was about creating like an 'voucher' of 50 Plat , who cost 100 plat to buy . in that way if you wanna trade plats you will pay double the price of it in plat with could be very healty in long run .
i never said i would rather see the game die then add new stuff, i actually suggested many things to improve some things ingame. About your "suggestion'' with new things , thats already happened one time and had an very bad impact in our game , doing the same mistake 2 times means someone didnt learned they lesson . Is about we should be aware of keeping the actual number of players than trying bringing few players who may have 30% chance of remaining in game and lossing some of the actual community.
ABOUT THE PEOPLE WHO AGREE WITH YOU , dont take it as an hate or insulting comment but most of you are new players with very small experience ingame, kind of people who want everything to be obtainable easy than working hard for them , the people who agree with you are the same people who asked for dev,squid,x ray return ONLY BECAUSE they didnt had it and DIDNT WANT to spend time like others to farm it like WE DID .
overall we should understand this game exist for near 15 years and doing an good job of still be here and bringing alot of joy and nostalgia .
Nice words bro, this is 100% true. Even lower levels need interesting stuffs to work for that's worth forming teams and grinding for even if you have to make getting to a higher level more grindy.
1. Let there be a feel of actual game progression: Difference between a level 10 and 20 should be noticable lower levels can't enjoy pvp because it's always a one shot fights and there are no armors or weapons worth farming for at their levels.
2. More stuffs to craft/Map revamps: Lower level maps like INNER CORE voleria have a nice feel to them and it would be great having other maps revamped to have good feels to them too.
Crafting should be also something players look forward to like rn we have lvl 21, customs and elite parts to craft and that's all. Truth be told the elite set crafts are so hideous because core ingredients their drop area / rate not all are sure of it and seeing that you could play fmc for like 1hr and some people lucky enough to drop a full set, no point in crafting them.
3. Our stats system need to improve. If the games to balance the lower levels (making them stronger ) the higher need a decent adjustment too.
4. I feel every 30 levels need a an elite set (that are craftable and not dropped) which can be used on the next level so 31 and 61 meaning the se sets should be made craftable only.
More things to say but I don't know if there's any need talking about them all.
Can we buff the spawn rates or drop rates ? This really is not fun at all :/ and dropping exp after *reroll* its more sadistic
The bots in luck.e event dont spawn enugh they mostly only drop exp and then nothing at all for many hours and then in many maps they dont even spawn at all please fix this and please fix title and badge drope rate is way to low
Sorry, no. Spawn rate is already higher than last year, chance of dropping anything is just as high, and badge/title/implant have been dropping at or slightly above the intended rate.
Totally agree, the bots are already too many , getting beetwen 1 to 5 bots per less than 1 minute of farming an entire map ( best example fmc lab the most common used by everyone). i would even suggest an nerf about the spawn rate to be capped at maximum 3 per map
proverb of the day : "Peace time create weak mans"
Nerf so that the last active 20 ppl also find no incentive to farm ? Wow
Sent from my iPhone using Tapatalk
If people have to farm 12 hrs a day to drop a basic badge and title sure I guess for you the world is people sitting at home with no responsibilities or family to feed . Maybe you are one of them but not everyone . We play it for it being our childhood game and want to enjoy it .
Sent from my iPhone using Tapatalk
Maybe some people except to get the title and badge from the first days of events . Lets wait till 19 March when event will be done . And i can bet anything you wanna over 60% of peoples will have them ( badge, title, tentacles) . And you dont need to farm 12 hours , im sure no one do that at this point . Like i said if you get 1-5 bots per 1 minute run , make the math and see the result yourself for leaderboard top too see theyr playtime during event .
and as my last respond to this thread event, if enjoying for you guys means having everything ingame without EARN IT just ask futumash to bring an npc who have all vanitys ingame for 1 credit =))))))))))) cause base of how often people cry on forum, thats what you guys really want for the game.PEACE
Last edited by NotApollo; 03-10-2026 at 07:13 PM.
I’m not sure if you are familiar with pity mechanics (a la gacha idle games) Futu, but they are essentially guaranteeing a specific drop after a certain amount of pulls over the intended rate (or event runs in our case here), usually with the goal of directly addressing outlier bad RNG. It seems that a good bit of player event data is available to you, so this could be somewhat simple to implement by using the average event runs per player, intended drop rate for new drops and implement a backstop at 2x or 2.5x the intended rate. For example, let’s say each player averages 1000 runs per event, with an intended drop rate of 0.1% (1/1000 chance), we could then implement a pity drop at 2000 runs if the player has not yet dropped any of the new loot. Values in the example are arbitrary, but this might satisfy both sides of the aisle here - hardcore players don’t get their time or loot devalued by others getting “artificially” good RNG, while also supplying our more casual players a guaranteed method of obtaining new drops. This would have the added bonus of providing clarity to you without having to spend much time digging into player event data, as you would have bad RNG protection built into each event by design. Anyways, this is just something to think about that may be useful for the future.
True stuff bro most on top lb haven't obtained any of the rarest drops and have killed 1k bots I for one of them while lower points not even up to 2k have obtained all drops on first and second day.
But I still think setting compensation at 20k points which is same as 2k killed bots is to low cuss that can be done over night by any crazy grinder and could be abused.
What I do think tho is that instead of bots dropping exp for max levels (and low levels too considering they aren't much useful for leveling considering the rarity of bots), they could drop 1 token which at 5k, 7k and 9k can buy either title, backpack and badge depending on their rarity order from the event npc so it won't make it feel like just kill 2k bots or smth and get paid then if it's limited to one character you switch to an alt rinse and repeat.
That's my sincere opinion and hope possibly it gets a feedback.
Bookmarks