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  Click here to go to the first Dev post in this thread.   Thread: 2026-02-23 Content Update (329876)

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    CTO asommers's Avatar
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    Default 2026-02-23 Content Update (329876)

    LUNAR NEW YEAR
    + Added Scorchlord Wisp to vendor
    + Added the Zodiac Badge Chest to the vendor which will grant one random "Year of the X" Badge! Collect all 7 (Dragon, Horse, Ox, Rat, Rabbit, Snake, and Tiger).
    + Year of the Rabbit Badge (2023) renamed to Lucky Rabbit
    + Year of the Dragon Badge (2024) renamed to Wood Dragon
    + Adjusted Scorchlord Aura height above the ground
    + Kil'Joy should now only spawn once per zone throughout Arlor

    OTHER
    + Accessory (Amulet/Artifact/Ring) visuals can now be hidden in Social Options.
    + Fixed pvp dot immunity for the Blood Star Chakram, Chain Sword, Orb, and Shield

    Please leave Lunar New Year feedback in the feedback thread (link).

  2. The Following 5 Users Say Thank You to asommers For This Useful Post:


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    Member modkill's Avatar
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    Default

    now buff rog in pvp ty xd

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    Default

    Is it possible to add hiding gem/stone visuals? Especially those 4 mentis shards are too shiny, would be nice to hide them.

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    Forum Adept Murraya's Avatar
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    Default

    Click image for larger version. 

Name:	Screenshot_2026-02-24-05-07-29-402_sts.al.png 
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    Got the wisp! Its so cool.

    Thanks
    A sculptural creatures that is stronger than it looks

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    Default

    Nice Update! Just one thing. Since you added some badges, Why you didn't add some titles too? Just like badges, We need those too. Hope this gives us a new opportunity to get a new titles just like the previews event.

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    What good does changing the spawn of KILLJOY to once per map do for the game? Broken? Just leave stuff that is not broken left alone.


    People absolutely demolish fire cracker stocks so reducing the overall drops by X % and by nerfing player experiences is not worth it.

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    Default

    Kiljoy still spawns multiple times in the same map. At least in timekeeper

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    @asommers
    For the fixes to dot immunity for blood weapons, what exactly changed? In pvp tested it against mages and well cant proc the dot on them at all when their shield active. With high haste, the shield always up. So is that suppose to happen?

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    Default

    If the blood gears dot is removed, please remove dot dmg from Froce staff, aegis, and daggers
    Also why isn't blood Sword not able to proc on mage shield? Why the sheild gives immunity from a weapon proc? It makes the weapon totally useless.
    Hope u look into that.

    Sent from my SM-A336E using Tapatalk

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    Your latest fix has made it so now not only does blood sword not proc on shields but every other blood weapon too...look into this as right now mages are immortal in tdm.

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    Senior Member Dopein's Avatar
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    Did the droprate of seeker luck stones got nerfed? I just ran like 45 elixirs and 0 stones lol

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