This post is long overdue but now that basically no active PvP exists aside from lvl 115 it is just unbearable now.
I'm going to use bird with dex as my example but this applies to all 3 sets (will give a few mage examples as well).
Crafted+tinker set bonus is roughly the amount buffs give, unbuffed. Meaning say I'm on bird and I use focus and evade with regular mythic set on, I am now about equal stat wise (150-200ish armor less still but its close) with a crafted set bonus bird in pvp that hasn't used their buffs at all. In reality the crafted bird is actually still at an advantage because of the insane HP regen the set bonus gives. How does a set bonus make you have the stats of a buffed player while not even having buffs yourself? It's unreal.
A good example of this as a mage is the set bonus mana regen given by crafted tinker bonus. Playing a pure int mythic mage you lose all your mana and half your HP in a single skill. You cannot regen enough mana to use skills and you instantly lose the fight. While a crafted mage that uses ms can endlessly spam skills until their health pool is gone because of the mana regen instantly making any skill usable. This snowballs and is exacerbated by the fact crafted set bonus mages also have an extra 800 armor on top of the endless regen. So one mage dies instantly and can't do anything about it, and one tanks forever and can spam skills endlessly.
The argument against this is that honor exists for fair stats. Nobody plays honor, you cannot get somebody to play honor even if you gave them a prize.
The fix is simple, remove the stat bonuses given by tinker in PvP maps. Make everybody that plays endgame pvp have the same stats (or very close to the same).
Also there are some really broken summer event arcane rarity rings that are broken in PvP and are very rare. They should be nerfed. Why is a limited time event item better stat wise than cap items?
Thanks.



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