+ Updated the descriptions of item upgrades in an attempt to clarify what they do. These changes detail which parts of the item upgrades are always applied vs. which parts of item upgrades have stack limits. There are no functionality differences, only the descriptions have been updated.
All bonuses are generally counted per socketed item upgrade of the same type. Some jewels contain limitations on the number of applied effects and those bonuses are listed using the following keywords:
- NON-STACKING EFFECTS: Bonuses which have just one application regardless of the number of the same type of jewel. Previously, you would have seen this as NOT STACKABLE.
- STACKING EFFECTS: ... MAX N: Bonuses which stop application after a maximum number specified by N. Statistics listed before EFFECTS will always be applied. Previously, you would have seen this as FIRST N STACK.
NOTE: Rare slotted upgrades are considered separate item upgrade types.
Walking through the example in the screenshot of the Boss Breaker Jewel, assume we have 5 Boss Breaker Jewels slotted at level 50.
- Since +1 STR/DEX/INT (white text) is always applied, 5 jewels means a total of 5 STR/DEX/INT.
- With +0.0456 STR/DEX/INT per level (grey text) always applied, at level 50, we're also adding 11 STR/DEX/INT.
- The +5% Boss Damage has a maximum stacking of 3 (yellow text), meaning even with 5 jewels, only 15% boss damage will be added.
Hopefully these clarifications make item upgrades easier to understand.





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