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  Click here to go to the first Dev post in this thread.   Thread: Curse Not Working as intended

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    Member Authenticz's Avatar
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    Exclamation Curse Not Working as intended

    Hey asommers,

    Im sorry to complain but why doesnt curse work through shields and is cancelled by debuffs removing pets such as nilbog and glowstik.

    Feeble (unable to score critical hits) is a debuff that absolutely cannot be removed or countered, so why is curse (Literally a Whole Skill) that also debuffs aswell able to be removed when it functions similarly to feeble debuff.

    When I am afflicted with feeble I literally cannot crit, it goes through shields, debuff removers, invulnerability shields and everything that exists.
    However this is not the case as feeble works through shields, debuff removing pet arcane abilities and skills.

    Pls can this be looked into to maintain consistency as curse not being considered on the same unremoveable level as feeble is so busted. WE ARE ALL FEEBLE 24/7 IT CANNOT BE REMOVED.

    Much appreciated

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    If curse can be removed by glowstik/nilbog so should feeble, its unfair for war to be able to keep 2-3 people at a time feeble just through axe spam.

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    CTO asommers's Avatar
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    Ahem. Can you tell me of a repro case in campaign/event dungeons where this occurs?

    -ALS

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    Quote Originally Posted by asommers View Post
    Ahem. Can you tell me of a repro case in campaign/event dungeons where this occurs?

    -ALS
    Hehe. In somberholt mauso and graveyard, the mage mobs there are unable to curse me through my shield. This also happens to be the case when tested with other live players and other shields. (Video Inserted)

    Curse cannot go through shields, (Glowstik AA, Arcane Shield Skill, Nilbog (Debuff and Dot removing) AA. This seems like an inconsistency because its a skill dedicated to debuffing, what use is it if its so easily removed.

    This Then brings my point to feeble, not asking for it to be removed or destroyed but why does a debuff like that work through everything while curse an entire skill of debuffs is made pointless by a puny shield or debuff removing AA.

    Pls mann we both know what im talking about, its just so unfair plssss its a whole skill made pointless plssss look into it. Much love from ur number 1 supporter assom��


  5.   Click here to go to the next Dev post in this thread.   #5
    Design Department Cinco's Avatar
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    Thanks for the video...

    You'll want to get out of that red zone in order to avoid being struck with Curse.

    We show you the red zone to let you know that whatever is coming - you're gonna take it in the face if you don't move.
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    The point of the video was to show that hes immune to curse...this is all maps and pvp right now, weapon procs also dont work on shields, please look into it.

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    Quote Originally Posted by Cinco View Post
    Thanks for the video...

    You'll want to get out of that red zone in order to avoid being struck with Curse.

    We show you the red zone to let you know that whatever is coming - you're gonna take it in the face if you don't move.
    This was me showcasing that I am immune to curse with shield this is how it is in pve and pvp.

    (1) Shields, Glowstik AA, Nilbog AA removes weapon dots.
    (2) You cannot even proc Dot on mage shield, or glowstik shield or nilbog aa while active
    (3) Curse cannot go through shields (Arcane Shield, Glowstik AA, Nilbog AA) despite being a dedicated debuff skill.
    (4) Feeble goes through everything despite being only a debuff. (Whereas an entire skill of debuffs (Curse) is dispelled easily).

    Many ways this could be approached:
    (1) Making feeble and curse both to be removed by debuff removing// dot removing sheilds and aa.
    (2) Making Dots able to work through mage shields as theres no reason at all it shouldnt be working.
    (3) Making Curse the same as feeble where it can go through anything and everything.
    (4) Not giving pet AAs and mage shield the ability to remove an entire Arcane Weapon Dot.
    (5) Mix and matching these suggestions in a consistent and balanced way with some tweaks.

    Please consider these, i think these are somewhat reasonable issues being brought up. Ofcourse there is no pressure as the choice is all up to you. But i really do hope u strongly consider this in-terms of balance/ consistency.
    Any decision u make is much appreciated, thanks for taking your time to even read through any of this.

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    Design Department Cinco's Avatar
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    Appreciate your very well-considered opinion on this. With all due respect, feeble and curse are different effects and they have different rules. While I understand your perspective (you laid it out very well), I see them differently. I am also happy with the recent changes to gameplay that brought consistency to the game's myriad DOT effects.

    Sorry that I do not agree with your request to change. My decision on this is: feeble can continue to do what it does, and curse can continue to be countered / removed. Shields should not revert to being useless vs certain DOT effects, and DOT effects (regardless of their origin, rarity) should be open to counters.

    Thanks for the additional detail re: your video. I see it as a benefit that you could shield yourself from being cursed.
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