Results 1 to 19 of 19

  Click here to go to the first Dev post in this thread.   Thread: 2026-03-06 Content Update (330341)

  1.   This is the last Dev post in this thread.   #1
    CTO asommers's Avatar
    Join Date
    Feb 2010
    Posts
    7,426
    Thanks Thanks Given 
    0
    Thanks Thanks Received 
    4,590
    Thanked in
    2,158 Posts

    Default 2026-03-06 Content Update (330341)

    URSOTH'S ASSAULT
    + Lowered chance to loot Unstable Brew vanity Halo.

    LUCK CHANGES
    + Luck will now be considered even if the original roll was a vanity item
    + Luck now displays which item you received
    + Fixed an issue where luck would automatically succeed if the original item rolled was at the stack limit (now, it still rerolls, but there's the possibility of receiving the original item if luck fails)

    OTHER
    + Increased cooldown on Glyphback's AA.
    + Increased damage done by Heroic Glphyback's passive attacks and AA.
    + Veilblade Necklace cooldown decreased and damage done by aura increased.
    + Increased Solar Damage to 15% on the Solar Chemist Stone and increased stacking count to 3.
    + Increased Elite Damage from 5% to 10% on the Vinebreaker Stone.
    + Changed rarity of the Sandswept Leather to Legendary so it won't be lost due to luck
    + Standardized and updated item set descriptions for accuracy
    + Use Arabic numerals instead of Roman numerals when showing pet ranks (Rank 4 instead of Rank IV)
    + Fixed Silkstream Wisp to stay closer to fast-moving players

  2. The Following User Says Thank You to asommers For This Useful Post:


  3. #2
    Senior Member
    Join Date
    Jun 2015
    Posts
    662
    Thanks Thanks Given 
    649
    Thanks Thanks Received 
    86
    Thanked in
    49 Posts

    Default

    Hate ur sales tactics. Why introduce 12s cd and then nerf it 2 days later. As if you didn't know. Shady moves but nothing new.

  4. #3
    Banned
    Join Date
    Apr 2025
    Posts
    303
    Thanks Thanks Given 
    0
    Thanks Thanks Received 
    40
    Thanked in
    28 Posts

    Default

    Quote Originally Posted by Lolifee View Post
    Hate ur sales tactics. Why introduce 12s cd and then nerf it 2 days later. As if you didn't know. Shady moves but nothing new.
    It's very obvious, they always nerf what seems to be good in the game, like the luck message that's now repeated twice and is very annoying, and if we talk about it outside of events it's useless

  5. #4
    Banned
    Join Date
    Apr 2025
    Posts
    303
    Thanks Thanks Given 
    0
    Thanks Thanks Received 
    40
    Thanked in
    28 Posts

    Default

    By the way, Vinebeeaker gems already had 10% elite damage by default, and the description says 5% to 10%.

  6. #5
    Senior Member
    Join Date
    Dec 2013
    Posts
    1,333
    Thanks Thanks Given 
    312
    Thanks Thanks Received 
    190
    Thanked in
    116 Posts

    Default

    Vinebreaker should be like 5% elite, 5% BD, and 5% CD,
    10% elite still low,

  7. #6
    Member
    Join Date
    Oct 2024
    Posts
    56
    Thanks Thanks Given 
    0
    Thanks Thanks Received 
    24
    Thanked in
    9 Posts

    Default

    Good change for veil amulet although speed from elemental amulet still is more helpful than pulling.

    Plus I'm not saying it's a bad weapon but still waiting for an increase to the dot dmg dealt by the veil weapon. Mobs die from normal hits with any other weapon before dot.
    Reducing time per tic to half could be another option.
    And chain targeting really needs an improvement. Chain never hits 5 mobs. And most of the time it doesn't even hit 2. When running chain miss everything. Could be better if chain just hit everything around in a short range.

  8. The Following 3 Users Say Thank You to AlfrostC For This Useful Post:


  9. #7
    Senior Member
    Join Date
    Aug 2018
    Posts
    2,088
    Thanks Thanks Given 
    41
    Thanks Thanks Received 
    72
    Thanked in
    46 Posts

    Default

    The veil amulet needs a movement speed proc instead of damage stacking something like the lvl 86 cosmic/bio/shadow amulets and u will revive the amulet for good so it will have pulling+ms mechanic that would be great and useful in dune


    Sent from my iPhone using Tapatalk

  10. #8
    Senior Member Danielwij23's Avatar
    Join Date
    Apr 2024
    Posts
    515
    Thanks Thanks Given 
    0
    Thanks Thanks Received 
    39
    Thanked in
    32 Posts

    Default

    +1 for this

  11. #9
    Senior Member
    Join Date
    Apr 2022
    Posts
    520
    Thanks Thanks Given 
    42
    Thanks Thanks Received 
    39
    Thanked in
    29 Posts

    Default

    Quote Originally Posted by Yuggernaut View Post
    Vinebreaker should be like 5% elite, 5% BD, and 5% CD,
    10% elite still low,
    Why do people keep on wanting more and more op jewels? There’s already so many good jewels in the game and with the current gear I can almost one shot every single boss in dune…. So why want this powercreep

  12. #10
    Member ImRandy's Avatar
    Join Date
    Jan 2015
    Posts
    190
    Thanks Thanks Given 
    4
    Thanks Thanks Received 
    32
    Thanked in
    28 Posts

    Default

    [QUOTE=asommers;4350774]URSOTH'S ASSAUL

    LUCK CHANGES
    + Luck will now be considered even if the original roll was a vanity item
    + Luck now displays which item you received
    + Fixed an issue where luck would automatically succeed if the original item rolled was at the stack limit (now, it still rerolls, but there's the possibility of receiving the original item if luck fails)

    ??"considered even"?? does this still mean we can not re roll on to or off of a vanity you can only hit a vanity on orginal chance which is the way most of us remember vanity drops?

    A "summary of luck" at the end of a dungeon run instead of trying to keep up with the text during a run would go a long way in clearing up everyones confusion.

    people would consider it "my lucky day" if they knew they hit the limit of the stack/table and should be rewarded. Its like buying luck and then by chance landing on the lucky spot when you play. Double luck

  13. #11
    ELITE
    Join Date
    Nov 2024
    Posts
    1,337
    Thanks Thanks Given 
    169
    Thanks Thanks Received 
    154
    Thanked in
    107 Posts

    Default

    Quote Originally Posted by Yuggernaut View Post
    Vinebreaker should be like 5% elite, 5% BD, and 5% CD,
    10% elite still low,
    5% cd is ridicilous.


    Sent from my iPhone using Tapatalk

  14. #12
    Banned
    Join Date
    Apr 2025
    Posts
    303
    Thanks Thanks Given 
    0
    Thanks Thanks Received 
    40
    Thanked in
    28 Posts

    Default

    Quote Originally Posted by Killyxan View Post
    The veil amulet needs a movement speed proc instead of damage stacking something like the lvl 86 cosmic/bio/shadow amulets and u will revive the amulet for good so it will have pulling+ms mechanic that would be great and useful in dune


    Sent from my iPhone using Tapatalk
    I agree with you; instead of that damage stack, they should have given it 200% damage per second, like the existing Nature, Shadow, and Cosmic pendants. It's not too late if they consider it, or at least if they don't want to, they could increase the pull time by two seconds and have that damage stalked at 50% all the time, instead of having to stack it until it reaches 100%, after you've already completed the map 20 times.

  15. #13
    Banned
    Join Date
    Apr 2025
    Posts
    303
    Thanks Thanks Given 
    0
    Thanks Thanks Received 
    40
    Thanked in
    28 Posts

    Default

    200% speed, I made a mistake but you already understood

  16. #14
    Senior Member Kriuzeh's Avatar
    Join Date
    Jan 2021
    Posts
    654
    Thanks Thanks Given 
    7
    Thanks Thanks Received 
    1
    Thanked in
    1 Post

    Default

    if they do this the elemental amulet will be useless then? everyone will choose the veil over it 100%, i suggest making both proc stacks instead, if they think of marketing it will be better, because players will not open not only new lockeds but also the ones with the elemental amu.

  17. #15
    Banned
    Join Date
    Apr 2025
    Posts
    303
    Thanks Thanks Given 
    0
    Thanks Thanks Received 
    40
    Thanked in
    28 Posts

    Default

    Quote Originally Posted by Kriuzeh View Post
    if they do this the elemental amulet will be useless then? everyone will choose the veil over it 100%, i suggest making both proc stacks instead, if they think of marketing it will be better, because players will not open not only new lockeds but also the ones with the elemental amu.
    Adding that 200% speed boost will benefit the game by encouraging people to open more chests to obtain the amulet. On the other hand, it won't hurt the game since once opened, the amulet remains linked to the character.

  18. #16
    ELITE
    Join Date
    Nov 2024
    Posts
    1,337
    Thanks Thanks Given 
    169
    Thanks Thanks Received 
    154
    Thanked in
    107 Posts

    Default

    Quote Originally Posted by BabaYhag View Post
    Adding that 200% speed boost will benefit the game by encouraging people to open more chests to obtain the amulet. On the other hand, it won't hurt the game since once opened, the amulet remains linked to the character.
    Dumbest suggestion ever


    Sent from my iPhone using Tapatalk

  19. #17
    Senior Member Julius123's Avatar
    Join Date
    Nov 2014
    Posts
    1,506
    Thanks Thanks Given 
    5
    Thanks Thanks Received 
    22
    Thanked in
    17 Posts

    Default

    Gg sts ignoring pet evolution again! We talking about problems they changing jewels for get more sales. Shame on you sts!

  20. #18
    Banned
    Join Date
    Apr 2025
    Posts
    303
    Thanks Thanks Given 
    0
    Thanks Thanks Received 
    40
    Thanked in
    28 Posts

    Default

    Quote Originally Posted by Stefal View Post
    Dumbest suggestion ever


    Sent from my iPhone using Tapatalk
    Now say it without crying.

  21. #19
    Senior Member
    Join Date
    Nov 2015
    Posts
    1,498
    Thanks Thanks Given 
    829
    Thanks Thanks Received 
    389
    Thanked in
    246 Posts

    Default

    Good change displaying which item luck gave, should be easier to figure out what can/can't be rerolled now.

Similar Threads

  1. 2026-02-19 Content Update (329756)
    By asommers in forum AL Announcements
    Replies: 10
    Last Post: 02-20-2026, 11:33 PM
  2. 2026-02-02 Content Update (329265)
    By asommers in forum AL Announcements
    Replies: 1
    Last Post: 02-02-2026, 02:47 PM
  3. 2026-01-15 Content Update (328769)
    By asommers in forum AL Announcements
    Replies: 9
    Last Post: 01-15-2026, 01:19 PM
  4. 2026-01-06 Content Update (328593)
    By asommers in forum AL Announcements
    Replies: 121
    Last Post: 01-07-2026, 10:49 AM
  5. 2026-01-02 Content Update (328537)
    By asommers in forum AL Announcements
    Replies: 0
    Last Post: 01-02-2026, 12:00 PM

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •