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Thread: New levels.. not good for rushing

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    Default New levels.. not good for rushing

    In the old maps I notice people tend to run from one mob to another.

    The new maps tend to discourage that. Dead city area will have undead meteors, risking seperating tank and squishy members, if you're not careful. You always have to keep moving. Before you know, you are standing on a toxic pool and you die.
    Smashing pumpkins (exploding) are like a speed bumb.

    Also I think you need more cooperation now. At tombs IV for example, it is better to clear the outer areas, so easier to join group if you respawn (die). So you need to agree with your mates as how to clear the level.

    Anyone agree on this?

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    Blogger SuRfY's Avatar
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    One of the boss (forgot which one, a huge troll with club) hit with damage+DoT. Tough.
    PL: Surfy (Deleted the game already) SL: Surfy Com, Meowy Ops, Gravelyn Engi, Warstorm Com DL: Surfy (Deleted the game already) AL: Surfie Sorcerer, Orpisai Warrior, Chiobuu Rogue

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    Map 3 and last map are fast elite maps
    Ign - Who -- My guess is 1837.

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    Member jerzy448's Avatar
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    you are talking about krunch. toughest boss in the new update.
    PL: [Kaukreu, Revchantress, Bearxarrows, Chargexthem, Putxinxwork, Wwoodsdweller, Sscdweller, Darkffarmer, Sanhican,Forestforest,
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    Senior Member ShadowGunX's Avatar
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    i find captain ruther tough. krunch is jst another troll. look out the red area nd poison pools.

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    Yeah as a rogue, krunk is tough. One hit and you die. Too bad several runs I didn't have good tank nor healers, so when that happens I skip it.
    Captain either is difficult if you're alone. If my team mates die, I tend to run around while the mobs follow me, until my team mate return. Me and a warrior could defeat him this way.

    Grog is easy. I soloed him twice.

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