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  Click here to go to the first Dev post in this thread.   Thread: 2026-03-13 Content Update (330483)

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    CTO asommers's Avatar
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    Default 2026-03-13 Content Update (330483)

    CLOVER CRAWL
    + The Arlorial Clover Crawl Mini-Event will be available for 3 days this weekend!
    + Loot the Green Legend Badge, Green Legend Title, Lucky Legend Badge, Lucky Legend Title, and Clover Crawl Banner from Arlorian bosses within 5 levels of your character!
    + See the details here (link)!

    OTHER
    + Standardized ranges and targeting cones for all weapons
    + Chakram attack sound effects have been changed to have far less high-end noise.

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    Junior Member Thefirstarcher's Avatar
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    Fix veil chain attacks please and make veil amulet pull and dmg at same time like blood arti

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    Quote Originally Posted by asommers View Post

    OTHER
    + Standardized ranges and targeting cones for all weapons
    .
    What does this mean? Sorry i don't understand

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    Senior Member Susanne's Avatar
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    Default

    Quote Originally Posted by asommers View Post
    CLOVER CRAWL
    + The Arlorial Clover Crawl Mini-Event will be available for 3 days this weekend!
    + Loot the Green Legend Badge, Green Legend Title, Lucky Legend Badge, Lucky Legend Title, and Clover Crawl Banner from Arlorian bosses within 5 levels of your character!
    + See the details here (link)!

    OTHER
    + Standardized ranges and targeting cones for all weapons
    + Chakram attack sound effects have been changed to have far less high-end noise.
    Yessss. Thankyou so much for fixing the chakram noise. 💕

  6.   This is the last Dev post in this thread.   #5
    CTO asommers's Avatar
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    Quote Originally Posted by AlfrostC View Post
    What does this mean? Sorry i don't understand
    Made the range (distance to target where your attack will hit) and targeting cone (angle from your center line where your attack will hit) the same for all weapons:

    Click image for larger version. 

Name:	weapon.png 
Views:	333 
Size:	12.6 KB 
ID:	285440

    Most of the weapons were already these numbers, but there were many weapons that weren't.

    -ALS

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    Senior Member Vrazicak's Avatar
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    Default

    Quote Originally Posted by asommers View Post
    Made the range (distance to target where your attack will hit) and targeting cone (angle from your center line where your attack will hit) the same for all weapons:

    Click image for larger version. 

Name:	weapon.png 
Views:	333 
Size:	12.6 KB 
ID:	285440

    Most of the weapons were already these numbers, but there were many weapons that weren't.

    -ALS
    Good change, chainsword feels a lot more consistent now, although I'd like to suggest the range be increased to 10 meters same as chakrams and orb as it is the only semi long range weapon warriors have

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    Default

    Quote Originally Posted by asommers View Post
    CLOVER CRAWL
    + The Arlorial Clover Crawl Mini-Event will be available for 3 days this weekend!
    + Loot the Green Legend Badge, Green Legend Title, Lucky Legend Badge, Lucky Legend Title, and Clover Crawl Banner from Arlorian bosses within 5 levels of your character!
    + See the details here (link)!

    OTHER
    + Standardized ranges and targeting cones for all weapons
    + Chakram attack sound effects have been changed to have far less high-end noise.
    autoattacking feels so much better now on high ping tyvm


    Sent from my iPhone using Tapatalk

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    Default

    Ty for explaining it.
    Nice. The chain now doesn't hit the air so often xD tyvm.

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    Default Blood staff nerf

    Why did you nerf blood staff chain auto range and chain effectiveness? Clowns.

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    Is 8m not a bit short for a staff? It just basically misses the mobs to hit even though when close to them.

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    Blood staff misses alot of mobs now

    Sent from my 2312DRA50G using Tapatalk

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    Default Blood staff nerf

    My post has been deleted. Let me ask you again. Why did you nerf blood staff’s autoattack chaining on mobs and its effectiveness? I feels like it doesn’t chain to targets at all max 2. Is it this intentional? It wasn’t announced anywhere as a “blood staff nerf” in the patch notes
    @devs

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    "Beautiful" with high speed it is impossible to hit 90% of mobs with Blood staff so it is more or less useless... Veil orb now seems 3x more effective than Blood staff... Mages are thankful for this nerf and are very happy that they lost the only weapon usable for killing mobs at high speed...

    L.


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    Probably in a month or so there will be an update saying: fixed an issue with blood arti nerfing it into the ground.
    Same stuff happend with kraken weapon procs when blood came out. Blood staff is useless now

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    revert chakram sound
    #1 2022 2023 2024 2025 2026
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    Noone asked for the blood staff nerfed lol..what is this

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    Quote Originally Posted by Fzaku View Post
    Noone asked for the blood staff nerfed lol..what is this
    It was perfectly balanced to me, we didn't need a fix. Noone ever complained about blood staff

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    You guys never do anything really right, there always has to be something wrong.

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    I hope blood staff get fixed asap cuz can't chain many mobs now and I dunno why it missed hit so often

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    + Chakram attack sound effects have been changed to have far less high-end noise.

    Now they sound just like daggers which is confusing af. I keep thinking I'm killing bosses with the wrong weapon. Could have jus softened the sound instead of replacing with exact daggers sound. Can you jus give us our obnoxious sound back so we can tell the difference between chak and dags until you find a cool sound to change chak to, PLEASE.

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