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Thread: Juggernaut ( the skill )

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    Arrow Juggernaut ( the skill )

    Hi everybody , im new to the forums , just respe my hero today ( respe many times )

    and i've come up with a conclusion :

    The juggernaut skill ( for warrior ) is too weak , first it doesnt do what it says , when charging up your skill it should give you 25% strenght , so your health must increase too , but health always increase by the same amount 300 to 500 ( if charged ) is that normal .

    also compared to the horn of renew , its time of reloading is high , 45s against 15 for horn of renew , if it were 30 sec it will be more reasonable .

    anyway im just suggesting , not ordering ( even if it look like its the case :-° )

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    Totally agreed cd is completely unreasonable would be a useful tanking skill but taunting every 45 seconds will get the party killed quick

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    Forum Adept Wizard_Mike's Avatar
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    The buff from juggernaut lasts 15 seconds, and it taunts four times over that period. It's a pretty awesome skill for tanking.

    But yes, the cooldown is still too long. We need an area taunt that we can use often to keep aggro of groups all the time, not just every once in a while.
    Main: Grimtank (warrior)
    Alts: Longfinger (sorcerer), Critsngiggles (rogue)

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    Senior Member ShadowGunX's Avatar
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    also if u hav high bonus dmg% nd dmg Horn can heal u upto 1.2k hp. for 7.5sec. with combo with maxed venge blood(charged) u can get upto 2k hp. u can also taunt every 15sec.

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