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  Click here to go to the first Dev post in this thread.   Thread: Known Issue with Passive Abilities

  1. #21
    Forum Adept Wizard_Mike's Avatar
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    Quote Originally Posted by Samhayne View Post
    The new version of the game App, released on January 16th, corrects these display issues.
    Unfortunately it didn't.
    Main: Grimtank (warrior)
    Alts: Longfinger (sorcerer), Critsngiggles (rogue)

  2. #22
    Forum Adept Haowesie's Avatar
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    Bump.

    First, thank you again for the free respecs... But this bug makes it very hard to determine what is a good build we can't see the gain +/- to what our old build looks like.
    Rasi: Grumpy old arcane mage (AL)
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  3.   Click here to go to the next Dev post in this thread.   #23
    Spacetime Studios Dev
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    Don't bump. It's a well known issue, etc.

  4. #24
    Lady_Pebbles
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    Any word on when yall will fix the visual bug on Durable and Damage????


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    Luminary Poster Energizeric's Avatar
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    I'm looking forward to this fix as well. Also, once it is fixed for passives, will the damage % increase also be shown for pets?

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    Quote Originally Posted by Samhayne View Post
    There are currently display bugs with the Passive Abilities that improve Armor, Damage and Critical Chance. All abilities are functioning correctly, but they are not correctly reflected in the Character Statistics displayed in the Avatar tab.

    Critical Chance - this bug will be corrected in a coming patch to correctly increment the display of Critical Chance.

    Armor and Damage displays will be corrected in a future update (after the first of the year).

    Again, all three of these passives are changing actual combat functionality, but are not updating stats in the Avatar tab.
    I am also going to add that recently I did two restats to double check if stat passive work. From my discovery the additional 25+ strength stats was not being applied to the character and the avatar statistics. I hope they fix this issue soon.

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    Its been 3mons since this thread was made, do you devs still have plans to fix this? Why is it taking so long?

  8. #28
    Lady_Pebbles
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    Quote Originally Posted by psychobunny:1022004
    Its been 3mons since this thread was made, do you devs still have plans to fix this? Why is it taking so long?

    Idk but my guess would be that its not on the top of their priorities for bug fixes at this time. Seems like such a small fix though, so not sure why it would take -that- long. X.x


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    Yesterday, I bought a ribbit for my warrior and used it in pvp. However, when I used the ribbit's skill to increase my warrior's critical chance by 40%, the avatar stats does not show me the increased critical chance. Same goes for my rogue

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    I would like to know how the increased damage works is it based of damage stats( like a 5 percent increase of my current dmg say 200) or is it simply a percent increase of the the damage dealt on each attack. Since it doesn't show its hard to tell what it is doing also do the pet damage buffs work the same way? Am going to respect to get ice back and would like to understand before I pay the plat
    Thanks

  11. #31
    Guardian of Alterra JaytB's Avatar
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    Quote Originally Posted by tmass View Post
    I would like to know how the increased damage works is it based of damage stats( like a 5 percent increase of my current dmg say 200) or is it simply a percent increase of the the damage dealt on each attack. Since it doesn't show its hard to tell what it is doing also do the pet damage buffs work the same way? Am going to respect to get ice back and would like to understand before I pay the plat
    Thanks
    My guess is that the dmg % is added to your damage stat, so you couldn't simply calculate your skill dmg by adding the dmg % to it.

    Then again, I think nobody really knows. As far as I know, devs have never explained how dmg% are added exactly and they don't seem in a hurry to fix this issue as you can see from the date of this thread.

    Personally, I don't get why it's not fixed yet because, to me, that would seem like a high priority issue. I mean, currently we need to guess what stats we have, and being a stats freak that's one of the biggest annoyances in game (maybe with the exception of skills not firing at all).

    I guess the only thing we can do is wait.


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  12. #32
    Luminary Poster Energizeric's Avatar
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    Quote Originally Posted by Samhayne View Post
    There are currently display bugs with the Passive Abilities that improve Armor, Damage and Critical Chance. All abilities are functioning correctly, but they are not correctly reflected in the Character Statistics displayed in the Avatar tab.

    Critical Chance - this bug will be corrected in a coming patch to correctly increment the display of Critical Chance.

    Armor and Damage displays will be corrected in a future update (after the first of the year).

    Again, all three of these passives are changing actual combat functionality, but are not updating stats in the Avatar tab.
    Any word on when this stuff will be fixed Sam? And will the pet happiness bonus stats of the same type also be fixed as well? It would be nice to see both calculated on the inspect page.

  13. #33
    Lady_Pebbles
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    Still no fix on this... Geeze. Smh.


  14. #34
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    Please increase the priority of this issue (Samhayne wrote yesterday it is not a high priority issue). Please.. I suppose many people here are waiting for this fix for so long now..

  15. #35
    Member musasun's Avatar
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    hey sam,if you can please bring up to the team of dev that pet orion arcane ability doesnt reflect 10%damage on avatar tab. but others like shiloh do. :/

  16. #36
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    Please fix this issue. Players do spend real money to respec and I think it would be a good idea for players to see what they are actually paying for and not leave it up to speculation. I think it would be of lesser importance to fix if respecs are free, but they are not. Please fix this issue.

  17. #37
    Luminary Poster Rare's Avatar
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    Quote Originally Posted by Teoijio View Post
    Please fix this issue. Players do spend real money to respec and I think it would be a good idea for players to see what they are actually paying for and not leave it up to speculation. I think it would be of lesser importance to fix if respecs are free, but they are not. Please fix this issue.
    No No... had to get that Rogue nerf and elixir price increase in this go around. Someday in the future maybe.

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  19. #38
    Lady_Pebbles
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    "The future is now.." -said some guy I can't remember. XD


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    Ye it's really horrible that STS wasn't be able to fix this display bug yet

    Hope u gonna work it out (very) soon!

  21. #40
    Guardian of Alterra JaytB's Avatar
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    Quote Originally Posted by Xeriuss View Post
    Ye it's really horrible that STS wasn't be able to fix this display bug yet

    Hope u gonna work it out (very) soon!
    Seeing how they were aware of it almost half a year ago I seriously doubt it's high on their priority list. They said somewhere it required a client update, but it still wasn't fixed when we recently got a new client.

    It's almost as if they don't want us to know the proper game mechanics. Nobody has a clue on how bonus Dmg works exactly or how various (self/pet) Dmg/armor buffs work/stack exactly. Even for passive armor and Dmg all we can do is guess, since no feedback on proper mechanics for buffs has ever been communicated as far as I know.

    So yeah, I wouldn't count on an update anytime soon. Hope I'm wrong though.


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