Page 2 of 2 FirstFirst 12
Results 21 to 22 of 22

  Click here to go to the first Dev post in this thread.   Thread: PvP level ranges, damage/heal adjustments

  1. #21
    Junior Member
    Join Date
    Mar 2026
    Posts
    33
    Thanks Thanks Given 
    34
    Thanks Thanks Received 
    18
    Thanked in
    7 Posts

    Default

    Quote Originally Posted by MageFFA View Post
    Ok so let’s give the updated chart.

    Level Minimum 1 to Level Maximum 44: 50% Damage - 100% Healing

    Level Minimum 45 to Level Maximum 49: 45% Damage - 100% Healing

    Level Minimum 50 to Level Maximum 70: 50% Damage - 90% Healing

    Level Minimum 71 to Level Maximum 79: 45% Damage - 90% Healing

    Level Minimum 80 to Level Maximum 100: 40% Damage - 90% Healing

    Level Minimum 101 to Level Maximum 109: 35% Damage - 70% Healing

    Level Minimum 110 to Level Maximum 115: 10% Damage - 50% Healing
    yes +1, this looks very good.

    3 things i wanna give my opinion on just because:

    1. Futumsh idea about ex. L20-30 hosts autocreating a L25 lobby, i would not bother. Knowing pvp, the lower level will cease to exist and everyone will play the highest level of that range to abuse it (in this example it is 30).

    2. The suggestion about being able to set your own dmg%heal% as the host sounds good, however, i can already think of some ways people could abuse this (prehost and merge a lobby with 100% damage, then abuse xbow range, ... just an example. I wouldnt bother because i think we will just create a mess).

    3. One thing about MageFFA's chart, i fully agree and think it should be implemented like this, looks great, but one concern about 110-115. I admit personally i have not played 115, but i have participated in some lobbies to watch. From what i see, most attacks hit for about ~3000 damage. This is during 15% damage usage. This means 10% would put it at around 2000, most likely if my math isnt wrong. The issue is this number is still big, now it is 5 shots instead of 3. I talked with someone else about this and agreed on a range between 3%-8%. This would make it an actual fight.


    Now for 1 future suggestion (which doesnt need to happen necessarily right now), lower level bird needs a damage buff!!!!!



    Feel free to disagree or give your insights! and thankyou Futumsh!!!

  2.   This is the last Dev post in this thread.   #22
    Spacetime Studios Dev Futumsh's Avatar
    Join Date
    Feb 2010
    Posts
    7,440
    Thanks Thanks Given 
    1
    Thanks Thanks Received 
    4,425
    Thanked in
    2,126 Posts

    Default

    Requested %damage/heal changes are now live.

Similar Threads

  1. Replies: 55
    Last Post: 10-10-2014, 11:53 AM
  2. PvP Level Ranges Questions!?
    By ursadex in forum PL Player vs. Player
    Replies: 10
    Last Post: 02-13-2012, 09:57 PM
  3. PvP Level Ranges
    By Solyena in forum PL Player vs. Player
    Replies: 4
    Last Post: 05-09-2011, 10:14 AM
  4. Pvp level ranges
    By Jameswilliam in forum PL Player vs. Player
    Replies: 5
    Last Post: 03-31-2011, 06:21 AM
  5. PvP game level ranges
    By asommers in forum PL Player vs. Player
    Replies: 25
    Last Post: 07-16-2010, 05:11 PM

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •