Hi Futumsh,
As i promised, my QoL post. After nolifing the birthday event, and asking around in town, i was able to compile a list of changes to the game that should greatly enhance the experience of every player, picked by which i found to be the most requested or effective.
Before you read, i ordered the requested changes based on the demand, but also added how hard it is to program (i think, im not a coder lol). I added an explanation for each QoL change. Also, Ripanda made a post before this one, so with his permission, i stole some images and ideas
Lets get into it!
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0: Inventory search bar
Necessity level: THIS IS PEAK GAMING #1 QoL NO DEBATE
Difficulty level to code: no clue but i believe in the devs![]()
Explanation: to most players this is easily the best change. There are players like Sharkieshaa who have 100 alts with 1k inventory slots, you cant imagine needing to find 1 specific item. Obviously this scenario is extreme, however, many people do have 1k items on a character, and looking for one is a mess. This adjustment would be amazing in every way.
ATTENTION! In the image, "packs" functions as an example for a new icon, which shows every single item and vanity in alphabetic order. The search bar would only appear in the rectangle above the items and vanities after selecting the new icon. The search bar would fit nicely in the rectangle where usually an equipped item or vanity would show, since this space can not be used to equip anything. Please do not mind the lack of quality of my image compared to Ripandas expertise. (i edited a better version, the first image can be dismissed).
Better version:
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1: Multiple select stashing
Necessity level: extreme!
Difficulty level to code: no clue but i believe in the devs![]()
Explanation: I played the event a little much as i said earlier, and there was 1 complaint that REALLY stood out, including myself: multiple select stashing. I will stash 200+ xp kits that i dropped from the event multiple times a day, just like the rest, and this takes more than 10 minutes, not mentioning the labour our hands need to go through everytime. PLEASE implement this change, i have heard of and experienced the need for this change every day. I personally think the format in which you liquidate items from your inventory would work perfectly, however, here a different inspiration image from Ripanda:
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2: Gold stashes gold multiplied by a ton
Necessity level: we need this!
Difficulty level to code: should be easy enough
Explanation: It is pretty straightforward, but the amount of gold any gold stash gives is just a bit silly. Even if you were to get the luckiest pull on an Arcane gold stash, it is still an insignificant amount of gold you can get in 10-30 seconds of playing any event. Not to mention that after 300 hours of grinding the event i only pulled 1 Arcane gold stash. I dont think we need to delve in on the other ones below this rarity, you get the point. Gold stashes need an urgent buff, and in my opinion, are the most outdated items in the entirety of the game. I will leave the new numbers up to the devs but id say we are atleast talking about a x20 multiplier on rare gold stashes, a 30x+ multiplier on anything above that up until legendary gold stash, and from elite to arcane about 100x+ multiplier. These sound crazy, but for how rare they are, it actually is not that much at all when you do the math. Do not forget, most of the time you pull 10-30% of the total you can win. Considering this, these multipliers might still be too low, but its a rough estimate for whats atleast a little reasonable, after discussing with people who played the event with me.
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3: Multiple select collecting (auction)
Necessity level: we need this!
Difficulty level to code: no clue but i believe in the devs![]()
Explanation: Pretty much the same issue as the first, but here it is slightly less extreme (in my opinion) because atleast here you get the satisfaction of collecting your coins. Either way many would argue this change should be neck on neck with #1.
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4: Item/vanity drop confusion fix
Necessity level: we need this.
Difficulty level to code: sounds doable
Explanation: at the moment, mythical and vanity armor both show as a vanity drop, which is incorrect. This might be more of a bug, but either way it should get a fix. Helmet and weapon drops also do not show if it is a vanity or item, so hopefully we can get a simple new design for it, anything works for the community as long as we can atleast tell. Nothing more to be said about this one, simply needed.
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5: Savable skill point build presets
Necessity level: we need this.
Difficulty level to code: no clue
Explanation: May it be for PVP or PVE, people often change builds to match certain maps, or in pvp mainly, certain opponents. This adjustment would be most mandatory in pvp, but it would be very worth it. People need to change their build in pvp often, already knowing what they are going to invest the skill points in. It would be so so so helpful if we could have some sort of pre-save for this in the skill tab itself, similar or a copy of what we have for sets/gear. Many may argue for this one to be higher on the list.
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6: Location of event points (and waves) in active play
Necessity level: would be nice
Difficulty to code: easy
Explanation: To keep it short, everyone uses the 1st extension of chat, because the singular chat text line is kind of useless, nobody really uses it much. The issue is that our points while fighting are covered, and this is VERY annoying. I heard this complaint multiple times, and it is kind of silly. Even when on the singular chat text line, i think it covers some part of the point numbers. My suggestion? move it to the right! the right corner of the upper screen has a lot of wasted space. if placed a little bit away from that corner, so that the notification icon is still free, this would be great (It is also possible to move the score to the left but i figured the right side has more open space).
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7: Enchants in pvp checkbox
Necessity level: would be nice
Difficulty to code: should be fine
Explanation: I would have put this idea higher, but it is true we have some maps which allow enchantments. The issue? Everyone prefers the Forest Fight! map, which doesnt allow enchantments. Some prefer enchantments, some dont, but i believe in general this just would be nice to have. (If this follows through, make sure an enchant lobby cant merge into a non enchant one, and reversed aswell).
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Thats about it from me and the community for the big things, BUT 1 THING: If the search bar ends up being implemented, please do increase the inventory from 1000 to 5000 or 10000. Honestly it is already kind of necessary for some players.
I wanna give my thanks for how Futumsh has recently interacted with the community and implemented some of our requests. Honestly these have only had positive results and thats why i decided to spend my time making this post aswell. Not to say the other granted suggestions were not good, they were amazing, but as i have come to play the event and pve so much for 20 days, getting my head out of pvp, i see that the overall interface is more important than anything, hence why these main points. These would solve most current concerns and difficulties for every user experience, not for pve, not for pvp, but PL as a whole. Love this game
I also want to put emphasis on the fact that i understand that everyone has things to do and these changes wont happen in a snap, but bit by bit getting these in the game whenever possible would be so good. Hoping for a reply
Thanks to everyone who took their time to brush through my post, obviously feel free to add more suggestions in the replies or give feedback on things i put in this post.![]()




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