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Thread: QoL suggestions from the community

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    Post QoL suggestions from the community

    Hi Futumsh,

    As i promised, my QoL post. After nolifing the birthday event, and asking around in town, i was able to compile a list of changes to the game that should greatly enhance the experience of every player, picked by which i found to be the most requested or effective.

    Before you read, i ordered the requested changes based on the demand, but also added how hard it is to program (i think, im not a coder lol). I added an explanation for each QoL change. Also, Ripanda made a post before this one, so with his permission, i stole some images and ideas

    Lets get into it!

    ------------------------------------------------------------------
    0: Inventory search bar


    Necessity level: THIS IS PEAK GAMING #1 QoL NO DEBATE
    Difficulty level to code: no clue but i believe in the devs

    Explanation: to most players this is easily the best change. There are players like Sharkieshaa who have 100 alts with 1k inventory slots, you cant imagine needing to find 1 specific item. Obviously this scenario is extreme, however, many people do have 1k items on a character, and looking for one is a mess. This adjustment would be amazing in every way.

    ATTENTION! In the image, "packs" functions as an example for a new icon, which shows every single item and vanity in alphabetic order. The search bar would only appear in the rectangle above the items and vanities after selecting the new icon. The search bar would fit nicely in the rectangle where usually an equipped item or vanity would show, since this space can not be used to equip anything. Please do not mind the lack of quality of my image compared to Ripandas expertise. (i edited a better version, the first image can be dismissed).

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    Better version:

    Name:  image_2026-04-30_103112304.png
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    ------------------------------------------------------------------
    1: Multiple select stashing

    Necessity level: extreme!
    Difficulty level to code: no clue but i believe in the devs

    Explanation: I played the event a little much as i said earlier, and there was 1 complaint that REALLY stood out, including myself: multiple select stashing. I will stash 200+ xp kits that i dropped from the event multiple times a day, just like the rest, and this takes more than 10 minutes, not mentioning the labour our hands need to go through everytime. PLEASE implement this change, i have heard of and experienced the need for this change every day. I personally think the format in which you liquidate items from your inventory would work perfectly, however, here a different inspiration image from Ripanda:

    Name:  stash it.png
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    -----------------------------------------------------------------
    2: Gold stashes gold multiplied by a ton

    Necessity level: we need this!
    Difficulty level to code: should be easy enough

    Explanation: It is pretty straightforward, but the amount of gold any gold stash gives is just a bit silly. Even if you were to get the luckiest pull on an Arcane gold stash, it is still an insignificant amount of gold you can get in 10-30 seconds of playing any event. Not to mention that after 300 hours of grinding the event i only pulled 1 Arcane gold stash. I dont think we need to delve in on the other ones below this rarity, you get the point. Gold stashes need an urgent buff, and in my opinion, are the most outdated items in the entirety of the game. I will leave the new numbers up to the devs but id say we are atleast talking about a x20 multiplier on rare gold stashes, a 30x+ multiplier on anything above that up until legendary gold stash, and from elite to arcane about 100x+ multiplier. These sound crazy, but for how rare they are, it actually is not that much at all when you do the math. Do not forget, most of the time you pull 10-30% of the total you can win. Considering this, these multipliers might still be too low, but its a rough estimate for whats atleast a little reasonable, after discussing with people who played the event with me.

    ----------------------------------------------------------------
    3: Multiple select collecting (auction)

    Necessity level: we need this!
    Difficulty level to code: no clue but i believe in the devs

    Explanation: Pretty much the same issue as the first, but here it is slightly less extreme (in my opinion) because atleast here you get the satisfaction of collecting your coins. Either way many would argue this change should be neck on neck with #1.

    ---------------------------------------------------------------
    4: Item/vanity drop confusion fix

    Necessity level: we need this.
    Difficulty level to code: sounds doable

    Explanation: at the moment, mythical and vanity armor both show as a vanity drop, which is incorrect. This might be more of a bug, but either way it should get a fix. Helmet and weapon drops also do not show if it is a vanity or item, so hopefully we can get a simple new design for it, anything works for the community as long as we can atleast tell. Nothing more to be said about this one, simply needed.

    --------------------------------------------------------------
    5: Savable skill point build presets

    Necessity level: we need this.
    Difficulty level to code: no clue

    Explanation: May it be for PVP or PVE, people often change builds to match certain maps, or in pvp mainly, certain opponents. This adjustment would be most mandatory in pvp, but it would be very worth it. People need to change their build in pvp often, already knowing what they are going to invest the skill points in. It would be so so so helpful if we could have some sort of pre-save for this in the skill tab itself, similar or a copy of what we have for sets/gear. Many may argue for this one to be higher on the list.

    --------------------------------------------------------------
    6: Location of event points (and waves) in active play

    Necessity level: would be nice
    Difficulty to code: easy

    Explanation: To keep it short, everyone uses the 1st extension of chat, because the singular chat text line is kind of useless, nobody really uses it much. The issue is that our points while fighting are covered, and this is VERY annoying. I heard this complaint multiple times, and it is kind of silly. Even when on the singular chat text line, i think it covers some part of the point numbers. My suggestion? move it to the right! the right corner of the upper screen has a lot of wasted space. if placed a little bit away from that corner, so that the notification icon is still free, this would be great (It is also possible to move the score to the left but i figured the right side has more open space).

    -------------------------------------------------------------
    7: Enchants in pvp checkbox

    Necessity level: would be nice
    Difficulty to code: should be fine

    Explanation: I would have put this idea higher, but it is true we have some maps which allow enchantments. The issue? Everyone prefers the Forest Fight! map, which doesnt allow enchantments. Some prefer enchantments, some dont, but i believe in general this just would be nice to have. (If this follows through, make sure an enchant lobby cant merge into a non enchant one, and reversed aswell).

    Name:  disable ench.png
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    -------------------------------------------------------------

    Thats about it from me and the community for the big things, BUT 1 THING: If the search bar ends up being implemented, please do increase the inventory from 1000 to 5000 or 10000. Honestly it is already kind of necessary for some players.


    I wanna give my thanks for how Futumsh has recently interacted with the community and implemented some of our requests. Honestly these have only had positive results and thats why i decided to spend my time making this post aswell. Not to say the other granted suggestions were not good, they were amazing, but as i have come to play the event and pve so much for 20 days, getting my head out of pvp, i see that the overall interface is more important than anything, hence why these main points. These would solve most current concerns and difficulties for every user experience, not for pve, not for pvp, but PL as a whole. Love this game

    I also want to put emphasis on the fact that i understand that everyone has things to do and these changes wont happen in a snap, but bit by bit getting these in the game whenever possible would be so good. Hoping for a reply


    Thanks to everyone who took their time to brush through my post, obviously feel free to add more suggestions in the replies or give feedback on things i put in this post.
    Last edited by pleasepvpme; 04-30-2026 at 03:31 AM. Reason: Better version of the search function in inventory added

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    As myself and many others have mentioned and suggested in other posts some, if not all of these need to happen, especially with how the game is played now (lots of items, too much time...)

    As for the values for the Gold Stashes mentioned in Point 2, here are my proposed Values that they should be updated to:

    Rarity Existing Max Value New Max Value
    Rare 2,000 35,000
    Epic 5,000 75,000
    Legendary 10,000 200,000
    Elite 25,000 500,000
    Mythical 35,000 1,000,000
    Arcane 50,000 5,000,000

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    All of these ideas are great! The multiple select stashing is a MUST. Trying to transfer hundreds of XP kits to other characters takes so much time.

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    this is pretty much what i seemed to have come up with ripanda. This is good. thanks!

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    These changes are definitely needed and with #5 a pre-save build would be very handy for a quick change but of course not changing the build in the pvp session to avoid confusing and have fair gameplay.

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    I fully support these changes, and I definitely agree with the priority. Thanks for the post, pvpme!

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    Quote Originally Posted by Ripanda View Post
    As myself and many others have mentioned and suggested in other posts some, if not all of these need to happen, especially with how the game is played now (lots of items, too much time...)

    As for the values for the Gold Stashes mentioned in Point 2, here are my proposed Values that they should be updated to:

    Rarity Existing Max Value New Max Value
    Rare 2,000 35,000
    Epic 5,000 75,000
    Legendary 10,000 200,000
    Elite 25,000 500,000
    Mythical 35,000 1,000,000
    Arcane 50,000 5,000,000
    Yes! These numbers are great. Though I'd like to see an extra 0 on the end of at least the arcane gold stashes (and maybe mythic). Given how rare they are and it would be a random number UP TO 50mil, I don't see it being too much of a gold influx. And it would promote some interesting resale value if it had the potential of being worth that much. Either way, thank you for putting together that chart and I hope an adjustment is made!

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    Additional Suggestion:

    1. Implementation of a "Cosmetic/Vanity Layer" System

    The Issue: Currently, players have to choose between looking good and having optimal stats. This leads to "stat-stick" builds where characters look mismatched or identical to every other player using the same meta gear.
    The Solution: Add a toggle or a secondary equipment tab that allows us to equip "Visual Vanity" over our "Stat Vanity."

    Why it helps:

    Individuality: This would increase the value of all armor sets in the game, encourage players to collect rare skins from various activities, and allow for much better character customization without sacrificing power.

    2. Item Stacking for Consumables

    The Issue: Currently, items like elixirs, kits, and tickets occupy individual slots. This leads to massive inventory clutter and requires excessive repetitive clicking/tapping to organize or stash, which is physically taxing for the player.
    The Solution: Enable items to stack (e.g., up to 99 or 999) within a single inventory slot. This should specifically apply to consumables, entry tickets, and kits or any consumable items.

    Why it helps:

    Player Health: Drastically reduces the "click/tap-intensity" of inventory management, lowering the risk of repetitive strain injuries like carpal tunnel.
    Storage Utility: Complements the "Stash All" feature by making the vault/stash easier to read and navigate.
    Gameplay Loop: Keeps players in the action longer by shortening the time spent on "inventory Tetris."

    3. Integrated Search Bar for Inventory and Stash

    The Issue: As the game progresses and storage grows, finding specific gear, materials, or consumables becomes a "needle in a haystack" situation. Players spend too much time manually browsing through your inventory/storage.
    The Solution: Add a text input field at the top of the Inventory and Storage UI. Typing in this box should dynamically filter or highlight items that match the name, type, or rarity.

    Why it helps:

    Speed: It allows for near-instant retrieval of items, especially for players who have accumulated hundreds of items.
    Accessibility: Greatly assists players with visual impairments or those who struggle to distinguish between similar-looking item.
    Advanced Sorting: If the search bar recognizes keywords (like "Armor," "Rarity" or "Level 20"), it becomes a powerful filtering tool for managing complex builds.

    4. "Collect All" / "Cancel All" Button for Auction

    The Issue: When multiple items are sold, players must manually click and confirm every single transaction to receive their currency or expired items. This is tedious, especially for active traders who might have dozens of sales waiting at once.
    The Solution: Add a single "Collect All/Cancel All" button at the bottom of the "Completed" or "Pending" tab that gathers all available gold and expired items in one click.

    Why it helps:

    Efficiency: Dramatically speeds up the "collecting" process so players can get back to the actual game.
    Ergonomics: Following the theme of previous suggestions, this further reduces the unnecessary "click-heavy" gestures that lead to hand fatigue.
    Satisfaction: It provides a much more satisfying "payday" feeling to see your total earnings added to your inventory all at once.

    5. Multi-Use / Bulk Consumption for EXP Kits and Materials

    The Issue: Using EXP kits or leveling materials one-by-one is incredibly tedious. When a player has a large stockpile, the repetitive clicking required to "Use" them becomes physically tiring and creates a "logjam" in character progression.

    The Solution:
    Quantity Slider: this would be helpful assistant if item stacking where implemented when clicking "Use," allow a popup to select the amount (1 to Max).


    Why it helps:

    Saves Time: Players can get back to the actual gameplay (battles/quests/socializing) faster.
    Reduces Strain: Minimizes unnecessary repetitive gestures, making the game more accessible and less physically taxing.
    Last edited by yousername; 04-30-2026 at 12:03 AM.

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    Please Help pocket legend make list item crafting where it drop in forge or map description its help player who want so much farm and crafting so can be focused on where to farm.. cause actualy so hard for New generation get information of that from other old player some of they also dont know where

    Thankyou

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    @futumsh if you read this, thankyou so much for the new improvements i woke up to! the community is also happy about the new changes. I am really hoping we can get the other top priority things added! The new stash system which you added is nice and people find it to be an upgrade!, but hopefully we can get multiple select stashing because it is the priority when it comes to stashing.

    THANKYOU FUTUMSH!

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    I would greatly appreciate these changes in pvp

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    these QoL would be nice :> ++

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    I made a pretty decent representation of what the search system should look like, i will also edit it onto the post.
    Here it is:

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    +1 to all of this. Game is 16 years old and needs some quality of life updates. Time to stop dragging feet and start putting a little minimal effort for your loyal player base. This has been talked about quite a few times with little to no changes. Please seriously consider adding some of these, if not all. I highly recommend all of these and I really like the idea of the gold stashes being updated. They’re quite literally useless — what am I going to do with 50K gold? Running hyper thraxx can get you millions within minutes.

    — zipties / justiciar

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    I second everything Pleasepvpme would like to add.

    - Multiple Select Stashing
    - Inventory search bar
    - Relocate the event point notification
    - PvP enchant toggle checkbox (I have mixed feelings about the PvP enchant option. if one player has enchants and the other doesn’t, it creates an imbalance( I don't know why players would want skilless fights). If both players have enchants, then it’s essentially the same as before. It might even be worth considering removing enchants altogether to make PvP more accessible for new players.)
    - Gold Stashes (Maybe they could be improved by adding a gold multiplier based on the pack, so when farming, players receive a percentage bonus Gold. Alternatively, increasing their overall value—similar to what Ripanda suggested could make them more worthwhile.)
    - Savable Skill Point Presets (This would be a great feature to add. Also for passives, it would also be helpful to include some kind of indicator showing the exact stat bonuses. For example, if “Fury” is selected, it could display something like “+5 damage” in the stats section or directly on the skill. Currently, it feels like players are guessing when choosing passives, without clearly knowing how they impact their stats or abilities.)

    Thank you for taking the time to read our feedback and for continuing to improve the game.

    Best,
    Decr





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    Awesome post! Thank you STS for already implementing the Stash and CS slot update. Awesome ideas @pleasepvpme this is a +1 from me!!! Also great job on the post, it is well thought out
    GOATS R THE BEST!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
    Goatycoady lv55, Thegoatking lv55, Theegoat lv55, Goaty lv47, Thegoaty lv45, Goatwarrior lv55.

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    These are all fantastic and VITAL ideas/suggestions that most of us would REALLY appreciate. We already got the stash sort filter thank god! It’s not the kind of filter we wanted, but it’s super easy to use even without a search function! Looking forward to what we could potentially expect from our wonderful developers <3 Thank you STS staff!
    -Glyphamous

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    @Futumsh with the new stash update is there any chance we can increase the limit to 10,000 for stash. I know lots of players would spend plat on this (I would) now that it's more organized it would make it ideal to share items between characters + it doesn't make sense to have the stash and players inventory slots cap the same at 1000. Thank you for your consideration!
    GOATS R THE BEST!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
    Goatycoady lv55, Thegoatking lv55, Theegoat lv55, Goaty lv47, Thegoaty lv45, Goatwarrior lv55.

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    #1 Bird buff sneaked into this QoL. Bird still remains the only class that hasn’t received an adjustment in 10 years after being nerfed even before that.

    #2 Is there a way to make the minimum hit higher? I believe it’s currently set at 70. Hit was nerfed by 50% in 2017 and the game hasn’t really felt right ever since. Base hit should probably be 80 to make up for the nerf.

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