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Thread: Remove Tinker Bonus from PVP

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    Exclamation Remove Tinker Bonus from PVP

    From before the global damage reduction added recently, crafted vs uncrafted elite-mythic was a significant difference, your opponent has 1-2k more armor than you and consequently hits you harder resulting in you dying in 1-2 less hits than them, this is obviously unwinnable, there are times uncrafted could kill crafted because the damage was very high, but the advantage crafted gets makes it unbeatable overall unless you had your own crafted set.

    After the much needed damage reduction added to lobbies this gap between the 2 sets grew significantly to where even being lucky doesn’t get you the kill. For example an uncrafted bird will hit a crafted bird for 1800-2100 damage max while the opposite hits the other for 2300-3000 damage max, that’s a whole 40% more just because they have tinker equipped.

    Players are unable to play the level unless they have tinker equipped with crafted mythic, the bonus given from tinker should only be applied to pve, this is an extremely quick fix and much needed to making the endgame pvp fair for all.

    Also important! Mages heal should not buff your armor at all, or at least not in pvp, majority of classes have buffs that buff their armor by 20% and mages heal is an infinite uptime buff of 20% armor, this is clearly unfair, why should heal powercreep everyone’s armor buff, mage already has 2 armor buffs with mana shield and blessing of vitality that push their armor to crafted set levels without needing tinker on.

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    The opportunity to obtain the Tinker is available to everyone, but you have to farm Fangs to get it, and it takes a lot of work. They should increase the weekly missions to a reward of 100 instead of 10.

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    This is a horribly uneducated post. Let me clear a few things up:
    -Crafted set in pvp only adds 500 armor and 200 health regen. No damage increase.
    -For a pure dex bird, this equates to roughly 20% extra armor. With buffs, there's an additional 160 armor difference vs buffed uncrafted. So, at max, 660 armor difference.
    -The difference in auto dmg received on unbuffed crafted vs non-crafted is 100 dmg. I've tested this in game.
    Even if it was 4x that, 400 extra dmg on top of a typical 2000 dmg hit is still going to kill a 9770 hp bird in the same 5 hits. No interaction changes. The biggest difference is the +200 hp regen healing you before you receive what would be a killing blow.
    Crafted is objectively stronger, yes, but the better player will always win, regardless of gear.

    But I 100% agree with you, mage heal buff needs to be disabled in pvp, especially after the damage reduction. I think most people would agree with that.

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    Tested this earlier today, uncrafted will do 2000-2100 per auto/skill and crafted does a whole 500-600 more at 2600-2700 so it’s much higher a gap than i initially concluded, I’ve also seen myself reach 5000 armor with mage heal buff while my opponents are a whole 2000 armor less than i am, both mage heal buff and crafted bonus need to be removed from pvp

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    Quote Originally Posted by Imawolve View Post
    Tested this earlier today, uncrafted will do 2000-2100 per auto/skill and crafted does a whole 500-600 more at 2600-2700 so it’s much higher a gap than i initially concluded, I’ve also seen myself reach 5000 armor with mage heal buff while my opponents are a whole 2000 armor less than i am, both mage heal buff and crafted bonus need to be removed from pvp
    wolve is 100% right and the armor it gives helps so much vs noncrafted.

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