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Thread: Class + Stat Speccing

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    Exclamation Class + Stat Speccing

    The system should be like AL, where if your a warrior, str points will boost you more than the other stats. And same for the other classes.
    I was thinking something like this for each class.
    Bear: Every 10 str points = 2 Hit% 10 Health
    Mage: Every 10 int points = 1 m/s 5 Mana 1% hit
    Bird: Every 10 dex points = 1 Armor 1 Damage
    Rhino: Every 7 str points = 5 Health
    Every 3int points = 4 mana
    Fox: Every 7 dex points = 0.4 crit
    Every 3 int points = 0.5 armor
    And these are BONUSES to the current stat bonuses but only work if you are using the specific class.

    This might fix various things like low lvl PVP, OP classes, and playing roles in PVE.

    I noticed in low lvl pvp that 99% of players had the Dex stat. Many were just full dex.
    The reason is because speccing in just Str or just Int was not logical.
    Str has no hit% and very low damage, Int at low lvl is almost like the weaker version of Dex.

    PVE is full of bow bears hiding behind birds and mages, Mages not healing or reviving, and birds who are afriad of getting aggro.
    This could be the fix for this. Bears would have more str and more confidence in tanking. Mages wouldn't be afriad to spam skills with their mana + mana regen, birds would get a boost to armor and damage which also makes them better for the team. Foxes and Rhinos I do not have much experience playing, but I noticed Rhino has very good support buffs and spells, but they lose mana very easily. Foxes are very good at dealing damage but they are pretty weak.

    This is just an idea so comments and feedback would be nice!

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    Senior Member Waug's Avatar
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    Your main point str should ALSO give hit %, actually that would dis-balance more nearly every level of pvp rather balance, cuz this would hurt the basic rule - str player's hit % should sucks, otherwise they would get both the advantages, they are already op.
    Last edited by Waug; 12-23-2012 at 11:54 AM.

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    Senior Member Heroelite's Avatar
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    Quote Originally Posted by legendfb View Post
    Your main point str should ALSO give hit %, actually that would dis-balance more nearly every level of pvp rather balance, cuz this would hurt the basic rule - str player's hit % should sucks, otherwise they would get both the advantages, they are already op.
    How is the Str stat OP? Gives the least damage boost, no hit percent. I think the only thing it gives is dodge, health, armor, and h/s. How would this dis balance nearly every level of pvp? Only like 1% of the PvP population in low lvl has more str than dex.
    Completely wrong on saying Str is OP. You must play endgame where you think str is OP when it is actually not. The only thing that is OP is the dodge on the Str gear and that can be fixed but without that, bears will be back to using bows endgame.

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    Quote Originally Posted by Heroelite View Post
    The system should be like AL, where if your a warrior, str points will boost you more than the other stats. And same for the other classes.
    I was thinking something like this for each class.
    Bear: Every 10 str points = 2 Hit% 10 Health
    Mage: Every 10 int points = 1 m/s 5 Mana 1% hit
    Bird: Every 10 dex points = 1 Armor 1 Damage
    Rhino: Every 7 str points = 5 Health
    Every 3int points = 4 mana
    Fox: Every 7 dex points = 0.4 crit
    Every 3 int points = 0.5 armor
    And these are BONUSES to the current stat bonuses but only work if you are using the specific class.

    This might fix various things like low lvl PVP, OP classes, and playing roles in PVE.

    I noticed in low lvl pvp that 99% of players had the Dex stat. Many were just full dex.
    The reason is because speccing in just Str or just Int was not logical.
    Str has no hit% and very low damage, Int at low lvl is almost like the weaker version of Dex.

    PVE is full of bow bears hiding behind birds and mages, Mages not healing or reviving, and birds who are afriad of getting aggro.
    This could be the fix for this. Bears would have more str and more confidence in tanking. Mages wouldn't be afriad to spam skills with their mana + mana regen, birds would get a boost to armor and damage which also makes them better for the team. Foxes and Rhinos I do not have much experience playing, but I noticed Rhino has very good support buffs and spells, but they lose mana very easily. Foxes are very good at dealing damage but they are pretty weak.

    This is just an idea so comments and feedback would be nice!
    Str giving hit is just overpowered.
    rhinomagic[/B]

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    Quote Originally Posted by Bunnyshoota View Post
    Str giving hit is just overpowered.
    I would give mage 1 regen instead of 1 hit %.

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    I like the system as it is. If only we could get rid of dem forgotten bowz..... jk, I know there is no chance at this point....

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    If it was like this i think the birds would REALLY rage.
    N W A

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    Quote Originally Posted by Jespo:905203
    If it was like this i think the birds would REALLY rage.
    I have to agree. A pure birds only chance at even being close is to blind them. Only chance.

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    Lmao 10str gives 2% hit & 10dex gives zero. If I apply what you are saying to a l75 crafted bear, he should have 174% hit & 1,100health pool as a pure str build (550total str) = every 10str 2% hit 10health?????

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    Lol I always thought if you add dex on a bird it adds to hit% as well. Hmmmph learn something everyday.
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    Quote Originally Posted by Heroelite View Post
    PVE is full of ... Mages not healing or reviving ...
    Fact, too bad but a fact

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    This will limit the classes in PL.. Everyone should be full str/dex/int depending on class and we would only see Warriors, ennchantresses, rangers, archers and paladins.
    Today we got three sub classes to every class, isn't variety a good thing?

    Cuz I love my dex bear

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    If you change bonus that base stats gives, you gotta change all stats on all equips in PL. Hope you get what i mean.

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    Quote Originally Posted by vle_hoang View Post
    If you change bonus that base stats gives, you gotta change all stats on all equips in PL. Hope you get what i mean.
    No I don't get what you mean. I'm just saying that if your using a class and you put points into your main stat, you should get a bonus stat (like crit, damage, etc.. not str, int, or dex). And the main point of this thread is just to suggest class and attribute speccing like it is in AL. The numbers are just examples anyways so no need to criticize those.

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    Truly the only effective way to make this game pure str int or Dex is to make gear class specific and who really wants that. I like the fact of dual stating makes for a variety of play styles and looks. Str gear does need hit % raised so tanks can tank but then again in this age of lix users tanks r pretty much dead. Hence the reason I cap my love the bear ans switch to mage. Its the only way I know there will b a healer that heals and revs instead of thinking they r the tank cause of a 4x op non class knowing cheat

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    Quote Originally Posted by Heroelite View Post
    How is the Str stat OP? Gives the least damage boost, no hit percent. I think the only thing it gives is dodge, health, armor, and h/s. How would this dis balance nearly every level of pvp? Only like 1% of the PvP population in low lvl has more str than dex.
    Completely wrong on saying Str is OP. You must play endgame where you think str is OP when it is actually not. The only thing that is OP is the dodge on the Str gear and that can be fixed but without that, bears will be back to using bows endgame.
    how? I said in my main post. Actually str meant for tanking not to deliver highest damage among all classes, combing these two facts high tanking+high damage would make it so op for other classes, most of the level even we assume it would be good for very few levels but still it would be very bad for majority of levels thus creating an imbalance overall.
    Last edited by Waug; 12-24-2012 at 10:08 PM.

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    Quote Originally Posted by Heroelite View Post
    No I don't get what you mean. I'm just saying that if your using a class and you put points into your main stat, you should get a bonus stat (like crit, damage, etc.. not str, int, or dex). And the main point of this thread is just to suggest class and attribute speccing like it is in AL. The numbers are just examples anyways so no need to criticize those.
    Why do you want to make PL like AL? In AL, can a war wear a mage equips? The good things in PL is any class can wear any equips with right stats. For me, AL is quite easy to spec since you only need stats into your main stats (especially for war) and maybe some stats in Cons (for HP, for mage and thief) for more surviability.

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    Quote Originally Posted by legendfb View Post
    how? I said in my main post. Actually str meant for tanking not to deliver highest damage among all classes, combing these two facts high tanking+high damage would make it so op for other classes, most of the level even we assume it would be good for very few levels but still it would be very bad for majority of levels thus creating an imbalance overall.
    Lol no where did I say in my post I wanted to make the tank deal high damage. A pure tank bear can't even tank as well as a str/dex tank due to the lack in Hit%. Beckons aren't hitting, debuffs, etc... Hit% and Health would make bears more of a tank. That doesn't increase damage at all. Maybe you should try and read the post before you type random stuff.

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    http://www.spacetimestudios.com/show...-to-Humania***
    Thread by CrimsonTider
    To show how Str not OP at all. It's more the dodge in the gear that many people cry about and call OP.

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    no where did I say in my post I wanted to make the tank deal high damage
    yes u said, but perhaps by not knowing it, I won't have to answer ur question cuz u answered ur own question right here in this particular post.
    A pure tank bear can't even tank as well as a str/dex tank due to the lack in Hit%. Beckons aren't hitting, debuffs, etc... Hit% and Health would make bears more of a tank. That doesn't increase damage at all. Maybe you should try and read the post before you type random stuff.
    You said here bears would do more damage with high hit ,indeed that's what I meant bears would do more damage with high hit% but than u would say partial dex is doing that but then he's sacrificing str, here's a perfect example
    Quote Originally Posted by Deathofan View Post
    Lmao 10str gives 2% hit & 10dex gives zero. If I apply what you are saying to a l75 crafted bear, he should have 174% hit & 1,100health pool as a pure str build (550total str) = every 10str 2% hit 10health?????
    that's what justifying my point high damage +high tanking.
    secondly u misunderstood tanking, tank meant to absorb damage not doing damage that's what u said.
    Last edited by Waug; 12-25-2012 at 10:02 PM.

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