
Originally Posted by
Zentrek
People don’t dislike the idea because they “don’t understand it.” That’s a pretty dismissive way to respond to criticism. People are fully capable of understanding a concept and still thinking it’s a bad idea.
You don’t need a prototype to evaluate the general direction of a feature. Players give feedback on suggestions all the time based on the information available. If multiple people are expressing concerns, it’s not automatically because they’re confused.
I also don’t think it’s fair to imply that players need to be marketers or game designers for their opinions to be valid. They’re the ones playing the game. If they see a Battle Pass and immediately worry about monetization, FOMO, or resources being diverted away from core content, those are legitimate concerns regardless of their professional background.
The reality is that if a suggestion can’t convince people based on its basic premise, that’s a problem with the suggestion, not the audience. Dismissing criticism as a lack of understanding doesn’t really address the actual arguments being made.
Bookmarks