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  Click here to go to the first Dev post in this thread.   Thread: Make Storm axe hit similar to rusk blade

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    Default Make Storm axe hit similar to rusk blade

    Atm it just feels weird and janky. Basically nothing hits beside charge attacks.
    Pls buff it a little atleast.

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    Would have been broken (it already is very strong). If you walk instead of sprinting, it hits most enemies in your path. Play to the weapon's strengths, not every weapon is meant to be played the same way. I foresee that elite dune mobs will slow us down, so the weapon should perform excellently there.

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    storm axe hitbox is definitely so janky. please look into it?

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    Quote Originally Posted by dmqp View Post
    Would have been broken (it already is very strong). If you walk instead of sprinting, it hits most enemies in your path. Play to the weapon's strengths, not every weapon is meant to be played the same way. I foresee that elite dune mobs will slow us down, so the weapon should perform excellently there.
    It would not tbh, mages already do the same amount of dmg with a wep that actually hits mobs.

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    Quote Originally Posted by Lirkz View Post
    It would not tbh, mages already do the same amount of dmg with a wep that actually hits mobs.
    Ofc mages gun always was the best on hitting mobs because hit multiple targets by distance.. so even if game have delays the gun always hits something thanks to its range of action... only weap who was better than their gun was rusk sword, but well its past.

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    Quote Originally Posted by sectioned View Post
    Ofc mages gun always was the best on hitting mobs because hit multiple targets by distance.. so even if game have delays the gun always hits something thanks to its range of action... only weap who was better than their gun was rusk sword, but well its past.
    Ye ofc, but Ive found that axe has problems hitting mobs im standing on top of, was swinging a good 2s before hitting a single mob. Imo some kind of buff is needed.

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    Quote Originally Posted by Lirkz View Post
    Ye ofc, but Ive found that axe has problems hitting mobs im standing on top of, was swinging a good 2s before hitting a single mob. Imo some kind of buff is needed.
    U r right, i have difficult times too with normal hits, on charge hits its better.

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    Quote Originally Posted by sectioned View Post
    U r right, i have difficult times too with normal hits, on charge hits its better.
    Charge attacks are 100% better, but even then it still misses alot.

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    Storm axe isn't the problem here.
    High ping, high movement speed and a low range of ALL warrior weapons are the problem.
    Even with rusk blade I miss often because of the things I listed above.

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    daggers probably hit same or less

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    Quote Originally Posted by Vrazicak View Post
    Storm axe isn't the problem here.
    High ping, high movement speed and a low range of ALL warrior weapons are the problem.
    Even with rusk blade I miss often because of the things I listed above.
    20-30ping, on top of mob for some seconds still miss. here btw ;-; targetting with weapon is just trash

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    they have changed the targeting cones which makes it even worse. It is unplayable right now especially with high ping… Also the storm weapon misses most of the time and sometimes the stormforce text misses but the damage still goes through

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    prolly targeting has an issue

    the first attack from my orb nearly always misses first shot
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    Yall need to fix the weapon targeting in general

    I’ve noticed that weapons with multitarget attacks (up to 4 targets) sometimes fails to hit mobs that are clearly within range, especially when mobs have just spawned, when moving quickly through a map, or when there are only a few enemies nearby, in these situations, the weapon may shoot into empty space or in the wrong direction instead of locking onto available targets..in these case

    Implement a brief sticky target system so recently acquired targets remain valid for a short period, reducing target loss while moving quickly

    Review newly spawned mobs targetability state it sometimes feels like enemies become visible before they can actually be targeted, causing auto target weapons to ignore them momentarily

    Prioritize nearby visible enemies before allowing shots to fire without a valid target, which would help reduce shots being wasted when enemies are clearly within range

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    Quote Originally Posted by Vrazicak View Post
    Storm axe isn't the problem here.
    High ping, high movement speed and a low range of ALL warrior weapons are the problem.
    Even with rusk blade I miss often because of the things I listed above.
    This is true - and the reason for the 'janky'
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    Quote Originally Posted by Cinco View Post
    This is true - and the reason for the 'janky'
    That may be true, but Rusk is still way, way better than storm. U cant even compare their targeting, and my ping is fine around 100-130.
    If you're not planing on buffing storm, then atleast make them not boe so we'll be able to switch to a class that actually hits the mobs.

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    There is a problem for all the stormforce weapons, the targeting is so bad(even when standing still) just make it like the lvl 86 rusk ones, also the unusual amount of dodges with normal attacks on both mobs and bosses should be looked at. Its disappointing spending 1b+ for a weapon that preforms worse than the previous 86 one.

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    Quote Originally Posted by WarriorLegend132 View Post
    That may be true, but Rusk is still way, way better than storm. U cant even compare their targeting, and my ping is fine around 100-130.
    If you're not planing on buffing storm, then atleast make them not boe so we'll be able to switch to a class that actually hits the mobs.
    100 ping isnt even good bro... its good on AL because we all are far from the server, but its bad,a good ping is 30/40. I dont think theres a way to improve ping for players in AL they alrdy did all they could, maybe they could improve weapons targeting to make it so good that it hits even with high delays.

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    Quote Originally Posted by sectioned View Post
    100 ping isnt even good bro... its good on AL because we all are far from the server, but its bad,a good ping is 30/40. I dont think theres a way to improve ping for players in AL they alrdy did all they could, maybe they could improve weapons targeting to make it so good that it hits even with high delays.
    Exactly what i just said, my ping is fine not good.

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    there is definitely something wrong with the hitbox esp charge attack. "12 targets" sometimes it misses like 1-3 out of the 12 that are around you. im at 20-50 ping. stand still for a second and half even, still miss. its not a ping or latency issue is a WEAPON issue. also another issue is releasing charge attack on a boss that spawns. if you have mini map opened, a red triangle will indicate boss spawn. I still miss if I release when triangle spawns. its straight up not registering the hit. im telling you i am not literally missing 20-30 ping standing still for 2-3 seconds at least. with other wepaons i was able to hit the mob just with storm i could not. please pretty please investigate. ill record and post videos if you REALLY want me to.

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