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Thread: Raising minimum Hit rate

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    Senior Member MageFFA's Avatar
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    Default Raising minimum Hit rate

    TLDR: Raise the minimum hit rate from 70 to 80. Current hit rate is too outdated considering the fact that hit gained from items was nerfed by 50% in 2016-2017. Also opening dialogues for buffs towards hit debuffs Blinding Shot, Hell Scream, Weakness, and Posion Dart.

    As per forums and online discourse forums, this is a highly supported patch that I’ve seen commented on over the years. Ever since the 2016-2017 Hit % Nerf the game has had a pretty significant hit issue where you are able to miss multiple skills and auto attacks despite being in the low to mid 90s percentile. In places like 12-27 the hit rate can range anywhere between 84 to 95 on the highest end and most fights are won by whoever lands the more skills and autos. You’ll have 2 full dex bears with the exact same hit rate but 1 guy misses 7 of his total 15 attacks while the other misses 2. At levels like 35 where everyone has close to 95 hit you’ll have a mage constantly miss important fight winning skills like Drain despite not having a single debuff actively penalizing you.

    Raising the minimum hit from 70 to 80 will clear up a lot of this mess, but we will also need to update the hit debuffs on Hell Scream, Blind, Weakness, and Poison Needle to make sure debuffs do not become a pointless metric that exists in the game. It’s already bad enough that outside of Holy Tempest the stackable hit debuffs such as Lightning Strike and Hell Scream, seems to be only debuffs that are actively worth having. Blind has been a useless skill ever since 2016 and it has made Bird by far the worst class in the game.

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    It’s just instantly an annoying unplayable roulette where you lose or win depending on what the game decides, imo the hit stat should be just completely removed from the game, we really need less rng stats affecting the game
    Please buff base hit or remove it futumsh its extremely easy to do

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    sts has stated in multiple threads they are not really concerned about pvp, especially in their newer games, so I'm genuinely wondering why they dont let players hosting the match change or tune stats, set max levels of skills allowed, tune the base stat mods of players, etc such that we can fix this stuff without begging the devs for another look. the game exists solely for the nostalgic and diehard players, why wouldnt you let them tune the game for you. make a template that players can set the exact paraaters of the match, including enchants enabled or disabled. make it so every pvp map can take in the template not just forest fight. then you devs would never have to touch pvp again and all this back and forth begging can finally end.

    Structurally your game isnt built for this.

    one thing devs could to is make session based elixirs, make a variable elix that can alter base stats, we already know your game engine can make session-based elixirs as seen in the LTMs like gold zones, myx exclusives, just make the elixirs tune to whatever the host template is (author new elix per stat like hit% etc), make a disallowable gear section as well (you already have this with honor game modes) and make a basic overlay that can popup (similar to the keybind ui you added) no artwork, no theme, we dont care. just give us control of pvp. I dont even pvp that much but the current forest fight only with unbalanced classes and gear is so annoying. and in the session brower add a "?" icon that pops up an overlay of all the rules enforced to that session by the host

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    Quote Originally Posted by hammysrevenge View Post
    sts has stated in multiple threads they are not really concerned about pvp, especially in their newer games, so I'm genuinely wondering why they dont let players hosting the match change or tune stats, set max levels of skills allowed, tune the base stat mods of players, etc such that we can fix this stuff without begging the devs for another look. the game exists solely for the nostalgic and diehard players, why wouldnt you let them tune the game for you. make a template that players can set the exact paraaters of the match, including enchants enabled or disabled. make it so every pvp map can take in the template not just forest fight. then you devs would never have to touch pvp again and all this back and forth begging can finally end.

    Structurally your game isnt built for this.

    one thing devs could to is make session based elixirs, make a variable elix that can alter base stats, we already know your game engine can make session-based elixirs as seen in the LTMs like gold zones, myx exclusives, just make the elixirs tune to whatever the host template is (author new elix per stat like hit% etc), make a disallowable gear section as well (you already have this with honor game modes) and make a basic overlay that can popup (similar to the keybind ui you added) no artwork, no theme, we dont care. just give us control of pvp. I dont even pvp that much but the current forest fight only with unbalanced classes and gear is so annoying. and in the session brower add a "?" icon that pops up an overlay of all the rules enforced to that session by the host
    Exactly this, so many balance changes are needed alongside just a hit rate buff, just including a one and done system for the players themselves to tweak to their will instantly fixes the things that the devs would not care to do themselves

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    Yes we need to increase the hit rate in lower lvl pvp too many scenarios where abilities dont function well because of it.

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    It would honestly be best to just revert the 2016/2017 Hit Chance nerf. Buff all of the original pink items pre 2018 by 50% so that we can have a distinct variety of gear. Nerfing Hit and Damage was always a mistake that needed correcting. There’s a reason why all Bows, Crossbows, Daggers, and Staffs are completely useless while Longswords, swords, and wands reign supreme.

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    +1 for support.

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