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    Design Department Cinco's Avatar
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    Quote Originally Posted by jafaarrasta View Post
    Mobs STILL reset in EDG.
    Yep. They do. Bosses and minibosses don't - but you need to consider minion leashes. The purpose is to make you run around the map (as opposed to dragging everybody into one spot).

    We're going to keep the leashes on the minions. Now, if there's a boss that's leashing back to their home spot let us know. There isn't one; but that's the thing that was adjusted.
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    Quote Originally Posted by Cinco View Post
    Yep. They do. Bosses and minibosses don't - but you need to consider minion leashes. The purpose is to make you run around the map (as opposed to dragging everybody into one spot).

    We're going to keep the leashes on the minions. Now, if there's a boss that's leashing back to their home spot let us know. There isn't one; but that's the thing that was adjusted.

    Wave 4 -_- still need fix .tysm


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    Elite dune badge for some certain aps or waves would be good. Like previous cursed elderwood badge

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    Quote Originally Posted by Cinco View Post
    Yep. They do. Bosses and minibosses don't - but you need to consider minion leashes. The purpose is to make you run around the map (as opposed to dragging everybody into one spot).

    We're going to keep the leashes on the minions. Now, if there's a boss that's leashing back to their home spot let us know. There isn't one; but that's the thing that was adjusted.
    Bosses are okay, ty for info. Appreciate when I get answers.

    Still, mobs reset exactly when I run around the map. When I drag them to the center, they don't.

    Anyway, seems like that's the way it is.

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    I keep dying dozens of times due to reconnecting. This game, and this particular map, feels like an anomaly. I wonder if it's a memory leak from a specific function, or what is going on, because I have no issues with my internet in other games, websites I visit, or videos I play, not even in your game's other maps.

    Anyway, is it possible to give shield protection to a player once he is reconnecting? You can clearly detect that when your system shows "Reconnecting". Make it so that once a player reaches a certain high ping or enters the reconnecting state, he is shielded for 10–20 seconds (that is the usual time it takes for my ping to come back to common sense, but right now it is always too late and I end up dead). Before anyone worries about this being abused: it gives zero gameplay advantage. Wave timers in Elite Dunes are very short, and while a player is lagging or shielded in a reconnect state, he cannot attack or deal any damage. It strictly costs us valuable wave time, it just prevents an unfair instant death. It is a really bad experience to run high waves and die due to ping every single day.

    Other thing is, the pink ring on the floor that the Mutant boss drops keeps wave timer running even after the Mutant is dead. This leads to "out of time" in certain circumstances. Please take a look into this.

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