Hi Cinco
I don't know which forum you were reading, but the majority here is in favor of a nerf.
I actually went back and read through all the posts, and a clear majority wants a nerf.
You should really take the time to read through everything again.
But ultimately, it doesn't matter to me.
I can handle anything.
All Bosses ect...
Greets
W
I would say the majority of players did not even try elite content due to lack of gear in the game and its pricing. The content is excellent and i enjoy it, but right now it's kind of dead, you only see a couple of AP runners playing it.
Making Vylah 2 phases is just giving rng 2nd chance to fail player. With one good proc combo, you take down her entire HP bar, but then her HP resets and you just have to repeat the exact same thing again. That's not real difficulty, it's just annoying especially with the random chance of blood shield proc activation, where you now have to pray for it twice instead of once. She should just die on the first phase (or get damaged by DOT during teleport), or her HP should be 50% in the second phase so RNG (no proc) doesn't fail the entire run as often.
The forums are not the only thing to consider. A lot of complaints are coming from players who are not capable of doing the content yet - and this is not new. Every challenging map garners requests to nerf. The difficulty of my job is understanding what's really happening via mixture of public forums, private comments, in-game comments, and via overt and secret observation of players in-game.
Players will eventually gain the power necessary to literally "farm" the EDG. I predict that by this time next year everyone will be PM'ing me about nerfing EDG gold :-)
Some transparency here if it helps: I am very close to the Vylah fight and I feel RNG is a tradition (no matter how despised), and RNG is a huge part of Arcane Legends' fundamental character. I'll see if someone else on the team wants to give Elite Vylah's behavior a review for the purposes of reducing RNG while increasing "actual" difficulty. I won't allow both nerf and loss of RNG but I would approve an increase to difficulty if the RNG were managed differently. Right now these aspects of the Vylah fight are one and the same.
Defeating the elite Vylah boss isn't that difficult, in my opinion (I'm saying this for someone with all the items). You just need to figure out where, when, and how to attack. That's what makes it funTy
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Bahahaha minority wants nerf so funny.
Just like minority asked for teeth to be added to quest/drop rate buff and when did it happen? A whole season later
Devs hiding the fact that they're actively using players as gold/plat sinks on a daily basis without a regard for balance. This is how they keep the rich players playing by capitalizing on their ego.
New veil weapons don't even come close to bridging the gap between what's needed to proceed w20 vs a LIMITED weapon that's already priced from 300m to 2b and only rising in price.
Yea no doubt players will eventually 'gain' the power but by then the damage is done once again. The elitist have secured another free season and being the only ones to be able to farm this gauntlet have already reaped the benefits from getting gold drop buffed for the THIRD time.
Worst 'elite' expansion in the history of AL period
It has been quite fun and challenging so appreciate the work.
The problem we face so far though, not even a single rare boss appeared even though we have farmed 300+ vylah (almost 1/3 of the aps done). We would appreciate it if at least one rare would be a guarantee after the 1k aps done. Afterall, none of us will farm this map after the aps are done there.
The other problem is stinger aps, I think you should check the aps whether it can be done through the intended way. We have been brain storming and trying the different ways but not a single one has worked so far and we kinda lost the motivation that there might not be a trick afterall considering you have been releasing stuff without sometimes testing it. We would appreciate it if you can check it if it can be done through the way it has been intended to be so.
I want to stay constructive but your comments and suggestions make it hard. Know that I harbor no ill feelings when I say that guaranteeing the rare boss spawns through some mechanism is terrible idea. Guaranteeing rare spawns not only destroys the whole concept but it creates an unfair scenario where players with completed AP's can boost others in a strange and extremely unfair fashion.
We are all okay if you choose to not farm EDG after achieving the AP's - the whole point of EDG is the AP suite. I have strong evidence from years of developing AL that contradicts your assertion but I'll keep that to myself ;-)
Checked and re-checked. Your post on this indicated that you were doing it wrong - and that's on you; again, no offense. I trust you'll figure it out!
Well, actually new weps have huge dmg with full solar set(i still think they r *** to use). But they did indeed close the gap.
And ye i agree this expansion sucks, especially compared to elder woods one. But come on, buy some gear and play the game , edg wont be fun even then for u because its just bad map, with bad idea. But other things jn game might be fun if u get geared! Goodluck
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Some looted rare in the first day though and imagine a scenario we have completed the 1k aps with no rare. How is this fair?
Can you at least increase the rare chance spawning? Or at least allow others to join the started games, so we can at least join those who spawned them?
It random. It is entirely fair. TBH I expect that most players will finish all of the other AP's before they finish the rare miniboss ones.
I could make them easier to spawn but I am not going to do that. I may consider adjustments when we start working on the Level 100 content - but even then I'll probably keep them ultra-rare.
There will also be no way to suspend the gauntlet to sell the rare spawns. I'm cool with this happening in other content but it's explicitly not meant to happen in EDG.
What is the motivation to keep grinding for AP runners after all edg aps are done except rare ones knowing that it is ultra rare to spawn them and they are not interested in gold farming?
At least varden valley elite bosses could be farmed without having OP gear like this, inflation was way less worse and gear was balanced now it's far from it, we went from 5-6k primary stat being good to a jump of 10k within a few months.
I got 1k bosses AP pretty much on release of elites too, can't say the same now
Whenever i run dune1 - 6, everone leaves after 1 and i have 2 solo the maps 2 - 6. You must b able 2 see that few r even trying 4 keys. The chance of getting keys is so bad that most have given up running elite. There r coffins on all the floor except 6. Yesterday i was on 6 and found 10 coffins and would u believe no keys. U r setting us all up 2 fail by not giving us the tools 2 run elite. Why r u not giving us the chance 2 loot the new arcane gear? Instead u offer blood, veil, sb which we know now is not good enough 2 kill elite vhala. The majority have said these same things but u listen to those who have the new storm weapon and they r happy no one can play elite.
Hi
It’s kind of funny.
I see that the majority is in favor of a nerf again.
That includes the Level 25 boss.
It’s true that the boss has become too difficult.
Because of all this, I’m playing a lot less than I was a week ago.
You can check my stats.
I logged over 300+ hours of playtime in June and July.
Even though I can handle everything up to Level 24.
I’m thinking about quitting, taking a break, or moving on to something else without Money.
But you can't keep devoting yourself to other things all the time.
There simply aren't enough players willing or able to play this update. It’s no longer fun, and that’s exactly why it’s frustrating when there’s no result or when other players quit.
Perhaps this is all exactly as intended.
Oh well... let’s see what happens in the future.
Greets
W
Map aint rrly hard , needs good team and strat is all. Boss and mini mechanics are still new and annoying, also they seem random/buggy sometimes.
Bigger problem for me is :it is already boring and stale. If you do aps what you usually do is remap 20/25/30 , and you are repeating same thing over and over on small map. 5k bosses is far too much.
except maybe 10 players in game i doubt any1 else will bother finishing these anysoon.
I think it is just big disappointment compared to cursed and elite elder maps we had as last expansion.
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Hi
You probably earned those achievements before the update.
Back when the flask was bugged. But idk.
A lot of people have jobs and play this game.
I don't know what you're trying to say with that.
That you drive straight home from work and play until late at night? Every single day? That you have no family or ignore them?
Without exception?
I don't know.
but never mind.
That’s not the point.
Ideally, all achievements should be reset before the update so that everyone starts on a level playing field.
Let me say it again:
It’s not about me.
I can handle everything just fine. I just notice that many other players,friends of mine,have little desire to play or are even taking a break.
I just want to make it clear that we all need each other.
I enjoy running with random groups to give others a chance and to help out.
Whether it was Hedo back then or EDG now.
The majority should be having fun, even if it is an endgame update.
Greets
W
Just another whale who doesn't know what he's talking about.
At least during 41 cap all gear was completely farmable and the things needed from locks like arc shards wasn't priced for 2b now was it?
Nor did we have this ridiculously bound gear concept and gear was free to transfer items to alternate characters.
Yapping that AL is mmo therefore you must grind while ignoring the fact that its low supply higher demand that's causing all this drama.
The game is simply scaled around storm weapons so that these players can think they got their money's worth while the rest is left to suffer.
Bound gear isn't favourable for those who just want to chill and play every now and then either. Paying months of your life for something to be obsolete months later is not fun at all.
Then there's a bunch of class imbalance too like full voidstar gear with blood weapons for mage and warriors being able to easily beat 8/8 veil with new weapons. All while rogue can't do the same because their blood weapons don't offer the burst for bosses. Even with the veil dag you're still doing a 5-7s timed infested run vs a singular storm dag with bad awake doing 3-4s easily. And this gap only increases with tanky/annoying bosses like elite vylah or w25.
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