Page 13 of 13 FirstFirst ... 3111213
Results 241 to 257 of 257

  Click here to go to the first Dev post in this thread.   Thread: Feedback: Elite Duneveil Gauntlet

  1.   Click here to go to the next Dev post in this thread.   #241
    Design Department Cinco's Avatar
    Join Date
    Feb 2010
    Posts
    7,584
    Thanks Thanks Given 
    131
    Thanks Thanks Received 
    13,179
    Thanked in
    3,608 Posts

    Default

    Quote Originally Posted by jafaarrasta View Post
    Mobs STILL reset in EDG.
    Yep. They do. Bosses and minibosses don't - but you need to consider minion leashes. The purpose is to make you run around the map (as opposed to dragging everybody into one spot).

    We're going to keep the leashes on the minions. Now, if there's a boss that's leashing back to their home spot let us know. There isn't one; but that's the thing that was adjusted.
    | | | |

    Need help? Please visit our Support Website at http://support.spacetimestudios.com

  2. #242
    Member
    Join Date
    Apr 2021
    Posts
    151
    Thanks Thanks Given 
    4
    Thanks Thanks Received 
    5
    Thanked in
    5 Posts

    Default

    Quote Originally Posted by Cinco View Post
    Yep. They do. Bosses and minibosses don't - but you need to consider minion leashes. The purpose is to make you run around the map (as opposed to dragging everybody into one spot).

    We're going to keep the leashes on the minions. Now, if there's a boss that's leashing back to their home spot let us know. There isn't one; but that's the thing that was adjusted.

    Wave 4 -_- still need fix .tysm


    Sent from my iPhone using Tapatalk

  3. #243
    Junior Member
    Join Date
    Aug 2026
    Posts
    26
    Thanks Thanks Given 
    0
    Thanks Thanks Received 
    4
    Thanked in
    3 Posts

    Default

    Elite dune badge for some certain aps or waves would be good. Like previous cursed elderwood badge

  4. #244
    Banned jafaarrasta's Avatar
    Join Date
    Apr 2013
    Posts
    222
    Thanks Thanks Given 
    9
    Thanks Thanks Received 
    116
    Thanked in
    58 Posts

    Default

    Quote Originally Posted by Cinco View Post
    Yep. They do. Bosses and minibosses don't - but you need to consider minion leashes. The purpose is to make you run around the map (as opposed to dragging everybody into one spot).

    We're going to keep the leashes on the minions. Now, if there's a boss that's leashing back to their home spot let us know. There isn't one; but that's the thing that was adjusted.
    Bosses are okay, ty for info. Appreciate when I get answers.

    Still, mobs reset exactly when I run around the map. When I drag them to the center, they don't.

    Anyway, seems like that's the way it is.

  5. #245
    Senior Member
    Join Date
    Aug 2021
    Posts
    904
    Thanks Thanks Given 
    30
    Thanks Thanks Received 
    258
    Thanked in
    144 Posts

    Default

    I keep dying dozens of times due to reconnecting. This game, and this particular map, feels like an anomaly. I wonder if it's a memory leak from a specific function, or what is going on, because I have no issues with my internet in other games, websites I visit, or videos I play, not even in your game's other maps.

    Anyway, is it possible to give shield protection to a player once he is reconnecting? You can clearly detect that when your system shows "Reconnecting". Make it so that once a player reaches a certain high ping or enters the reconnecting state, he is shielded for 10–20 seconds (that is the usual time it takes for my ping to come back to common sense, but right now it is always too late and I end up dead). Before anyone worries about this being abused: it gives zero gameplay advantage. Wave timers in Elite Dunes are very short, and while a player is lagging or shielded in a reconnect state, he cannot attack or deal any damage. It strictly costs us valuable wave time, it just prevents an unfair instant death. It is a really bad experience to run high waves and die due to ping every single day.

    Other thing is, the pink ring on the floor that the Mutant boss drops keeps wave timer running even after the Mutant is dead. This leads to "out of time" in certain circumstances. Please take a look into this.

  6. #246
    New Member
    Join Date
    Jun 2026
    Posts
    3
    Thanks Thanks Given 
    0
    Thanks Thanks Received 
    0
    Thanked in
    0 Posts

    Default

    Gold loot is nice

  7. #247
    Senior Member
    Join Date
    Aug 2017
    Posts
    1,623
    Thanks Thanks Given 
    153
    Thanks Thanks Received 
    384
    Thanked in
    202 Posts

    Default

    Hi,

    Harrowcite flask stops dealing damage after its first successful use against Harrowcite Mutant:
    - If you try to use the flask a 2nd time after cooldown resets on the same boss, it does not deal any damage
    -I f you or someone else on the team uses the flask, the 2nd flask (from anyone) does not deal any damage
    - If you use the flask on Wave 25, it does not deal any damage on Wave 30

    My guess is the game treats this boss across different waves as one shared instance rather than separate encounters.

    Thanks

  8. #248
    New Member
    Join Date
    Feb 2026
    Posts
    2
    Thanks Thanks Given 
    0
    Thanks Thanks Received 
    0
    Thanked in
    0 Posts

    Default

    Such a good concept and better for people who actually spend time and gold to get stronger to test out their limits and strength. Only thing I would like is that keep the concepts similar for the events as well since it’s really easy for people to grind points when you don’t put enough points for boss.

  9.   This is the last Dev post in this thread.   #249
    Design Department Cinco's Avatar
    Join Date
    Feb 2010
    Posts
    7,584
    Thanks Thanks Given 
    131
    Thanks Thanks Received 
    13,179
    Thanked in
    3,608 Posts

    Default

    Quote Originally Posted by Marosok View Post
    Hi,

    Harrowcite flask stops dealing damage after its first successful use against Harrowcite Mutant:
    - If you try to use the flask a 2nd time after cooldown resets on the same boss, it does not deal any damage
    -I f you or someone else on the team uses the flask, the 2nd flask (from anyone) does not deal any damage
    - If you use the flask on Wave 25, it does not deal any damage on Wave 30

    My guess is the game treats this boss across different waves as one shared instance rather than separate encounters.

    Thanks
    Thanks for the detailed report!

    We found the problem and fixed it for the next update.

    The way I set it up had two big problems that only showed up after many repeated uses. First: there was a numerical limit to the total number of Harrowcite Flask Pools that could ever exist. This has been changed so that you can potentially drop infinite pools. Second: the minute-long duration of the CHAOS affliction was stacking up weirdly vs. the cooldowns, eventually making it so the primary effect was resetting and failing to apply damage. This has been changed - but the fix required that I cut the total time of the affliction significantly.
    | | | |

    Need help? Please visit our Support Website at http://support.spacetimestudios.com

  10. The Following 2 Users Say Thank You to Cinco For This Useful Post:


  11. #250
    Senior Member
    Join Date
    Aug 2017
    Posts
    1,623
    Thanks Thanks Given 
    153
    Thanks Thanks Received 
    384
    Thanked in
    202 Posts

    Default

    Vylah
    No teleport: If you reach 2nd phase before 55s on timer, she doesn't teleport out, but instead does one of her attacks. Then blinding screen overlay triggers and the moment it fades, she is already mid-air executing her special jump attack. Is this intended? This is going to cause a lot of unnecessary deaths as players get stronger gear and start pushing her into the 2nd phase much faster.
    Hitbox: During her half-circle frontal attack, there is a small chance it will kill a player standing behind her. Whenever this happens, I notice a white shield icon inside a red circle appear right at the moment of death, even though behind her should be a safe zone.

  12. #251
    Blogger ogpurp's Avatar
    Join Date
    Aug 2017
    Location
    Thcd
    Posts
    208
    Thanks Thanks Given 
    177
    Thanks Thanks Received 
    60
    Thanked in
    32 Posts

    Default

    I think the idea that Rare spawns are rare is nice but I figured at 5k mini bosses we would see some. Any chance on making one day per month where maybe we get a Small percentage higher chance at finding xD

    Or more items to farm. Like in spacetime studio map in PL we could drop finam gear and level appropriate gear that was best in slot.

    I think it could be amazing.


    Ign :Thcd,Ritually
    Check out my YouTube!
    https://youtube.com/shorts/y5sf3yvna...mEQijOhL1kDKus

  13. The Following User Says Thank You to ogpurp For This Useful Post:


  14. #252
    Member
    Join Date
    Nov 2022
    Posts
    101
    Thanks Thanks Given 
    0
    Thanks Thanks Received 
    29
    Thanked in
    17 Posts

    Default

    Adding a free lootable chest with a very small change of arcane of mythic gear or something very valuable like it was in planar arena I bet all the players will grind elite dune non stop. Now there isn't anything worth farming on it if you don't care about aps or have the high end gold loot gear.

    Revive the psychology satisfaction of looting valuable stuff!!!
    Ever since you made everything plat buys it ruined the fun!

  15. The Following User Says Thank You to jho For This Useful Post:


  16. #253
    Blogger ogpurp's Avatar
    Join Date
    Aug 2017
    Location
    Thcd
    Posts
    208
    Thanks Thanks Given 
    177
    Thanks Thanks Received 
    60
    Thanked in
    32 Posts

    Default

    Quote Originally Posted by jho View Post
    Adding a free lootable chest with a very small change of arcane of mythic gear or something very valuable like it was in planar arena I bet all the players will grind elite dune non stop. Now there isn't anything worth farming on it if you don't care about aps or have the high end gold loot gear.

    Revive the psychology satisfaction of looting valuable stuff!!!
    Ever since you made everything plat buys it ruined the fun!
    I agree whole heartedly. It's almost just like picking bandaids off running edg. 6k plus minis now if not 7 and no rare and I've dropped no other note worthy things. Besides flask mats. Which is wild. I'm almost at 900 vylah and friends of mine have long surpassed 1k vylah and nothing drops. And rares are not rare they are bigfoot basically


    Ign :Thcd,Ritually
    Check out my YouTube!
    https://youtube.com/shorts/y5sf3yvna...mEQijOhL1kDKus

  17. #254
    Senior Member Yuggernaut's Avatar
    Join Date
    Dec 2013
    Posts
    1,478
    Thanks Thanks Given 
    335
    Thanks Thanks Received 
    219
    Thanked in
    134 Posts

    Default

    Quote Originally Posted by ogpurp View Post
    I agree whole heartedly. It's almost just like picking bandaids off running edg. 6k plus minis now if not 7 and no rare and I've dropped no other note worthy things. Besides flask mats. Which is wild. I'm almost at 900 vylah and friends of mine have long surpassed 1k vylah and nothing drops. And rares are not rare they are bigfoot basically
    I'm with you thcd, I guess this elite duneveil portal its like a EZG, so
    I think STS need to release another portal (1 boss focused) and the cursed duneveil content too

  18. The Following User Says Thank You to Yuggernaut For This Useful Post:


  19. #255
    Junior Member
    Join Date
    Sep 2026
    Posts
    11
    Thanks Thanks Given 
    0
    Thanks Thanks Received 
    0
    Thanked in
    0 Posts

    Default

    needs a fix

  20. #256
    Banned jafaarrasta's Avatar
    Join Date
    Apr 2013
    Posts
    222
    Thanks Thanks Given 
    9
    Thanks Thanks Received 
    116
    Thanked in
    58 Posts

    Default Thanks for the ninja nerf sts

    Thanks for the ninja nerf of flask mats in both normal and edune, sts. Rly no need to announce such things at all.

  21. #257
    Member
    Join Date
    Jan 2026
    Posts
    174
    Thanks Thanks Given 
    0
    Thanks Thanks Received 
    44
    Thanked in
    28 Posts

    Default

    There's a bug where if 2 players die, one of the two alive players doesn't get loot from chest, please look into this

Similar Threads

  1. Preview - The Elite Duneveil Gauntlet!
    By Cinco in forum AL Announcements
    Replies: 73
    Last Post: 07-09-2026, 01:30 PM
  2. Feedback: Duneveil Mythic Equipment
    By asommers in forum AL Feedback
    Replies: 110
    Last Post: 05-22-2026, 01:48 PM
  3. Feedback: Duneveil Mythic Weapons
    By asommers in forum AL Feedback
    Replies: 29
    Last Post: 03-19-2026, 11:01 AM
  4. Feedback: Duneveil Expansion
    By asommers in forum AL Feedback
    Replies: 193
    Last Post: 01-13-2026, 07:28 PM

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •