+1 Pl pvp needs some updates, and community events always gets people online.
+1 Pl pvp needs some updates, and community events always gets people online.
Hey futumsh I'm responding based off what you said in the event thread for shimmering shores about something simple to buff bear and nerf/buff other stuff. The Iron Blood buff for bear is currently is 20% armor and 20% health at level 12 points and should get a 60% armor buff and 35% Health Buff which is almost 4k added health but only at level 12 points. Every 20% armor buff is around 131 reduced damage that bear takes so increased to 60% will be around 400 reduced damage. It's also very difficult to peel/help a teammate if they are stuck with a stun because bear has to go in and stomp them to push them back and save their teammate but by the time they run in and try and stomp ahead of time they are dead and usually hell scream is already used. 115 is extremely fast paced, heavily ranged and a lot of dodges so bears kit isn't exactly optimal but that increase of armor will give a decent amount of survivability to at least get close enough to use crushing blow and slashes. Also mages have to spam heal around every 3 seconds for the 20% armor buff orb sometimes mages will get rooted or stunned but since we have to constantly be spamming heal what if we heal at a time where its right before we get rooted or stunned and now we are stuck for those 3 seconds because we always have to make sure the armor buff from heal is always up which by then we could be dead. So spamming heal messes up the timing of healing the opponents stun/root so instead of armor buff orb from heal lasting for 3 seconds make it 8 seconds. Also dodge should be capped at exactly 15 dodge only in 115 pvp there's many times where a mage is fighting a bird and the mage tries to fire to kite the bird because they're either trying to get time to heal or get buffs or do poke damage because bird does so much damage and if the bird dodges at that moment then 90% of the time the fight is over. Same thing with doing 2v2 if a team is trying to get away because they don't have buffs after winning a fight and they try to kite with dodge or repulse and if they dodge its over. I still think dodge is important so 15 would be reasonable. Keep in mind that nothing is perfect so testing is always important it also shows that you guys are willing to improve things and I thank you for the recent responses to clarify stuff and a response to this would be great if you have any recommendations or just general info.
Last edited by oreo123; 08-04-2026 at 06:22 PM.
If you’re looking for bears to be playable in the meta you’ll have to get cinco/futumsh to design some new arcane str weapons that give DR % procs. Too much armor on IB will end up having Dex bears running the gauntlet on every other class in PvP, similar to how they do in 65-76 after L6-10 IB got buffed. It also might not affect STR bears standing either since you’re forced to fight in melee range in a meta where fights are usually won in 10-13 meters. Mind you rhino has a total of 55% armor across all buffs + a heal and it’s still not enough for it to be a meta class.
An alternative would be Ultimate Abilities. Arcane Legends have them so I see no reason for PL not to get them either. Make ultimate abilities attribute specific. Bear could have something similar to Warriors Juggernaut or something similar to the Pet Glowstik’s Arcane Ability. Set passives to minimum level 80 and ultimate abilities to minimum level 110.
Im going to delete all of the item changes from this thread and focus strictly on the class buffs. We can reschedule those ideas for Halloween or Christmas. Considering Futumsh schedule it’ll be best to keep the changes minimum.
Are we completely set with my buffs towards bear and the removal of passives below 80?
I'm in agreement with your changes for < lvl 80
So many great ideas mentioned in this thread!
I have a few additions to the fox class:
1) it would be nice if fox had an improvement to one of their skills that would allow foxes to break free from stuns/freezes etc.
Currently the only way of doing so is with the evade buff, but saving this defensive buff (to break free from stuns) for when u are fighting opponents make no sense to me.
This problem exponentially increases against classes with multiple stuns and long stun durations, high ranks of frosbite are in this example making foxes a sitting duck, not even going to mention the amount of disruptive movement the bear can lash-out.
Also I personally feel like the fox evade buff lasts a bit too short. Fox just needs a reliable way to break free from stuns, just like all other classes have
2) Losing your target after using vixen kick in close range (when not facing the opponent) was most likely not intended.
I'm sure there may be more things that have to be fixed about this class, but I'll leave that to the rest of u!
Timelife - Partys - Aurafarm - Snowcloak - Snowwarning - Ninjadash - Bonehealer - Yind - Eruptionz
Dear Devs, please focus more on new and returning players. Since this is an older game, it is hard to grow. If new players don't get early support, they quit or resort to begging.
Please make it easier to play solo and they injoy to complete quests. You should add a non-tradable starter vanity set with basic stats (+1k damage/armor/HP) at the first map, Forest Heaven. This prevents early deaths so they don't give up. Also, adding a daily quest in Forest Heaven Town (like kill 1,000 monsters for 100k gold) would keep players active.
I guess we’re done with this thread. Going over the details.
General update
*Passives minimum level requirement raised from 25 to 80.
*Level 50 Circle Of Samhain adjusted to 5 Hit 10 Damage
*Bear buff which is laid out in the first page of this thread
*Bird buff which is laid out in the first page of this thread.
Event Ideas
*Possible 2x Fang events to cut down on the cost of crafting 115 sets. This could be weekly.
*Maybe new Arcane weapons for 115?
*New equipment slots, ENDGAME EXCLUSIVE!. Do I hear Jewels for L105-115?!?
Honor
*A redrawn stats for honor sets were supposed to have been created all the way back in 2021. It was side tracked and forgotten and I’m sure many people are still asking why we haven’t received an honor update. A separate thread should be made on what the changes should be.
Last edited by MageFFA; 08-10-2026 at 05:14 PM.
I fully support this, the iron blood buff to 60% armor / 35% health at level 12 should be sufficient.
The idea to do a double fang event, maybe Friday-Sunday every weekend?
Arcane weapons would be awesome at 115 but definitely need to be class specific, so instead of stat based they are bird,bear,mage,fox,paladin based.
Passives don’t belong below level 80 I can also agree.
Great feedback guys, thanks everyone.
Futumush can we get some feedback from you? It seems like a good amount of the community is in agreement.
Iron blood buff needs to happen, for sure. 60/35 or 60/20 is very agreeable.
Big fan of the double fang weekend idea. Good incentive to pull players back into the game and reward existing active players.
Big +1 for no passives under lvl 80.
And definitely agreed, L115 arcane weapons would be sweet! Add some much needed variety to 115 pvp. Perhaps a one time event to introduce them?
Agree,
Bear for sure needs a buff that can help him get into 115 lobbies, because so far only semi - working ( still losing easily like 90% of engages) build is dex bear. Main problem with bear at 115 is that most of his skills are short ranged and even when bear hits the one skill that should pull enemies closer (beckon) he is dead before he can do anything else cuz of high dmg (dies in the span of time it takes the beckon to pull enemies closer). Bear need some more survivability at 115 maybe some better str set.
Bird on the other hand is pretty much op/balanced at 115 so doesnt need a change there but, its pretty much the weakest class in most of the levels from like l15 to l80. Buffing bird is a bit harder, it needs a buff for sure but it would be better if it didnt affect the 115 bird because it would make it too op. So the buff might be just better scaling of some abilities or just some abilities rework like meditation or heal. Cant really say much about what needs to be buffed because I feel like theres a thing layer that keeps classes going from unplayable to op. In perfect world we would be able to epxeriment on some testing server with certain buffs but thats not really happening
Love that 2x fang mini event idea I feel like we can make 1 weekend per month that will have 2x fangs dropping from bosses it wont crash the crafted set market that much but it will for sure help people afford 115 pvp gear also it will encourage players to play dragkin when no events are actve. Maybe just add 10 plat elixir that will dobule ur fangs drop for like 1 hour of that "special" weekend but it will work only on these weekends so players will actually have to play on these days (game will feel more alive and it will be easier to farm)
Honor also needs some rework I cant really comment on that, I don't know much about it, but what i know is that bear l30 honor set needs more mana regen or just make some l50 honor sets.
Bookmarks