
Originally Posted by
Muzzling
Love the feedback, I agree with a lot of what you guys are saying. I think giving bear an additional 20-40% armor as a buff is a good start and I for one would love that change to come ASAP.
Fox is a hard class to evaluate, here’s why. In ffa Fox is able to fly around the map and nuke mages before they even get 2 skills off, this is very evident when the tree glitch is also being used. A point in going to bring up later about mage heal will be an inadvertent fox buff. Fox does struggle a lot against birds. I think this is due to the very high dodge at 115. The only way to fix the dodge without ruining pvp would be to either nerf damage or increase armor at the same time the dodge nerf occurs. Otherwise people would die in 3 skills and we’d be back here complaining.
Mage heal is a big topic as well, I for one do not like the mechanic of a heal buff, reason being is it messes up the skill based heal timing of being freed from ice, root, or hs. Using heal as a buff then not having it to counter frost is a bad mechanic. But if this was removed mages would be terrible. Especially if paired with a dodge reduction. I also notice that the healing effect only works the first and third time it is used if you are spamming it, this is because there’s a regen stage, regen stage has to be completed before your able to heal again. This is hard because you only get 1.6k health from heal + around 600 from the regen. But at 115 an auto from weapon alone negates this. So if you remove armor buff from heal. Mages need a significant heal buff, especially considering the health pool is nearly 10k. A 1.6k heal doesn’t even feel like mage anymore. But like I said I agree with removing the buff from heal in PvP. If the armor buff is removed from heal I hope to get a heal rework, that gets rid of the health regen phase and heals for 3.5-4k each time you heal. This would make it feel more like mage used to feel.
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