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Thread: Glob/Mardrom Boss Fight Tactic

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    New Member Tauss's Avatar
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    Lightbulb Glob/Mardrom Boss Fight Tactic

    The Merri-go-round Maneuver?

    Description: When you fight Glob and Mardrom, there is an easy albeit long way to beat them.

    It took a little while but a lvl. 17 Sorcerer and a lvl. 20 Rogue beat both by exploiting the lava crater-like objects in the area.

    Stock up on potions if you mess up. I'd carry at least 35-40 health pots and 20 mana pots.
    Just get one character to aggro the boss ****around the crater**** in a circle. It will slow them down because they are trying to run around it to attack you.
    Your main damage dealers can whittle away without really worrying about getting hurt*.
    Glob's charging abilities get disabled because you are always turning.

    *I know Glob summons two shark monsters to attack but they also kind of follow you around the crater as well.
    *Mardrom's blue minions stop to attack you halfway through the battle, you need a fighter to aggro them away from the hero leading the boss around.
    Things like movement speed may affect how this tactic works.

    I would call this an exploit because I'm 100% sure we'd be destroyed if we tried a head on fight. Who else is using this tactic/exploit and seeing consistent results?

    Edit: Side Notes:
    -This is probably obvious, but get rid of all minions/summons that either boss will throw out at you asap. They're annoying.
    -I said carry x amount of potions. If I were you, then I'd say more wouldn't hurt.
    -The Rogue laid down health spikes like a bauss and aggro'd minions away. Delegate them roles.
    -We had two people. If one dies, the other needs to have potions and/or healing abilities.
    -Glob will change directions while you are leading him around the circle. Keep your eyes peeled.

    I haven't spent a dime (yet) so I don't have the best gear. It took us a decent amount of time to do this but trust me it works like pepto on a bad day.
    Last edited by Tauss; 12-27-2012 at 02:35 AM. Reason: Forgot to mention that it's the crater you aggro the boss around.

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    Senior Member Fao's Avatar
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    Default Glob/Mardrom Boss Fight Tactic

    Nice guide! I'm gonna have to try this!
     
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    Senior Member ShadowGunX's Avatar
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    Default

    good strategy dude. nd Welcome To Forums.

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    Banned Deathpunch's Avatar
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    I would hesitate to call this an exploit. This is a prime example of using the terrain to your advantage. Adapt and overcome.

    Sent from my Nexus 7 using Tapatalk HD

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    Default

    Yeah for Glob, when I am a rogue, I equip bows. Run around the crater and taking pot shots.. If I have to heal, I use packs. Not pots involved, but maybe occasionally man a pots.

    Glob I have soloed at least three time. Importance is bows/guns.

    To learn more, read my post of more than a week ago

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    Forum Adept DontNerfMeBro's Avatar
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    Default

    Quote Originally Posted by Tauss View Post
    The Merri-go-round Maneuver?

    Description:
    Stock up on potions if you mess up. I'd carry at least 35-40 health pots and 20 mana pots...
    -I said carry x amount of potions. If I were you, then I'd say more wouldn't hurt...
    If one dies, the other needs to have potions and/or healing abilities...
    FTFY.

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