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Thread: a little something

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    Default a little something

    what affect skill dmg is it bonus dmg% or dmg??

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    Guardian of Alterra Royce's Avatar
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    Both I believe. Bonus damage is calculated into damage.
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    Luminary Poster Energizeric's Avatar
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    It's dmg, not bonus dmg. Bonus dmg is what is used to calculate your dmg. For example, if you weapon has stats of 30 dps, and your bonus dmg is 200%, then your dps would be 60. Ring & Amulet damage stats are also calculated the same way. If your ring has 3.0 dmg, and your bonus dmg is 200%, then the ring will add 6.0 dmg to your dmg stat. Then your skill damage is based on your total dmg stat.

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    Quote Originally Posted by Energizeric View Post
    It's dmg, not bonus dmg. Bonus dmg is what is used to calculate your dmg. For example, if you weapon has stats of 30 dps, and your bonus dmg is 200%, then your dps would be 60. Ring & Amulet damage stats are also calculated the same way. If your ring has 3.0 dmg, and your bonus dmg is 200%, then the ring will add 6.0 dmg to your dmg stat. Then your skill damage is based on your total dmg stat.
    I don't think that is correct. Damage is like your basic attack damage, whereas bonus damage is based upon your skill damage. Your primary stat's change the bonus damage as well as your damage, but a weapon's dps doesn't change the bonus damage. That's why high tier weapons with added primary stats allow the user to not only hit more, but their skill damage will be higher.

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    Senior Member Traebeles99's Avatar
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    Quote Originally Posted by Motherless View Post
    I don't think that is correct. Damage is like your basic attack damage, whereas bonus damage is based upon your skill damage. Your primary stat's change the bonus damage as well as your damage, but a weapon's dps doesn't change the bonus damage. That's why high tier weapons with added primary stats allow the user to not only hit more, but their skill damage will be higher.
    umm no dps is ur basic attack(aka auto) and ur skills are affected by dmg.
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    Guardian of Alterra Royce's Avatar
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    Here is what I was saying above in more detail. Afaik, it works like this. Your primary attribute provides bonus damage. You base damage and weapon damage multiplied by your bonus damage gives you your damage. So bonus damage does affect skill damage, but you don't need to look at both stats since the bonus is already calculated into the damage stat. Please don't bring DPS into this conversation. It is not related. That's a derived stat influenced by your weapon damage and weapon speed.
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    Luminary Poster Energizeric's Avatar
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    Quote Originally Posted by Motherless View Post
    I don't think that is correct. Damage is like your basic attack damage, whereas bonus damage is based upon your skill damage. Your primary stat's change the bonus damage as well as your damage, but a weapon's dps doesn't change the bonus damage. That's why high tier weapons with added primary stats allow the user to not only hit more, but their skill damage will be higher.
    This is not correct. Easy way to test this is to try equipping a ring that changes your base stats but not your damage. You will see that bonus damage changes too. So for example, if you are a mage, try equipping a ring that changes your INT but not your damage, and you will see your bonus damage also changes, which then in turn causes your damage to change as well, since damage = weapon damage x bonus damage.

    To be more complete, it works like this:

    Damage = [Weapon Damage + (Damage added from Ring + Amulet)] x Bonus Damage

    This formula always works, but it usually a point or two off because I believe they round the numbers for display purposes.

    Skill damage is then a multiple of Damage. For example, someone previously figured out that the sorcerer skill Lightning Strike = Damage x 1.7
    Last edited by Energizeric; 12-27-2012 at 08:26 PM.

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    Thank you I had a similar question, was confused by this post helps

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    Senior Member CosmoxKramer's Avatar
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    Quote Originally Posted by Energizeric View Post
    Skill damage is then a multiple of Damage. For example, someone previously figured out that the sorcerer skill Lightning Strike = Damage x 1.7
    actually i figured out to be 1.8 or 2.07 with the +15% damage skill included. Lightning, Frost Bolt, Time Shift are 1.8 at level 20-21. Fireball and Gale Force were about 1.348 and Lifegiver is 3.6.

    I have found some cases where the Damage calculation is really funky (try testing it with a Mighty Flamestrike of Assault and your Damage is way off from the calculation, but aside from that most of them seem to work with 95% accuracy.

    lol, i play with my spreadsheets open constantly testing this crap out and other things =)
    Last edited by CosmoxKramer; 12-28-2012 at 02:06 PM.

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    My bad, that's what I get for not looking up your post, but I did remember it, just got the number wrong.

    Regarding the Mighty Flamestrike Rod of Assault, there is indeed something strange about the stats in that weapon. I think something is wrong, maybe needs to be fixed. Even though the damage is slightly less than Clever Flamestrike Rod of Force, and you get less INT which would also negatively affect damage, it still shows as having more damage -- very strange. I think it's a bug.

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    Senior Member CosmoxKramer's Avatar
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    Oh yea, I didn't even look close at that, I was just typing in numbers lol

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    Further clarification of some likely related point: +% are calculated individually. ex. player with 200% bonus attack equips pet giving an additional 10% bonus has a final attack of 210% as opposed to 220%. Probably stating the obvious for most.

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