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Thread: The new veil weapon are too expensive

  1. #41
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    Quote Originally Posted by Binjou View Post
    Dear STS, kindly boost the drop rate because the new weapons are scarce and way too expensive. Needing 450m for one item already means a ridiculous grind, and by my numbers even with 1020% GL I’d be looking at around 187.5 hours. That kind of RNG stops being exciting when the odds feel completely out of reach. I get the same reaction with casino games too. On https://tropical-casino.com/ Tropical Casino I’d rather see a slot explain its hit rate, bonus trigger and jackpot rules clearly than just throw flashy effects at me. As a platinum buyer I’m honestly discouraged from opening more locks if the weapons barely seem to drop.
    I agree. At some point rarity stops making an item feel special and just makes the whole system frustrating.

    Nearly 190 hours of farming for one weapon is a huge commitment, especially when this is supposed to be something people play for fun. I do not think the weapons need to become common, but the current gap between the drop rate and market price feels way too large.

    The lock situation is probably the bigger problem for me. If people spending platinum still feel like there is almost no realistic chance of seeing one of these weapons, then opening locks starts feeling pointless rather than exciting.

    A small increase in the drop rate would probably help both sides. The weapons would still be rare, but prices could come down to something that normal players can realistically work toward.

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    Quote Originally Posted by StoneCipher View Post
    I agree. At some point rarity stops making an item feel special and just makes the whole system frustrating.

    Nearly 190 hours of farming for one weapon is a huge commitment, especially when this is supposed to be something people play for fun. I do not think the weapons need to become common, but the current gap between the drop rate and market price feels way too large.

    The lock situation is probably the bigger problem for me. If people spending platinum still feel like there is almost no realistic chance of seeing one of these weapons, then opening locks starts feeling pointless rather than exciting.

    A small increase in the drop rate would probably help both sides. The weapons would still be rare, but prices could come down to something that normal players can realistically work toward.
    Blood staff/daggs/shield is a good example , not a very common item but not super rare as well. Affordable with a decent grind and feels worth it, i understand new weapons price but at some point it has to stop

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    Senior Member chiiwawa's Avatar
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    Quote Originally Posted by StoneCipher View Post
    I agree. At some point rarity stops making an item feel special and just makes the whole system frustrating.

    Nearly 190 hours of farming for one weapon is a huge commitment, especially when this is supposed to be something people play for fun. I do not think the weapons need to become common, but the current gap between the drop rate and market price feels way too large.

    The lock situation is probably the bigger problem for me. If people spending platinum still feel like there is almost no realistic chance of seeing one of these weapons, then opening locks starts feeling pointless rather than exciting.

    A small increase in the drop rate would probably help both sides. The weapons would still be rare, but prices could come down to something that normal players can realistically work toward.
    Fun is always subjective. Some people get a kick out of working forever to earn something while others want instant gratification. There really is no good balance that can be applied.

    Thats just my worthless opinion.

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    Quote Originally Posted by chiiwawa View Post
    Fun is always subjective. Some people get a kick out of working forever to earn something while others want instant gratification. There really is no good balance that can be applied.

    Thats just my worthless opinion.
    The thing is, we reached a point where those items don‘t get sold in the auktion anymore, cause of rarity and overpricing.

    Honestly I don‘t even know how much a veil shield is worth cause it never ever is in auktion.

    There often are big fluctuation. Take Veil helmet for war for example. Usually u don‘t see more than one. Sometimes the helmet is 150m and sometimes its for 200. Same goes for the other veil items as well.

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    Quote Originally Posted by Freitagabend View Post
    The thing is, we reached a point where those items don‘t get sold in the auktion anymore, cause of rarity and overpricing.

    Honestly I don‘t even know how much a veil shield is worth cause it never ever is in auktion.

    There often are big fluctuation. Take Veil helmet for war for example. Usually u don‘t see more than one. Sometimes the helmet is 150m and sometimes its for 200. Same goes for the other veil items as well.
    I remember this point a few years back, maybe 2 where people were saying the same about blood items and a guy posted screenshots with over 20-30+ of every possible blood item for his class. People now organizing how to sell things lol, u won't see 12 of the same items now. They wait on 1 to sell before their friends list, keeps the price up and deemand higher

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    Quote Originally Posted by StoneCipher View Post
    I agree. At some point rarity stops making an item feel special and just makes the whole system frustrating.

    Nearly 190 hours of farming for one weapon is a huge commitment, especially when this is supposed to be something people play for fun.
    I'm def skipping the new veils for that reason.

    Quote Originally Posted by StoneCipher View Post
    The lock situation is probably the bigger problem for me. If people spending platinum still feel like there is almost no realistic chance of seeing one of these weapons, then opening locks starts feeling pointless rather than exciting.
    Stop opening locks. Currently the droprate sucks and it has been like that for some time.

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