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Thread: HC Seasonals

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    Default HC Seasonals

    Suggestion next season to curb the ‘being carried’ by a geared HC.

    1. Only allow seasonal HCs to party same season players.

    2. Only allow seasonal HCs to party others w/in 5 lvls of each other.

    Those with gear will no longer be burdened to ‘carry’ any seasonals! We all hate it anyway.

    This will return the HC seasonal board to people that have to party with others to defeat hard maps. People won’t be rewarded for doing nothing and being carried.

    It’s currently a flex in game to be at the top but have zero kills. Pretty sure that’s not how STS intended.
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    Getting a top in this mode is incredibly easy simply because fewer than 50 people compete for the lb each season. I remember placing top just by reaching level 91 without even focusing on APS.

    This mode is only there to drain your money, so making changes to it feels completely pointless.

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    Quote Originally Posted by McDonaldsL View Post
    Getting a top in this mode is incredibly easy simply because fewer than 50 people compete for the lb each season. I remember placing top just by reaching level 91 without even focusing on APS.

    This mode is only there to drain your money, so making changes to it feels completely pointless.
    How did you reach 91 without being carried?

    Removing this aspect from the game actually removes the money drain. There is nothing now to buy for HC seasonal unless you are on the main LB. Except for a pet.

    This returns it entirely to the players and it becomes a nice f2p experience again.

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    How is this benefiting f2p in any way? It just reduces the number of possible hardcore carries available to whales playing the current season. The plat users will buy nightmare crates for nm gear, open locked valley, zodias and elder crates and buy event crates to have enough crate keys to buy ebon gear(and later blood gear), just as they have the since the first season of hardcore. Romeosenpai was the first to complete the hardcore AP and he did it fastest by buying a ton of nightmare crates and plat pets.

    F2p is left with zero chance of playing anything past graveyard in the scenario you are describing, unless they happen to know a whale of the current season to again carry them further. This benefits old HC whales from a "burden", not f2p.

    For f2p hc to have any chance of not needing carries past graveyard, one of two paths needs to be taken:
    a) gear with procs needs to drop starting in reasonable quantities in graveyard and all maps after for players of all damage levels, because it is impossible to get past that map alive without the fast damage procs give. Alternatively, additional gear needs to be made available with tokens and tokens drop needs to be improved drastically. Decent pets- not legendary nothings- need to drop frequently in maps or questlines starting at Tindirin and up. Awake gem incense drops need to be restored to all maps- could be restricted to maps of your level. Plat players are still going to have an insane advantage here in seasonal contests, because I highly doubt STS suddenly re-embraces generosity to f2p after all these years.

    b) Hardcore becomes zero plat effort. No plat for crates, pets, awake gems, elixirs; no unlocking locked chests ...nada with plat purchase. Just you and your wits on the maps with friends. Lolz, excuse me while I wipe the tears of laughter out of my eyes. This would be amazing- showing who is, in fact hardcore- but will never happen in the current climate

    Anything else is just stroking whales.

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    Default

    An even more interesting point would be to remove crates for HCs and do the gear drops in maps.

    Plus the restrictions of being carried/ playing with other lvls.

    Ty for the help fleshing out the idea.

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    Default

    If it wasn't clear, I was negating your idea. It only serves old hardcore whales not wanting to help anyone, nobody else.
    If aiding f2p hardcores is really the aim, some combination of the two solutions I laid out are the only real path forward.

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    Default

    Quote Originally Posted by Candylicks View Post
    Suggestion next season to curb the ‘being carried’ by a geared HC.

    1. Only allow seasonal HCs to party same season players.

    2. Only allow seasonal HCs to party others w/in 5 lvls of each other.

    Those with gear will no longer be burdened to ‘carry’ any seasonals! We all hate it anyway.

    This will return the HC seasonal board to people that have to party with others to defeat hard maps. People won’t be rewarded for doing nothing and being carried.

    It’s currently a flex in game to be at the top but have zero kills. Pretty sure that’s not how STS intended.
    Following your logic

    What do you mean By doing Nothing and being carried ?


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    Quote Originally Posted by Darndamsel View Post
    If it wasn't clear, I was negating your idea. It only serves old hardcore whales not wanting to help anyone, nobody else.
    If aiding f2p hardcores is really the aim, some combination of the two solutions I laid out are the only real path forward.
    Huh ? I always forget you are not a nice person.

    Thanks for the reminder on that too.

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    Quote Originally Posted by Ypredator View Post
    Following your logic

    What do you mean By doing Nothing and being carried ?


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    Well people make a seasonal and just tag along with someone and that’s how they earn a spot on the LB.

    I have done that many times.

    And also many times I didn’t. Just played with other non geared seasonals. It is way more fun. Thinking of a way to dig into that deeper.

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    If you don't want to help people just say "no".

    If you want it to be challenging only run with other non geared players close to your level.

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    closing the door on helping each other in hc seems like it’s taking something good away from that game mode imo

    it was ok for earlier folk but too bad so sad kick rocks now?
    if others feel the same just make some of that your guild rules?
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    Default

    +1
    I agree with this fully.

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    -1 this is nonsense

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    To give the top spot to someone with zero kills is sad. And a player who actually played the HC mode, took the risks, etc. is somehow rewarded less. It’s now a flex to walk around with top spot and zero kills on HC. I’m sure that’s not how the mode was intended to be played.

    But that’s what happened in this game and everyone loves it. Rewarding leeches.

    Thanks for all that commented. Truly been eye opening.
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    Quote Originally Posted by Candylicks View Post
    To give the top spot to someone with zero kills is sad. And a player who actually played the HC mode, took the risks, etc. is somehow rewarded less. It’s now a flex to walk around with top spot and zero kills on HC. I’m sure that’s not how the mode was intended to be played.

    But that’s what happened in this game and everyone loves it. Rewarding leeches.

    Thanks for all that commented. Truly been eye opening.
    I dont think u understood anything lol, game reward who spend money, if those ppl who spend money are okay to help others be on top of a stupid seasonal lb its their business... The mode was intended to be played exactly like this lol, ppl spend tons of money and the mode is studied to keep them on spending even more.. so its not really about leeches but about money, hope u opened ur eyes now. Also i dont understand why u care since u r one of biggest whales of the game and u can get any lb spot lol if u dont like the system then u shouldnt be supporting it with ur money, think better and have a good day

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    Wdym rewarding leeches I dont understand.... my seasonal gets carried every season so im a leech? However I do help ppl with my other 2 geared HC toons too

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    -1, seems the op is selfish the way he sees seasonal hardcores.

    I guess he tried doing a seasonal again apart from his main hardcore and somehow someone overtakes his top 10 spot and missed the badge.

    As far as i know, some seasonals spend alot for gear, do countless runs and some of them made it also on top player.

    Useless idea, hardcore alone is one the reason why this game is still operating.


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