Results 1 to 2 of 2

Thread: Bear buff and other nerf/buffs

  1. #1
    Member
    Join Date
    Mar 2026
    Posts
    69
    Thanks Thanks Given 
    46
    Thanks Thanks Received 
    6
    Thanked in
    5 Posts

    Default Bear buff and other nerf/buffs

    Hey futumsh I'm responding based off what you said in the event thread for shimmering shores about something simple to buff bear and nerf/buff other stuff. The Iron Blood buff for bear is currently is 20% armor and 20% health at level 12 points and should get a 60% armor buff and 35% Health Buff which is almost 4k added health but only at level 12 points. Every 20% armor buff is around 131 reduced damage that bear takes so increased to 60% will be around 400 reduced damage. It's also very difficult to peel/help a teammate if they are stuck with a stun because bear has to go in and stomp them to push them back and save their teammate but by the time they run in and try and stomp ahead of time they are dead and usually hell scream is already used. 115 is extremely fast paced, heavily ranged and a lot of dodges so bears kit isn't exactly optimal but that increase of armor will give a decent amount of survivability to at least get close enough to use crushing blow and slashes. Also mages have to spam heal around every 3 seconds for the 20% armor buff orb sometimes mages will get rooted or stunned but since we have to constantly be spamming heal what if we heal at a time where its right before we get rooted or stunned and now we are stuck for those 3 seconds because we always have to make sure the armor buff from heal is always up which by then we could be dead. So spamming heal messes up the timing of healing the opponents stun/root so instead of armor buff orb from heal lasting for 3 seconds make it 8 seconds. Also dodge should be capped at exactly 15 dodge only in 115 pvp there's many times where a mage is fighting a bird and the mage tries to fire to kite the bird because they're either trying to get time to heal or get buffs or do poke damage because bird does so much damage and if the bird dodges at that moment then 90% of the time the fight is over. Same thing with doing 2v2 if a team is trying to get away because they don't have buffs after winning a fight and they try to kite with dodge or repulse and if they dodge its over. I still think dodge is important so 15 would be reasonable. Keep in mind that nothing is perfect so testing is always important it also shows that you guys are willing to improve things and I thank you for the recent responses to clarify stuff and a response to this would be great if you have any recommendations or just general info.
    Last edited by oreo123; 08-04-2026 at 01:44 PM.

  2. #2
    Junior Member
    Join Date
    Mar 2026
    Posts
    43
    Thanks Thanks Given 
    8
    Thanks Thanks Received 
    15
    Thanked in
    9 Posts

    Default

    Definitely some big changes mentioned here, but I think the bear changes should be very seriously considered. 60% armor on iron blood sounds like insanity until you see it in game. I've tested it myself and the numbers stated here are accurate. Iron blood currently does almost nothing to mitigate damage. A huge 40% buff (20->60%) and smaller +15٪ buff to health is the bear minimum (pun intended) for bear to not be a completely worthless class at 115.

Similar Threads

  1. Kraken pendant buff and nerf
    By Encryptions in forum AL General Discussion
    Replies: 11
    Last Post: 02-11-2023, 10:18 AM
  2. new buffs (similar to orc effigy and cryo gem buff)
    By Immortal_Blood in forum AL Suggestions
    Replies: 0
    Last Post: 07-17-2022, 05:14 PM
  3. Nerf and Buff
    By Toy in forum AL Suggestions
    Replies: 4
    Last Post: 06-14-2014, 12:50 PM
  4. Nerf and Buff Thread (Part 2)
    By Dancce in forum PL Player vs. Player
    Replies: 25
    Last Post: 03-14-2014, 06:26 PM

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •