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  Click here to go to the first Dev post in this thread.   Thread: Feedback: Beach Bash 2026

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    Please review your event; it takes 2–3.5 minutes waiting for 4/4 people just to start the area after every remap

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    LB vanity and Week 2 aura are nice.

    Some of the vanity designs lately have looked very recycled.
    Example... Nightguard looks exactly like the Oath vanity from last event.

    And the Warden LB vanity from last event looks oddly similar to the locked crate vanity in this event.

    I have a sneaking suspicion that next events locked vanity will look like this events LB vanity....lol

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    Quote Originally Posted by Artificials View Post
    Endgame is completely different from low levels. There are a lot more things you can do at endgame that simply aren’t possible at lower levels. But that’s exactly why I don’t think events need to be locked behind endgame.

    If someone downloads the game for the first time, having to continuously level all the way to 91 before they can properly experience events makes the journey to endgame unnecessarily boring. Low-level players also have very limited ways of making gold, so many new players could simply quit before ever reaching the part of the game where the real progression begins.

    Endgame already has plenty of reasons to exist. You unlock more maps, better gear, more ways to farm gold, Arcanes with 4 awakening slots, and an entirely different gameplay experience. A level 91 player already has access to far more than a low-level player.

    So I don’t think the answer to “what’s the point of reaching endgame?” should be “lock events to endgame.” Those are two separate issues.

    Events should be accessible throughout the game, with their difficulty scaling to the player’s level. A low-level player should be able to experience the event at a level appropriate for them, while an endgame player experiences the endgame version.

    That doesn’t remove the purpose of endgame at all. It simply gives players something meaningful to do while progressing toward it.

    I know the message is getting a bit long, but I think it was necessary to explain the point properly.

    Endgame should be the point where the game expands, not the point where the game finally starts.

    I don’t think this point can be made any clearer than this.
    How sad that this has to be said...

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    Day 4 of asking for the tidal wisp.

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    Quote Originally Posted by Artificials View Post
    I understand the point about level 7 Evo pets and low level players being able to compete with endgame players, but I don’t think that should be a reason to exclude low level players from the LB.

    Low level players should still be able to participate in the same LB. If someone chooses to stay at level 10 or 20 because they enjoy playing the game that way, I don’t think they should be told that they can’t participate in certain events simply because they aren’t level 91.

    And honestly, events are only one part of the game. Endgame already gives you access to a lot more things such as more maps, more gear, more farming opportunities, Arcanes with 4 awakening slots, and an entirely different gameplay experience. Reaching level 91 already opens up a huge amount of content that low level players don’t have access to.

    So I don’t think making events endgame exclusive is necessary just to give people a reason to level up. There are already plenty of reasons to reach endgame without taking events away from everyone else.

    If a level 10 player can compete in the same LB, then let them compete. If an endgame player wants to compete, let them compete too. The fact that different levels can approach the same event differently doesn’t mean the event needs to be restricted to one level range.

    Especially for new players, having events available while they’re progressing gives them something to actually look forward to instead of spending their entire journey to 91 just leveling.

    Endgame should give you more content and progression, but events don’t need to be one of the things locked behind level 91.

    That’s the point I’m trying to make.
    Valid points were made but my point stands as well, what's the point of lb events and rewards if need 2b+ to run elite and you finish it with an evo skeletops? . So we all should just spend 80m and stay at level 10-15 then?. They'll eventually make all event bosses max level like before to stop this and we are seeing that. If you want the top rewards, play at the top or buy them.

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    Quote Originally Posted by Statsonly View Post
    Valid points were made but my point stands as well, what's the point of lb events and rewards if need 2b+ to run elite and you finish it with an evo skeletops? . So we all should just spend 80m and stay at level 10-15 then?. They'll eventually make all event bosses max level like before to stop this and we are seeing that. If you want the top rewards, play at the top or buy them.
    I understand your main concern now. The problem you’re pointing out is that competing at endgame can require a huge investment, while a low level player can sometimes spend much less and still compete for the same LB. I agree that this can feel unfair to the people who invested heavily.

    But I still don’t think the answer is to make the LB effectively endgame only.

    The amount someone spends shouldn’t determine whether they’re allowed to compete for an LB. Players make different choices with their time and gold. Some choose to invest billions into endgame gear, while others choose to stay low level and build around that playstyle. If the low level player can achieve the same result with a much cheaper setup, that’s simply a different way of playing the game.

    And I’m not asking for separate rewards or a separate LB. Everyone should compete for the same LB and the same rewards. If a low level player manages to earn a spot there, they earned it. If an endgame player does, they earned it too.

    Endgame already has a huge amount of value outside of events. More maps, more gear, more farming opportunities, more ways to make gold, Arcanes with 4 awakening slots and a completely different gameplay experience. Events are only one part of what endgame offers.

    So I don’t think “endgame costs more, therefore low levels shouldn’t be able to compete” is enough to justify taking that opportunity away from them.

    The choice of staying low level should come with the freedom to compete, just as the choice to progress to endgame comes with its own advantages. If someone chooses the low level route and manages to make the LB, that’s part of the freedom of how they chose to play the game.

    The goal shouldn’t be to make everyone spend the same amount to participate. The goal should be to let players choose how they want to play and still have the opportunity to compete.

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    Quote Originally Posted by Statsonly View Post
    Valid points were made but my point stands as well, what's the point of lb events and rewards if need 2b+ to run elite and you finish it with an evo skeletops? . So we all should just spend 80m and stay at level 10-15 then?. They'll eventually make all event bosses max level like before to stop this and we are seeing that. If you want the top rewards, play at the top or buy them.
    The difference between the levels is that low-level items don't lose value after 6 months. Unlike high-level items, which continue to inflate their value even further with gold loot.
    The game has reached such a high level of inflation in the final items that it's becoming increasingly unfeasible for newcomers to level up without buying gold.These kinds of restrictions only make the RMT grow even more within the game. People are so willing to pay to become competitive, and we all want to pay as little as possible to be competitive.

    You chose to play in a bracket where staying competitive costs 2b. That doesn't mean everyone else should be forced into the same economic model just to justify your investment.
    A level 10-15 player spending 80m isn't “getting the same for less” — they're simply playing a different bracket where gear remains relevant for much longer.
    Your 2b investment is a consequence of endgame progression, not a reason to remove other ways of playing the game.

    Enviado do meu IN2013 através do Tapatalk

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    I don't think level should determine either access or points.

    If a lower-level character can enter the same map, fight the same enemies and complete the same objectives, why should that character receive fewer points just because of its level?

    Points should reward the content being completed, not the number next to your character.

    The same applies to restricting low levels from higher-level zones. If the content is too difficult, the difficulty itself will naturally stop players who cannot handle it. There is no need for an artificial level restriction.

    Elite Mode makes this even more questionable. It already gives considerably more drops and points simply for being a separate harder mode. Instead of adding another layer that divides players and gives one group a much better farming advantage, why not keep the event open and let difficulty determine what each player is capable of completing?

    If I can complete the same content as another player, I should receive the same points for it.

    Reward harder content more if necessary — but reward the **content and performance**, not the character's level.

    Let players push their characters as far as they can instead of deciding beforehand who is allowed to compete.


    Enviado do meu IN2013 através do Tapatalk

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    Default Feedback: Beach Bash 2026

    Can we get an actual reply from the devs on this?

    We’ve been going back and forth about this for a while now and there still hasn’t been a clear answer from the devs.

    The point is pretty simple. Why can’t low level players properly compete in the same events, LB and rewards as everyone else?

    I’m not asking for a separate LB or different rewards. If someone wants to stay level 10, let them. If someone wants to go level 91 and spend billions on endgame gear, let them. It’s their choice how they want to play.

    And yes, low levels can be much cheaper to build. But why should that automatically mean they shouldn’t be allowed to compete? Endgame already has way more content, maps, gear, farming, gold making and other progression. Events are only one part of the game.

    If the concern is that low level builds are too strong in events, then say that and explain what the actual plan is. But making events harder and harder for low levels until they basically can’t compete isn’t really solving the bigger issue.

    We’ve given the reasons why we think low levels should be allowed to compete. Can we hear the devs’ side now?

    Are low level players actually going to be allowed to compete for the same LB and rewards, or is the intention to make events endgame only?

    A clear answer would be appreciated because we’re just going in circles at this point.

    [mention]Cinco [/mention] [mention]asommers [/mention]

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    I like this event. Generous token drop, generous token reward from daily quest, good things for tokens in vendor. I like that you reused deep sea diver boss, it has a good design. I would buff boss gold drop a little and implement it in form of chest after boss dies. This chest thing from Elite Dune should be used as a standard, it is great QoL.

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    Quote Originally Posted by Artificials View Post
    Can we get an actual reply from the devs on this?

    We’ve been going back and forth about this for a while now and there still hasn’t been a clear answer from the devs.

    The point is pretty simple. Why can’t low level players properly compete in the same events, LB and rewards as everyone else?

    I’m not asking for a separate LB or different rewards. If someone wants to stay level 10, let them. If someone wants to go level 91 and spend billions on endgame gear, let them. It’s their choice how they want to play.

    And yes, low levels can be much cheaper to build. But why should that automatically mean they shouldn’t be allowed to compete? Endgame already has way more content, maps, gear, farming, gold making and other progression. Events are only one part of the game.

    If the concern is that low level builds are too strong in events, then say that and explain what the actual plan is. But making events harder and harder for low levels until they basically can’t compete isn’t really solving the bigger issue.

    We’ve given the reasons why we think low levels should be allowed to compete. Can we hear the devs’ side now?

    Are low level players actually going to be allowed to compete for the same LB and rewards, or is the intention to make events endgame only?

    A clear answer would be appreciated because we’re just going in circles at this point.

    [mention]Cinco [/mention] [mention]asommers [/mention]
    I will respond you very simple.

    A low Level (Doenst matter lv) participate and winning lb is considered a "bug", they allow it but it shouldnt be like that.( I will tell my opinion later at the end)

    Who we fix this?
    We add Elite Mode to events where Low Levels cant participate and gives extra pts.

    Who is going?
    Events are becoming exclusive to just a few guys rn, even some lv91 cant run Elite Mode you can just see how is going on the events that have elite mode, huge amount on pts diff from the ppl who run elite and the ones who doesnt.

    My opinion?
    Let Everyone play the way they want, when you try to disrupt their gameplay the game start to become umplayable and not funny (ofc there are things that cant be allowed but i dont think this is one of them)
    Endgame players are fustrated losing againts a low level on lb. Why? Because Low Levels not spending gold on gears and events becoming "easy" to them while endgame players spending millions/billions on gears.

    Should Exits 2 diff lbs Normal/Elite?
    No, I can tell just by seeing this events that less than 20 ppl will play Elite mode, making it worst for lb rewards.

    Reality?
    Low Levels spend on gears too the difference its this gear doesnt change every month, like i said on Faction Feedback i probably have spent more gold on my gear lv11 than 80% of endgame players.
    You can no longer win as low level with only pet evo7 and a nox set against endgame (you need to spent more now due to the new gear on endgame making it proc and run where they dont even kill boss just skip it and clear mobs)
    Elite is an unfair mode even for lv91 (Not everyone want to spend 4b on gears for run Event) make it exclusive for a vip club.
    Low levels are alr nerfed in all ways, You cant access to any map if you dont lv up, you dont have an Elite Map based on your lv, There is not much gear to choose(Some of them are almost impossible to find)
    Low Levels cant win rn against Endgame players if they are not geared properly.

    What will happen now?
    Nothing. It wont be any changes probably this will just be lost in time sadly.


    < Ygeia >

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    Day 5 of asking for the tidal wisp.

  14.   Click here to go to the next Dev post in this thread.   #93
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    Quote Originally Posted by Artificials View Post
    Endgame should be the point where the game expands, not the point where the game finally starts.
    It is. It has always been like this. Endgame has always been the focus for new content and items. Sure we offer some cool new stuff for lower levels now and again but - as you already know - this doesn't happen very often.

    The game doesn't really start until you get to the last 10 levels of advancement.

    Quote Originally Posted by chapling321 View Post
    People prefer to freeze levels because they like playing under those rules.
    And this is why we offer the option to disable XP. I've said it before and I'll say it again here: I don't like this feature. The fact that this feature exists tells players that the game should be playable for them in all respects even if they choose to stop advancing. This isn't true - but, I'll admit: the vast majority of players who disable XP are fully aware of the detriment they are choosing when it comes to new gear, new content, events, and such.

    Quote Originally Posted by Arlorhappy View Post
    it takes 2–3.5 minutes waiting for 4/4 people just to start the area after every remap
    Best way to get around this is to get a party together. Can be as small as 2 players in a party to get started immediately - but if you're coming at this from a low-level / wanna-be-efficient sort of angle, you'll want to get a full party together and run for a while :-)

    Quote Originally Posted by Artificials View Post
    The goal should be to let players choose how they want to play and still have the opportunity to compete.
    If this were my goal when designing Arcane Legends I would not have made if an RPG with levels and gear. It would be more of an action / shooter type game where your reflexes are the key to success.

    Quote Originally Posted by Binjou View Post
    Day 5 of asking for the tidal wisp.
    It is not going to be brought back. Appreciate the interest tho!
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    Thank you for chiming in Cinco, it's been like 5 v 1😂. So you agree, nice to know

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    Default Feedback: Beach Bash 2026

    Quote Originally Posted by Cinco View Post
    It is. It has always been like this. Endgame has always been the focus for new content and items. Sure we offer some cool new stuff for lower levels now and again but - as you already know - this doesn't happen very often.

    The game doesn't really start until you get to the last 10 levels of advancement.


    If this were my goal when designing Arcane Legends I would not have made it an RPG with levels and gear. It would be more of an action / shooter type game where your reflexes are the key to success.
    I get that endgame has always been the main focus for new content and progression, and I’m not arguing against that.

    But I think there’s a difference between endgame being the main focus and events being made so low levels can’t realistically compete.

    I’m fine with endgame getting most of the new maps, gear, items and progression. That’s already a reason to level up. My point is that events don’t necessarily need to be another thing that basically requires level 91.

    And about the RPG point, letting people choose their level doesn’t make levels and gear meaningless. They still determine your strength, progression and what content you can access.

    If someone chooses to stay level 11 because they enjoy playing that way, and they manage to compete in an event, I don’t see why they should have to reach 91 first just to have that opportunity.

    I’m not asking low levels to have the same content or progression as endgame. I’m just saying they should still have the opportunity to compete in events if they choose to.

    Endgame can still be the main focus while events are something the whole playerbase can compete in. I don’t think those two things contradict each other.

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    Quote Originally Posted by Statsonly View Post
    Thank you for chiming in Cinco, it's been like 5 v 1. So you agree, nice to know
    Exactly If anything, this just shows what most of the players in this discussion are asking for. Hopefully the devs take that into consideration.

  19.   Click here to go to the next Dev post in this thread.   #97
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    Quote Originally Posted by Artificials View Post
    I’m just saying they should still have the opportunity to compete in events if they choose to...
    Certain special events where the monsters deal character-relative damage and take only single-point damage from players are effectively "balanced for all levels."

    Other select events are set up explicitly to deny entry to characters that have not advanced far enough. Temple events are the big ones. They are rare.

    Most events allow entry from all levels. Some events in the past have been broken to such an extent that being lower level was an advantage. We've fixed most of these and will continue fixing them as time goes. It's unfair that a Level 10 could rack up more points than a Level 91 in an event that prioritizes combat, equipment, etc.

    Quote Originally Posted by Artificials View Post
    If anything, this just shows what most of the players in this discussion are asking for. Hopefully the devs take that into consideration.
    I have seen players teaming up and generating positive friction as they engage with the Beach event. This is a win. It's not going to win us any praise from the twink community but it's good for the game as a whole.
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    [QUOTE=Cinco;4387667]Certain special events where the monsters deal character-relative damage and take only single-point damage from players are effectively "balanced for all levels."

    Most events allow entry from all levels. Some events in the past have been broken to such an extent that being lower level was an advantage. We've fixed most of these and will continue fixing them as time goes. It's unfair that a Level 10 could rack up more points than a Level 91 in an event that prioritizes combat, equipment, etc.

    Thank you for saying it, they've been grilling me in here lmao😂. Y'all see this? Nooooooooooo way a level 10-16 should be able to compete with a fully max character and even dominate!!

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    Quote Originally Posted by Cinco View Post
    Certain special events where the monsters deal character-relative damage and take only single-point damage from players are effectively "balanced for all levels."

    Other select events are set up explicitly to deny entry to characters that have not advanced far enough. Temple events are the big ones. They are rare.

    Most events allow entry from all levels. Some events in the past have been broken to such an extent that being lower level was an advantage. We've fixed most of these and will continue fixing them as time goes. It's unfair that a Level 10 could rack up more points than a Level 91 in an event that prioritizes combat, equipment, etc.



    I have seen players teaming up and generating positive friction as they engage with the Beach event. This is a win. It's not going to win us any praise from the twink community but it's good for the game as a whole.
    Thanks for the clarification, Cinco. I get what you mean now.

    I still have one question though because I don’t think this part was really answered.

    You said it’s unfair for a level 10 to get more points than a level 91 in an event that focuses on combat and gear. Why is that automatically unfair if both players are playing legitimately and the level 10 simply performs better in that event?

    I’m not talking about bugs or exploits. I mean someone intentionally staying low level, investing into their build and legitimately getting more points.

    Are you saying a low level player should never be able to outperform an endgame player on an event LB, even if they legitimately earn more points?

    That’s the part I still don’t really understand. If that’s intentional, I’d genuinely like to know the reasoning behind it.

    Most events allowing all levels is good to hear though. I just don’t think being lower level should automatically make someone’s LB achievement less valid.

    What do you think?

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    Quote Originally Posted by Cinco View Post
    It is. It has always been like this. Endgame has always been the focus for new content and items. Sure we offer some cool new stuff for lower levels now and again but - as you already know - this doesn't happen very often.

    The game doesn't really start until you get to the last 10 levels of advancement.



    And this is why we offer the option to disable XP. I've said it before and I'll say it again here: I don't like this feature. The fact that this feature exists tells players that the game should be playable for them in all respects even if they choose to stop advancing. This isn't true - but, I'll admit: the vast majority of players who disable XP are fully aware of the detriment they are choosing when it comes to new gear, new content, events, and such.



    Best way to get around this is to get a party together. Can be as small as 2 players in a party to get started immediately - but if you're coming at this from a low-level / wanna-be-efficient sort of angle, you'll want to get a full party together and run for a while :-)



    If this were my goal when designing Arcane Legends I would not have made if an RPG with levels and gear. It would be more of an action / shooter type game where your reflexes are the key to success.



    It is not going to be brought back. Appreciate the interest tho!
    There is nothing to farm though. The rewards cost a few gold and the wings are pretty rare which is okay, but it is a gamble (not a guaranteed drop).

    The tier rewards are tradeable so I don't even have to run the event and could just buy the rewards from the auction hall. The Tidal Wisp from the last year was a very nice addition. Many people looked forward to get one this year :-(

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