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  Click here to go to the first Dev post in this thread.   Thread: Feedback: Beach Bash 2026

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    Quote Originally Posted by Statsonly View Post
    Cinco specifically addressed this on last event thread, basically saying what's the point of end game if everything can be played at low level? Then we should all stay level 16 ?
    Thats not what we talked, we discussed about elite mode not normal mode. Normal mode everyone plays on it with good/bad gear if you want something more challenging or lb go elite with op gears.
    Rn Normal mode seems like Elite mode from others events, How is possible mini-boss have more HP than the boss?. Or doing almost no dmg on mobs if you dont have evo pet? Thats difficulty seems a bit higher than it should be for normal.

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    Quote Originally Posted by Pxrk View Post
    Thats not what we talked, we discussed about elite mode not normal mode. Normal mode everyone plays on it with good/bad gear if you want something more challenging or lb go elite with op gears.
    Rn Normal mode seems like Elite mode from others events, How is possible mini-boss have more HP than the boss?. Or doing almost no dmg on mobs if you dont have evo pet? Thats difficulty seems a bit higher than it should be for normal.
    But why do you need extremely expensive items to compete on the leaderboard? Did they get rid of the energy system to implement a system like this? I'd prefer the energy system to elite maps.

    Enviado do meu IN2013 através do Tapatalk

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    I have tested both normal and elite mode and I 100% agree that normal mode is too hard for most of the people. It is really good event but most of the people are not able to play because normal mode is way too harder than previous event. I have stormforce and latest veil weapon so I can clear even elite map easily but I have tested normal map with decent gears after seeing so many feedbacks and found that their complaint is 100% valid.

    I also tested with normal map with level 15. I was able to complete it but it took so much time, but when I tested with level 50. I was getting one shot by the mobs.

    Personally I don't have any issue with my current gear on main account, but feel that most of people will not able to without someone carrying then even in the normal map.

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    Day 3 of asking for the tidal wisp.

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    Quote Originally Posted by Zocac View Post
    I have tested both normal and elite mode and I 100% agree that normal mode is too hard for most of the people. It is really good event but most of the people are not able to play because normal mode is way too harder than previous event. I have stormforce and latest veil weapon so I can clear even elite map easily but I have tested normal map with decent gears after seeing so many feedbacks and found that their complaint is 100% valid.

    I also tested with normal map with level 15. I was able to complete it but it took so much time, but when I tested with level 50. I was getting one shot by the mobs.

    Personally I don't have any issue with my current gear on main account, but feel that most of people will not able to without someone carrying then even in the normal map.
    Yeah normal is hard and elite is impossible for low lvl .. the mobs don’t even lose 1% hp it looks like…

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    Quote Originally Posted by Zocac View Post
    I have tested both normal and elite mode and I 100% agree that normal mode is too hard for most of the people. It is really good event but most of the people are not able to play because normal mode is way too harder than previous event. I have stormforce and latest veil weapon so I can clear even elite map easily but I have tested normal map with decent gears after seeing so many feedbacks and found that their complaint is 100% valid.

    I also tested with normal map with level 15. I was able to complete it but it took so much time, but when I tested with level 50. I was getting one shot by the mobs.

    Personally I don't have any issue with my current gear on main account, but feel that most of people will not able to without someone carrying then even in the normal map.
    I do agree, u shouldn't need 200m to run the event but it shouldn't be doable under 76 in my opinion. The cap passed that years ago

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    Can you include Dreadwake as a monster image at Elvis where we can buy with 150 plat.

    Thank you!

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    Default Feedback: Beach Bash 2026

    Quote Originally Posted by Statsonly View Post
    I do agree, u shouldn't need 200m to run the event but it shouldn't be doable under 76 in my opinion. The cap passed that years ago
    Then how will new players play the event ? New players literally have no other way to earn gold without buying plat.. They have to get higher lvl and good gears..? Which is very boring to get there if they are not even making any gold at the start.. Even with op gears at lvl 16 it takes me more amount of time to do the map (normal), and elite is completely IMPOSSIBLE. The mobs just one shot me and don’t take any damage at all..

    If the issue is that if ppl can play events at low levels then what’s the point of endgame, then it doesn’t make sense . Endgame literally has lot more things to offer . Such as new maps,higher gold loot capacity,new gears etc etc..
    So imo events shouldn’t be a thing which only max level players can play .. they should be playable by everyone no matter what their level is..

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    700k points no vanity drop what a lovely event.
    What's worse is that LB runners don't even bother killing boss, just one proc clear and remap. Great design

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    I don't mean to offend, but I still don't understand the logic of putting the vanity separately in a locked compartment when it would actually be better to combine them with the class locked compartment.


    Sent from my iPhone using Tapatalk

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    Quote Originally Posted by Statsonly View Post
    I do agree, u shouldn't need 200m to run the event but it shouldn't be doable under 76 in my opinion. The cap passed that years ago
    Why then players not start on 76? If the events are exclusive to level X, it's best to start counting at that level right away.

    Enviado do meu IN2013 através do Tapatalk

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    Quote Originally Posted by chapling321 View Post
    Why then players not start on 76? If the events are exclusive to level X, it's best to start counting at that level right away.

    Enviado do meu IN2013 através do Tapatalk
    To motivate people to level up and go end game, the level progression definitely needs to be better but as i said before. What's the point of spending anything on end game when u can play the same content at 52 with legend items?

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    It's the matter of which end game items are obtained. The disgusting gambling mechanics that born this game are what kills it. This type of business should have been outlawed a decade ago.


    So the game would be a absolutely fine if they didn't have to earn their money off selling power items in a gambling system. Ridiculous trash. I couldn't imagine just ripping off kids and young adults with this piss poor/ outright pathetic pay to win system. Go earn your money and do the gaming industry a favor and stop working on video game. You should be running an illegal gambling site. Much more up your alley.

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    Default Feedback: Beach Bash 2026

    Quote Originally Posted by Statsonly View Post
    To motivate people to level up and go end game, the level progression definitely needs to be better but as i said before. What's the point of spending anything on end game when u can play the same content at 52 with legend items?
    Endgame is completely different from low levels. There are a lot more things you can do at endgame that simply aren’t possible at lower levels. But that’s exactly why I don’t think events need to be locked behind endgame.

    If someone downloads the game for the first time, having to continuously level all the way to 91 before they can properly experience events makes the journey to endgame unnecessarily boring. Low-level players also have very limited ways of making gold, so many new players could simply quit before ever reaching the part of the game where the real progression begins.

    Endgame already has plenty of reasons to exist. You unlock more maps, better gear, more ways to farm gold, Arcanes with 4 awakening slots, and an entirely different gameplay experience. A level 91 player already has access to far more than a low-level player.

    So I don’t think the answer to “what’s the point of reaching endgame?” should be “lock events to endgame.” Those are two separate issues.

    Events should be accessible throughout the game, with their difficulty scaling to the player’s level. A low-level player should be able to experience the event at a level appropriate for them, while an endgame player experiences the endgame version.

    That doesn’t remove the purpose of endgame at all. It simply gives players something meaningful to do while progressing toward it.

    I know the message is getting a bit long, but I think it was necessary to explain the point properly.

    Endgame should be the point where the game expands, not the point where the game finally starts.

    I don’t think this point can be made any clearer than this.

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    Could you please buff boss points so it’s worth it killing it for faster points.. killing only mobs to get fast points feels completely boring

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    Quote Originally Posted by Artificials View Post
    Endgame is completely different from low levels. There are a lot more things you can do at endgame that simply aren’t possible at lower levels. But that’s exactly why I don’t think events need to be locked behind endgame.

    If someone downloads the game for the first time, having to continuously level all the way to 91 before they can properly experience events makes the journey to endgame unnecessarily boring. Low-level players also have very limited ways of making gold, so many new players could simply quit before ever reaching the part of the game where the real progression begins.

    Endgame already has plenty of reasons to exist. You unlock more maps, better gear, more ways to farm gold, Arcanes with 4 awakening slots, and an entirely different gameplay experience. A level 91 player already has access to far more than a low-level player.

    So I don’t think the answer to “what’s the point of reaching endgame?” should be “lock events to endgame.” Those are two separate issues.

    Events should be accessible throughout the game, with their difficulty scaling to the player’s level. A low-level player should be able to experience the event at a level appropriate for them, while an endgame player experiences the endgame version.

    That doesn’t remove the purpose of endgame at all. It simply gives players something meaningful to do while progressing toward it.

    I know the message is getting a bit long, but I think it was necessary to explain the point properly.

    Endgame should be the point where the game expands, not the point where the game finally starts.

    I don’t think this point can be made any clearer than this.
    This message was very clear and well worded. i completely support everything said

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    Quote Originally Posted by Artificials View Post
    Endgame is completely different from low levels. There are a lot more things you can do at endgame that simply aren’t possible at lower levels. But that’s exactly why I don’t think events need to be locked behind endgame.

    If someone downloads the game for the first time, having to continuously level all the way to 91 before they can properly experience events makes the journey to endgame unnecessarily boring. Low-level players also have very limited ways of making gold, so many new players could simply quit before ever reaching the part of the game where the real progression begins.

    Endgame already has plenty of reasons to exist. You unlock more maps, better gear, more ways to farm gold, Arcanes with 4 awakening slots, and an entirely different gameplay experience. A level 91 player already has access to far more than a low-level player.

    So I don’t think the answer to “what’s the point of reaching endgame?” should be “lock events to endgame.” Those are two separate issues.

    Events should be accessible throughout the game, with their difficulty scaling to the player’s level. A low-level player should be able to experience the event at a level appropriate for them, while an endgame player experiences the endgame version.

    That doesn’t remove the purpose of endgame at all. It simply gives players something meaningful to do while progressing toward it.

    I know the message is getting a bit long, but I think it was necessary to explain the point properly.

    Endgame should be the point where the game expands, not the point where the game finally starts.

    I don’t think this point can be made any clearer than this.
    Give this man a Raise.

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    Quote Originally Posted by Statsonly View Post
    To motivate people to level up and go end game, the level progression definitely needs to be better but as i said before. What's the point of spending anything on end game when u can play the same content at 52 with legend items?
    Motivation? The player can't even level up alone at the beginning.
    People prefer to freeze levels because they like playing under those rules. If the content is exclusive to the endgame, it's better to reset everyone's level to 0.

    But deep down I understand you, you must be frustrated because you spend millions on your weapons and you're weaker than the Evo 7 pets at level 10-21.

    I've lost count of how many times I've helped new players buy speedsets at low levels so they can enjoy the game. Unfortunately, this game is extremely unfair to newcomers.

    Enviado do meu IN2013 através do Tapatalk

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    Quote Originally Posted by chapling321 View Post
    Motivation? The player can't even level up alone at the beginning.
    People prefer to freeze levels because they like playing under those rules. If the content is exclusive to the endgame, it's better to reset everyone's level to 0.

    But deep down I understand you, you must be frustrated because you spend millions on your weapons and you're weaker than the Evo 7 pets at level 10-21.

    I've lost count of how many times I've helped new players buy speedsets at low levels so they can enjoy the game. Unfortunately, this game is extremely unfair to newcomers.

    Enviado do meu IN2013 através do Tapatalk
    Yes this is spot on, the changes came because players in general with 1-2b in gear been losing event lb's to a level 7 evo sketops and a 40m speed set. That sparked the convo this year about fareness, this should never ever happen under any circumstances but making the event playable is another story

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    Quote Originally Posted by Statsonly View Post
    Yes this is spot on, the changes came because players in general with 1-2b in gear been losing event lb's to a level 7 evo sketops and a 40m speed set. That sparked the convo this year about fareness, this should never ever happen under any circumstances but making the event playable is another story
    I understand the point about level 7 Evo pets and low level players being able to compete with endgame players, but I don’t think that should be a reason to exclude low level players from the LB.

    Low level players should still be able to participate in the same LB. If someone chooses to stay at level 10 or 20 because they enjoy playing the game that way, I don’t think they should be told that they can’t participate in certain events simply because they aren’t level 91.

    And honestly, events are only one part of the game. Endgame already gives you access to a lot more things such as more maps, more gear, more farming opportunities, Arcanes with 4 awakening slots, and an entirely different gameplay experience. Reaching level 91 already opens up a huge amount of content that low level players don’t have access to.

    So I don’t think making events endgame exclusive is necessary just to give people a reason to level up. There are already plenty of reasons to reach endgame without taking events away from everyone else.

    If a level 10 player can compete in the same LB, then let them compete. If an endgame player wants to compete, let them compete too. The fact that different levels can approach the same event differently doesn’t mean the event needs to be restricted to one level range.

    Especially for new players, having events available while they’re progressing gives them something to actually look forward to instead of spending their entire journey to 91 just leveling.

    Endgame should give you more content and progression, but events don’t need to be one of the things locked behind level 91.

    That’s the point I’m trying to make.

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