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Thread: Best Sorcerer Build since update

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    Guardian of Alterra Royce's Avatar
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    Quote Originally Posted by azefekie View Post
    you'll crit out more dmg then you'll deal just upgrading your damage passive.
    If crits are simply double damage after damage reduction calculations, then 1% Crit and 1% damage increases would provide the exact same amount of additional damage on average. 1% Cit would be 100% extra damage 1% of the time while 1% damage would just be 1% higher damage 100% of the time. It's just a matter of whether you prefer sustained damage output or spikes.
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    Member IanJones's Avatar
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    all of this has been pretty good advice guys, does everyone go 100% INT though or put some in STR or DEX for Health or CRIT?
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    Quote Originally Posted by azefekie View Post
    Sure, for my ice i upgraded "ice wielder". I don't see much use of the others, "jagged ice" you still need to charge for it to give additional dmg same as "shiver" and the time "arctic shatter" would be dropped out most the mob would be dead. IMO ice wielder is the only one you need, the time you go from mob to mob it will have recharged several times. I tried to save as many points as i could to use on passives.
    Hey Azefekie, could you tell me whats the best damage build in your opinion, with the upgrade names? I just started a mage, got a 21 warrior, so could use some good advice for when i reach 21 with this one hehe.. And where do i need to focus on with my gear? also full int? or strength for the extra health?

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    Member Disko's Avatar
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    Finally respec my L20 mage today (been leveling my alts) and getting ready to push to 21.

    Prior to update I was using these skills with a 50/50 Int/Str stat cocktail:
    Fire, Wind, Time, Heal

    That worked great, but was looking for more dmg and felt that Wind and Time were a bit redundant… plus its best to take advantage of the update and put more into Int.

    So I switched to these skills with a 70/30 Int/Str split:
    Fire, Lightg, Wind, Heal

    I kept some points in Str since I don't like being too squishy, not fond of running or extra plat expense! Especially since I'm not spending big bucks on gear that will help survivability until L21.

    Not saying its better than any other build, just my 2c!
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    Guardian of Alterra Royce's Avatar
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    Quote Originally Posted by IanJones View Post
    all of this has been pretty good advice guys, does everyone go 100% INT though or put some in STR or DEX for Health or CRIT?
    100% Int, unless you're leveling and planning to respec to pure Int at the cap. Once you have endgame gear, your survivability will be fine and any Str in your build will just make you a weaker fighter. As for Dex, I can't really see any benefit at this point. It seems to take about 40 Dex for 1% crit and 20 Dex for 1% Dodge, so without a major investment, you won't really get much, and a major investment would just lower your damage and mana pool too much IMO.
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    Senior Member Linkincena's Avatar
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    Chew this...Name:  Screenshot_2013-01-07-10-35-42.jpg
Views: 701
Size:  127.6 KB

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    Senior Member Linkincena's Avatar
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    Chew this too Name:  Screenshot_2013-01-07-23-02-20.jpg
Views: 712
Size:  126.8 KB

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    Senior Member Linkincena's Avatar
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    Default Waiting for Colton

    Next will with colton soon..

  10. #29
    Guardian of Alterra Royce's Avatar
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    Quote Originally Posted by Linkincena View Post
    Chew this...
    Quote Originally Posted by Linkincena View Post
    Chew this too
    What exactly are we to "chew" on? Pictures in this case are worth 1/1000 of a word. All we can see are stats, and with no knowledge of build or buffs. If you want to contribute to this discussion why not detail your attribute and skill build and discuss why you think it's effective?
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  11. #30
    Senior Member Linkincena's Avatar
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    Default lol

    Hey serious guy .. ^^ ... thats da 2nd nearest to max damage attribute distribution (Passive Knowledge is full) ... Maxed out will be with Colton ...
    I have only 41 story token (P
    How to buy story tokens?

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    all armor , cap and weapons are clever demonologist, n clever flamestrike...

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    Senior Member Linkincena's Avatar
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    also using buff of pet in each screenshot...

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    4/5 fire, 4/5 lightning, 3/5 heal, 3/5 ice 5/5 knowledge. Only level 20 so got 1 point to spend, really liking this build I've tried several other time etc and this seem to be my fav with the dots from ice an fire just a all round bursty spec imo

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    Default ..

    Fire 4/5, ice 2/5 heal 2/5 armor 2/5

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    Senior Member Linkincena's Avatar
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    Default ...

    Knowledge 5/5 , damage 5/5

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    Fire, thunder, gale, shield, int passive, str passive.

    Max dps with HP.

    Less deaths, effective build.

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    Quote Originally Posted by Royce View Post
    If crits are simply double damage after damage reduction calculations, then 1% Crit and 1% damage increases would provide the exact same amount of additional damage on average. 1% Cit would be 100% extra damage 1% of the time while 1% damage would just be 1% higher damage 100% of the time. It's just a matter of whether you prefer sustained damage output or spikes.
    Good take on this. I'd been thinking that crit was more vital for my rogue and damage was better for my mage. I was thinking that crit is (always?) more applied to a single target and my mage was more often doing AOE, so the better damage would get applied across the mob... I guess as you do more elite runs and bosses this changes...?
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    I have experimented with several different builds, and so far my current seems to be working out well. I am currently pure INT with maxed out knowledge in passives. I have maxed fireball, galeforce and lifegiver and I pt in timeshift. This build is great for mobs and you rarely go through mana. This particular build will need to be modified for pvp, but for now, I'm content. I don't believe there's one ultimate build that rules over all others, due to the fact that we are all after different things. First you need to figure out what you want to specialize in, be it soloing, mobbing, pvp, etc..then figure out what build and what skills will suite that specialty. Perhaps you just want to be an all around well rounded mage? Everyone will recommend something different, based on their own personal preferences. Essentually, you just need to discover your niche, find what's right for you. There are guides offered here in the forums that can assist you greatly, then its just a matter of trial and error Good luck!

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    Member Melodicdeath's Avatar
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    Just an add on to what I said above, I'm a dps/damage nut ;D focusing on building those will make you rather indestructable

  21. #40
    Senior Member CosmoxKramer's Avatar
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    Quote Originally Posted by Royce View Post
    If crits are simply double damage after damage reduction calculations, then 1% Crit and 1% damage increases would provide the exact same amount of additional damage on average. 1% Cit would be 100% extra damage 1% of the time while 1% damage would just be 1% higher damage 100% of the time. It's just a matter of whether you prefer sustained damage output or spikes.
    I don't think crits are double damage. If you test it out with skills or AA it appears to be around 125%. If this is intended then crits are useless almost.

    Also is doesn't matter if damage reduction is done before or after the Crit damage is applied. Damage reduction can be the last thing applied to impact damage.

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