Results 1 to 2 of 2

Thread: Enchantment rework

  1. #1
    Senior Member MageFFA's Avatar
    Join Date
    Jun 2014
    Location
    Æ Stadium, Alterra
    Posts
    815
    Thanks Thanks Given 
    13
    Thanks Thanks Received 
    220
    Thanked in
    159 Posts

    Default Enchantment rework

    The current enchantment system is extremely lacking in practical stats, and in comparison to that ALs awakening system I’d say it was extremely rushed. Here’s a few ideas that could allow further engagement with enchantments.


    * Expand the enchantment system to include gears of all levels and open up the helmet slots if possible.

    ______

    * Remove or cap the amount of damage, armor, and health gained from enchantments below level 105. The current meta revolves around everyone slotting in these 3 attributes on every piece of gear that allows it. This not only limits player interaction with other enchantment choices but also limits the amount of classes capable of using enchantments in PvP from 5 to just 2, bear and mage.

    ______

    * Create % stats for Str, Dex, and Int. Both single attribute stat and triple attribute stat percentages.

    Triple Attribute stats
    +1% Str, +1% Dex, +1% Int (Gold roll)
    +3% Str, +3% Dex, +3% Int (Gold and Platinum roll)
    +5% Str, +5% Dex, +5% Int (Gold and Platinum roll)
    +7% Str, +7% Dex, +7% Int (Platinum roll)

    Single Attribute stat
    +1% Str - +1% Dex - +1% Int (Gold roll)
    +3% Str - +3% Dex - +3% Int (Gold roll)
    +5% Str - +5% Dex - +5% Int (Gold and Platinum roll)
    +7% Str - +7% Dex - +7% Int (Platinum roll)
    +9% Str - +9% Dex - +9% Int (Platinum roll)

    ______

    * Remove triple attribute enchantment selection above 10, 10, 10 as it outperforms single attribute enchantments significantly. This will encourage the use of 15 Str, Dex, or Int enchantments.

    ______

    * Increased odds for better enchantments on Mythic and Arcane items.

    ______

    * Shadow Fight! PvP map becomes accessible to all levels.
    Last edited by MageFFA; 08-23-2026 at 08:02 PM.

  2. #2
    Senior Member MageFFA's Avatar
    Join Date
    Jun 2014
    Location
    Æ Stadium, Alterra
    Posts
    815
    Thanks Thanks Given 
    13
    Thanks Thanks Received 
    220
    Thanked in
    159 Posts

    Default

    Futumsh/Cinco can you can give a response on whether you find this idea worth investing in to. I don’t believe this subject matter will gain a lot of traction on forums.

Similar Threads

  1. Enchantment add-on
    By MageFFA in forum PL Suggestions and Feedback
    Replies: 1
    Last Post: 08-23-2026, 05:35 PM
  2. Enchantment Event
    By combomage in forum PL General Discussion
    Replies: 4
    Last Post: 09-18-2018, 01:32 PM
  3. Improving Enchantment!
    By Waug in forum PL General Discussion
    Replies: 30
    Last Post: 07-01-2018, 02:03 PM
  4. Enchantment Event
    By Teo4evrLegend in forum PL General Discussion
    Replies: 1
    Last Post: 06-19-2018, 09:10 AM
  5. Item enchantment system
    By Wizard_Mike in forum AL Suggestions
    Replies: 10
    Last Post: 01-07-2013, 09:36 PM

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •