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Thread: Removal/locking of passives in PVP (urgent, reasons below)

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    Default Removal/locking of passives in PVP (urgent, reasons below)

    Hey futumsh,

    over the past few weeks me and some other friends have discovered issues with the passives, and it mainly has to do with "sturdy". On some levels, certain specific set combos become impossible to defeat, literally.

    Examples: L61 bear/rhino with regen set (possible but very hard)///L35 bear, rhino, mage with regen set /// L40 pally is literally unkillable.

    These are just a few examples as there may be some more hidden ones we are not aware of, but the point is that passives are making certain conditions on certain levels immortal.


    I will not personally ask people to reply to this post as i usually do, its rather an addition to muzzlings earlier post, but i am creating this post seperately because its an actual immortality issue.

    There is nobody against removing the passives when taking these things into consideration. Obviously i see what was tried to be done, to make the skill tree more immerssive and present it with more variety, but sadly for pvp it doesnt work out on some specific places, 35 and 40 being second if not the most active pvp level.


    (PS. LOCK PASSIVES IN PVP, this is probably the easiest and doesnt require actually removing the passives from the game, since people may appreciate the gold loot passive im sure).




    Hoping for a response Futumsh and thankyou for hearing me out

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    I agree with removing passives from pvp preferably levels 80 and below. We also need enchantments removed from all pvp maps and dodge nerf in 115 pvp if possible.

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    The current iteration of passives are too costly in skill points for a game where certain classes require far more SP investments than others. Birds are practically required to have all of their main skills maxed out just to have a concept of damage. Now throw in Sturdiness taking off 15% damage taken, alongside lower damage output in lobbies and you’ll see why this class has been locked at 15-70 damage autos from level 17 all the way to 77. It’s not just bird either. Rhinos damage output was abysmal enough but at least the class had the ability to wear down bears and foxes in a long drawn out fight. With the current passive system you don’t deal anywhere near enough damage to be considered a threat to anyone.

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    Yes please do this and buff health/armor and nerf dodge would be nice if we had something to do between events so players dont get bored and quit playing altogether

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