Results 1 to 19 of 19

Thread: PvP Skills

  1. #1
    Member Aintgerman's Avatar
    Join Date
    Dec 2012
    Posts
    144
    Thanks Thanks Given 
    2
    Thanks Thanks Received 
    5
    Thanked in
    4 Posts

    Default PvP Skills

    wich will be the best skills for pvp? Maybe, lighting strike, frost bolt, shield, and health or curse... what do you think?

  2. #2
    Forum Adept Unknowable's Avatar
    Join Date
    Oct 2012
    Location
    On earth i guess
    Posts
    440
    Thanks Thanks Given 
    15
    Thanks Thanks Received 
    26
    Thanked in
    24 Posts

    Default

    Well for me here wht i think ..

    Lighting Strike-A Bad idea (Reason .. It only hit one enemy and Sorcerer has low critical)

    Frost bolt-Nice with fireball or gale (Reason .. Use frost bolt and when the enemy is frozen gale push it back or fireball can do damage)

    Shield-Good for some people (Reason .. Some like it or not)

    Health-Good but sometimes (Reason.. it helps u save money but it really don't heal alot)

    Curse-don't use it so idk

    Btw it really wht i think and other think different

    Hate people who thinks their bad and all tht >.< HELLO This the real world Wake Up!! #Be yourself ^.^ By: Unknowable

  3. #3
    Member Aintgerman's Avatar
    Join Date
    Dec 2012
    Posts
    144
    Thanks Thanks Given 
    2
    Thanks Thanks Received 
    5
    Thanked in
    4 Posts

    Default

    What would be your choices? I want to make a new player for pvp, because the one I have is more for pve

  4. #4
    Fastronaut Nightarcher's Avatar
    Join Date
    Aug 2010
    Location
    The Shire - Hobbiton
    Posts
    1,189
    Thanks Thanks Given 
    89
    Thanks Thanks Received 
    34
    Thanked in
    25 Posts

    Default

    I really don't follow Unknowable's logic, so here's my take on all the skills:

    Shield: it seems like it would be necessary. 45% damage reduction? Nice. Use it.

    Frost bolt: high damage (almost that of lightning) while inflicting damage-over-time which can equal an additional 140 damage (that's per cast, an you can have multiple dot's at once). Not sure if freeze will work in pvp, but if so it's a must.

    Lightning: probably a good skill to get an upgrade for extra 15% damage, though it doesn't have as much opponent-disabling potential like some other stuns.

    Gale force: with knockdown, this'll be beastly. Upgrade fully imo, the dodge and speed might be extremely useful.

    Fireball: I doubt I would use this unless it can knockdown. Less damage than other skills.

    Curse: Maybe. It seems like using an offensive skill instead might make a Sorc more effective, but it might turn out to be useful.

    Time Shift: Only if the root can actually root them. If they can't move, this skill might be vital.

    Heal: I'm not sure how much healing this provides compared to the damage you would take in pvp, so I'm unsure whether it would be recommended for a pvp build yet. I would opt against it.

    Passives: 5/5 int, that's probably all.
    Gandalf—Level 21 Arcane Legends Sorcerer
    Redeemed—Level 12 Sorcerer twink

    Nighttrooper - Level 40 Commando [retired]
    Nightarcher - Level 60 Avian Archer [retired]

  5. #5
    Guardian of Alterra Royce's Avatar
    Join Date
    Apr 2010
    Location
    Pennsylvania, USA
    Posts
    4,738
    Thanks Thanks Given 
    10
    Thanks Thanks Received 
    43
    Thanked in
    35 Posts

    Default

    Quote Originally Posted by Nightarcher View Post
    Gale force: with knockdown, this'll be beastly. Upgrade fully imo, the dodge and speed might be extremely useful.

    Fireball: I doubt I would use this unless it can knockdown. Less damage than other skills.
    If Gale knockdown works certainly FB's will too. FB has just as much damage as Gale, plus a DOT, and much longer range. And FB has a Hit% debuff. I'm not sure why you're into Gale but hatin on FB.
    http://www.spacetimestudios.com/image.php?type=sigpic&userid=6183&dateline=1275696  601
    Quote Originally Posted by conradin View Post
    To doubt Royce, is to doubt your sanity...
    Quote Originally Posted by TwinkTastical View Post
    Royce is right, You are WRONG. Live with it.

  6. #6
    Junior Member
    Join Date
    Dec 2012
    Posts
    30
    Thanks Thanks Given 
    0
    Thanks Thanks Received 
    4
    Thanked in
    4 Posts

    Default

    With no pots available and assuming knockdown worked I would run ice, gale, heal, shield.

    Gale for the dodge/speed increase over fireball. UtilIzing AA to the max to conserve mana

  7. #7
    New Member
    Join Date
    Jan 2013
    Posts
    3
    Thanks Thanks Given 
    0
    Thanks Thanks Received 
    0
    Thanked in
    0 Posts

    Default

    lighting - good dmg , low cooldown and with 10% crit would be awesome
    frost bolt - if cc will be available in pvp , would be great stun and DoT on enemy
    gale , fire - great cc but low dmg
    curse - pretty good cuz the 10% dmg reduction and 15% bonus dmg
    arcane shield - 45% dmg reduction would be the best

    i guess arcane shield will take a real place in pvp but not pve

  8. #8
    Senior Member Randomguy's Avatar
    Join Date
    Aug 2012
    Posts
    1,066
    Thanks Thanks Given 
    20
    Thanks Thanks Received 
    31
    Thanked in
    29 Posts

    Default

    idk what that big time tower thingy does

  9. #9
    Fastronaut Nightarcher's Avatar
    Join Date
    Aug 2010
    Location
    The Shire - Hobbiton
    Posts
    1,189
    Thanks Thanks Given 
    89
    Thanks Thanks Received 
    34
    Thanked in
    25 Posts

    Default

    Quote Originally Posted by Royce View Post
    If Gale knockdown works certainly FB's will too. FB has just as much damage as Gale, plus a DOT, and much longer range. And FB has a Hit% debuff. I'm not sure why you're into Gale but hatin on FB.
    It might be just how I use it. I only have Fb for damage (+radius upgrade) with the knockdown if I charge it, but I have Gale fully upgraded for the buffs I get. Maybe you're right, as Fb is much longer range.
    Gandalf—Level 21 Arcane Legends Sorcerer
    Redeemed—Level 12 Sorcerer twink

    Nighttrooper - Level 40 Commando [retired]
    Nightarcher - Level 60 Avian Archer [retired]

  10. #10
    Forum Adept
    Join Date
    Aug 2011
    Posts
    433
    Thanks Thanks Given 
    0
    Thanks Thanks Received 
    47
    Thanked in
    27 Posts

    Default

    I'd likely use gale over fb just because movement speed and dodge are GODLY in pvp... dodge is huge when pvp is based on burst damage. Avoid the initial burst and you can usually burst them down.

    I'm personally leaning towards gale, shield, heal, and ice...

  11. #11
    Tournament & Ladder Leader XghostzX's Avatar
    Join Date
    Jun 2010
    Posts
    7,561
    Thanks Thanks Given 
    2,320
    Thanks Thanks Received 
    2,103
    Thanked in
    1,204 Posts

    Default

    Don't think Heal will be useful at some point. We're already at level 21, and it only heals about 15-20% of your HP.

    I'm thinking Fireball and Ice for sure (for freezing). Lightning wil be nice one gear has some crit to it.

    I'm not sure if Arcane Shield will be worth it. If it's that effective, I'll use it. If I use Fire and icebolt, I guess I'm really asking of which 2 I should use: Arcane Shield, Gale, or Time Shift?

  12. #12
    Member Aintgerman's Avatar
    Join Date
    Dec 2012
    Posts
    144
    Thanks Thanks Given 
    2
    Thanks Thanks Received 
    5
    Thanked in
    4 Posts

    Default

    shield and gale, they are beast skills

  13. #13
    Forum Adept
    Join Date
    Aug 2011
    Posts
    433
    Thanks Thanks Given 
    0
    Thanks Thanks Received 
    47
    Thanked in
    27 Posts

    Default

    Gale will be GODLY in PvP... knockdown, movement speed, and 25% chance of taking no damage? Yes please! Not great in end game pve, but will hands down be the best PvP mage skill.

  14. #14
    Guardian of Alterra Royce's Avatar
    Join Date
    Apr 2010
    Location
    Pennsylvania, USA
    Posts
    4,738
    Thanks Thanks Given 
    10
    Thanks Thanks Received 
    43
    Thanked in
    35 Posts

    Default

    I really don't see the great appeal of a short speed burst. Regen is next to nil while in combat in this game, so spending skill points to drag a fight out rather than on getting more damage per point of mana spent (like fireball, which shares the damage and knockdown of gale, and has -25% hit which should be equivalent to +25% dodge for the caster but better for team fights, and has a DOT, not to mention longer range).

    Edit: Unless people are considering CTF play too. I can see gale being great for that.
    Last edited by Royce; 01-02-2013 at 09:46 PM.
    http://www.spacetimestudios.com/image.php?type=sigpic&userid=6183&dateline=1275696  601
    Quote Originally Posted by conradin View Post
    To doubt Royce, is to doubt your sanity...
    Quote Originally Posted by TwinkTastical View Post
    Royce is right, You are WRONG. Live with it.

  15. #15
    Junior Member
    Join Date
    Dec 2012
    Posts
    30
    Thanks Thanks Given 
    0
    Thanks Thanks Received 
    4
    Thanked in
    4 Posts

    Default

    The reason the speed boost would be invaluable is because against melee chars that extra 25% speed will be allowing you to kite players while dishing out all of your ranged damage.

  16. #16
    Tournament & Ladder Leader XghostzX's Avatar
    Join Date
    Jun 2010
    Posts
    7,561
    Thanks Thanks Given 
    2,320
    Thanks Thanks Received 
    2,103
    Thanked in
    1,204 Posts

    Default

    Quote Originally Posted by Royce View Post
    I really don't see the great appeal of a short speed burst. Regen is next to nil while in combat in this game, so spending skill points to drag a fight out rather than on getting more damage per point of mana spent (like fireball, which shares the damage and knockdown of gale, and has -25% hit which should be equivalent to +25% dodge for the caster but better for team fights, and has a DOT, not to mention longer range).

    Edit: Unless people are considering CTF play too. I can see gale being great for that.
    Yeah, it's like the Rhino in CTF for PL. Using charge if you have the flag... nobody can catch you.

  17. #17
    Guardian of Alterra Royce's Avatar
    Join Date
    Apr 2010
    Location
    Pennsylvania, USA
    Posts
    4,738
    Thanks Thanks Given 
    10
    Thanks Thanks Received 
    43
    Thanked in
    35 Posts

    Default

    Quote Originally Posted by Dragonik View Post
    The reason the speed boost would be invaluable is because against melee chars that extra 25% speed will be allowing you to kite players while dishing out all of your ranged damage.
    But it's like a 3 second boost, and by the time they're up from the knockdown, isn't it basically nothing? I can one see it being useful for running away.
    http://www.spacetimestudios.com/image.php?type=sigpic&userid=6183&dateline=1275696  601
    Quote Originally Posted by conradin View Post
    To doubt Royce, is to doubt your sanity...
    Quote Originally Posted by TwinkTastical View Post
    Royce is right, You are WRONG. Live with it.

  18. #18
    Forum Adept
    Join Date
    Aug 2011
    Posts
    433
    Thanks Thanks Given 
    0
    Thanks Thanks Received 
    47
    Thanked in
    27 Posts

    Default

    It's a 5 second speed boost, 3 second dodge boost... with a 5.5 second cooldown, it's pretty much a constant 25% speed advantage, which makes kiting with a gun easy consistent safe damage...

  19. #19
    Guardian of Alterra Royce's Avatar
    Join Date
    Apr 2010
    Location
    Pennsylvania, USA
    Posts
    4,738
    Thanks Thanks Given 
    10
    Thanks Thanks Received 
    43
    Thanked in
    35 Posts

    Default

    Quote Originally Posted by Reggin View Post
    It's a 5 second speed boost, 3 second dodge boost... with a 5.5 second cooldown, it's pretty much a constant 25% speed advantage, which makes kiting with a gun easy consistent safe damage...
    Okay, I guess I had the buffs mixed up. Still the gun's range is a lot longer than gale's so you'd have to close in to use use it. I feel like kiting at longer range with fb's knockdown and other long range skills like frost would be more effective, but I guess we'll have to wait and see.
    http://www.spacetimestudios.com/image.php?type=sigpic&userid=6183&dateline=1275696  601
    Quote Originally Posted by conradin View Post
    To doubt Royce, is to doubt your sanity...
    Quote Originally Posted by TwinkTastical View Post
    Royce is right, You are WRONG. Live with it.

Similar Threads

  1. skills that work and skills that don't (taking a guess)
    By FallenOne in forum DL General Discussion
    Replies: 8
    Last Post: 09-06-2012, 09:09 AM
  2. My skills? O_O
    By JustRandom in forum PL Technical Issues and Bugs
    Replies: 6
    Last Post: 08-03-2012, 03:55 AM
  3. Elite skills level and passive skills
    By Echelong in forum PL Suggestions and Feedback
    Replies: 2
    Last Post: 02-12-2011, 06:25 PM
  4. skills
    By namehere in forum PL General Discussion
    Replies: 3
    Last Post: 12-13-2010, 03:49 AM

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •