I totally agree with ideas presented for enchantress.
Summoning is somenthing that must be in such game. This ability is known in most mmo games
I am waiting for it!
I totally agree with ideas presented for enchantress.
Summoning is somenthing that must be in such game. This ability is known in most mmo games
I am waiting for it!
Sorry for my poor english. Good luck in PL!
A lot more healing and buffing and debuffs spells
If I could suggest anything it's more aggro pulling skills for tanks due to archers always able to pull aggro from the tank bc of the amount of damage they do....
Purearch ~lvl45 Archer~
Xxstrpurexx ~lvl19 Str Twinky~
Purehealz ~lvl45 Pally~
Purehealztwo ~lvl19 Int Twinky
I feel like almost anything can rip aggro. I fell they need to adjust it a lil more. Cuz any Maxed out heals can any damage my archer does. I also feel like the aggro radius for heal is too high. I can cast a heal no where in range of mobs and they aggro from down the hall and around the corner on my archer. the next thing I kno I'm getting raped by lag and mobbs. I hate that skill now lol.
Jovains- Enchantress(Supportress)
Jovian- Archer
LEGENDS Member
I'd love to have a spell as enchantress that could summon another player from Towne (perhaps in addition to a skill that summons a pet). Eg anyone in towne that matches the skill level of the dungeon would get a little button on the screen, if they tap that they get transported into the dungeon at the spot where the enchantress is ( max 1 or 2 players ofc)
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Enchantress: falseprophet
The enchantress can revive, I think it would be cool if the archer could go get a member who just died and respawned at the entrance, and bring him back to the fight area in 2secs. Its pretty annoying to have to walk all the way after we die. The archer is a bird so let's use his wings.
Alterra abcdLes Patriotes
• [Archer]: utopi Lvl30
• [Enchantress]: utopii Lvl30
• [Warrior]: utopiii Lvl35 (Favorite)
How about a poison shot for the Archer? Similar to blast shot but with a damage over time element instead of aoe damage. Maybe a short duration mana dmg boost spell for the enchantress. Warriors definitely need as charge/sprint ability to close on enemies faster.
Syacoff - lvl 35 Archer - Alterra
Sahdatay - lvl 35 Bowchantress - Alterra
Thumbo - lvl 10 Bearzerker (Leaving him low on purpose. Wanna check out low lvl PvP too)
I think that you should be able to capture the Skeletons and then summon them later on.
NO MATTER WHAT, I AM PROUD TO HAVE OWNED THE FIRST EVER GUILD
Iphone 16GB 3GS
Character: Itcho, Warrior (Level 30) on Alterra Server
Character: Itcha, Enchantress (Level 12) on Alterra Server
Proud Member of the LEGENDS Guild
A few more things to take the game to the next level:
1. Party combos. If 2 or more characters cast an offensive spell at the same time, it will have more damage and/or bonuses. A special animation to each character combination would be amazingly attractive. If somehow 4 or more characters participate in a combo, it could be a combo that will wipe out all of the monsters in the current radius.
If implemented correctly, Definitely will cause players to try and coordinate their attacks.
2. An automated items system.
You cannot keep creating each and every individual piece of equipment and expect the game to get updated more frequently. Therefor, an automated items system should be developed.
The automated system will have the ability to randomly add features to base items, which will make the game have an almost infinite items database in-game.
If the next monster I kill will drop me a long sword, which is the base item (white), depending on my level and luck, the system will add attributes and I would eventually get, for example, Strong Long Sword of Speed - Which will have +Strength +Speed and so on.
Furthermore, there should be jewels, some common, some very rare, which the player can combine with equipment, and get that piece of equipment a major upgrade.
Special items that will give the character +Skill is a must have.
3. All characters must have some kind of "Run" skill. A temporary boost of speed to go places faster, or even run away from mobs.
4. A Stand Alone Quest System.
Obviously the next big step. Though running around with 3-4 people in a 30 meters dungeon is fun and amusing, in order give that taste of "more!" to players, a quests system is required.
Some quests can be, or needs to be, a 1 player mission, and some can/will be a party mission. I have amazing ideas for quests with party members, a lot beyond "Kill 30 of that and 400 of those". Imagine a 4 players party in a quest where they need to stand on 4 pillars at the same time in order to make the monster vulnerable, but as it attacks they have to run quickly.
That could be intense, fun and insanely addictive.
I know that those are more of a "general ideas to the game" rather than new skills to characters, but I hope you'll still take them under consideration.
Cheers!
Honored Master of The Crusaders of Legend PLoading --- Warrior --- Level 21 EliteFlamin --- Archer --- Level 47
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