Now i know some attacks are worth charging, but I'm pretty sure we all know not to charge our auto attacks. But which attacks do you all charge?
Now i know some attacks are worth charging, but I'm pretty sure we all know not to charge our auto attacks. But which attacks do you all charge?
Best to post this in the class forums for specifics. In general, charged skills increase damage done and number of targets afflicted, abducted could extend buff/debuff duration as well. Some of these effects require a skill point.
From a damage perspective, sometimes rogues and mages (with flamestrike) are better of not charging aa you sacrifice autoattacks to charge a spell. Warriors lose out less as their weapon swing times are slower anyway.
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Never charge a rogue auto. Hitting atuo 2 times dishes out 2x more damage than charging.
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Why is auto called auto when uou still need to press it?
AL: Rare (Rogue)/Common (Warrior)/Mythic (Sorcerer)
Yeah? Try that in an elite mob and you will see why not charging is better.Originally Posted by Aedenos:916200
Credits to Iady
Last edited by Rare; 01-03-2013 at 10:20 AM.
AL: Rare (Rogue)/Common (Warrior)/Mythic (Sorcerer)
Try it =) u will see a slightly more damage difference. I think mobs will kill u by the time u charge 2 autos.Originally Posted by Aedenos:916213
I hit the auto attack button atleast 3 times a second. Charging auto is around 2 seconds. By the time I charge two autos, I would have hit it atleast 6-7 times.
Oh well it depends on the playstyle..
Credits to Iady
You can press auto as fast as you want. its not going to hit every time you do. Your number of attacks and damage are limited by your DPS. So you can attack 5000 times a second, but your damage is limited.
Like I said. I have been doing it. If you're in a group of elite mobs, whether you are attacking or charging, you are still going to die without a good party. So I'm not sure how that makes a difference.
All I'm saying is you said:
There are clearly situations where charging is better. For example... 4 or 5 mobs that are almost dead can all be taken out by one charged attack. Or 4 or 5 normal attacks. You choose. I used charged attacks in Tombs all the time with great success.
Last edited by Rare; 01-03-2013 at 10:32 AM.
AL: Rare (Rogue)/Common (Warrior)/Mythic (Sorcerer)
Charged normal attack will deal AoE damage and has a small chance to stun. If you can hit 3 or more enemies with a charged attack (because they are grouped up together), then it's best to go with charged.
Also, if you're a tank trying to hold aggro, charged will definitely be better against multiple targets.
At the end of the day, it all comes down to your playstyle. Whether u play in elites, solo, lb etc.
Charged and uncharged are useful in diff situations.
Credits to Iady
@Aedenos
Bless is right, you are wrong, over.
didnt know u had a forum acc, will pm u about something.Originally Posted by csyui:916256
Credits to Iady
Except that he isn't. There are no weapons in this game capable of 3 attacks per second, no matter how many times you press the attack button, and charging an attack does not take nearly 2 seconds. I'm not saying I agree or disagree with either about which method is superior, but that guys numbers are clearly false.
Let me just clarify, I never said either was superior. I only responded to Bless that said "never charge rogue auto". certainly when its a single boss, charging is pretty much pointless.
AL: Rare (Rogue)/Common (Warrior)/Mythic (Sorcerer)
Ehehehehe I may have exaggerated on the charged attack 2sec thing, but Yes i can do 3 attacks per second I tested it too bad I cant screen record.Originally Posted by Royce:916273
Heartseekers easily go to 3. Havent tested lifethief.
Credits to Iady
As s mage for bosses charging anything lowers dps, but as Aedenos was saying I charge my auto attack when dealing with 5+ mobs. Reason being is I usually have aggro and this gives me time to kite, couple w with the stun occasionally brought by charged AA and increased damage and larger AoE effected.
This strategy I normally use in hauntlet, watchers, tombs, and against piggies in towers. Spam attack suffices 90% of thettime.
Not to be nitpicky, but Cosmo's weapon speed data says that three attacks per second is pretty much impossible.
Anyway, I charge for the stun. Good for rogues and warriors who want to avoid some initial damage from a big group of mobs. Sorcs, eh I dunno. I never really bothered using charged normal attack as a sorc.
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