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Thread: Mage OP for PvP

  1. #21
    Banned Smart's Avatar
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    Hello as a Mage i have got to know this class very well and based on what i know mages wil take down warriors but have a harder time with rouges but we will NOT be the weakest anyways a mage has 700k kills and a warrior hass 490k kills so hmmm mages win ^...^

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    Member Sharaobic's Avatar
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    Quote Originally Posted by Smart View Post
    Hello as a Mage i have got to know this class very well and based on what i know mages wil take down warriors but have a harder time
    with rouges but we will NOT be the weakest anyways a mage has 700k kills and a warrior hass 490k kills so hmmm mages win ^...^
    mages have max500 armor and 1000hp while a warrior has max1000 armor and 3500hp.warriors have 70%damage reduction with juggernaut..mages try to hit us of 300...we suffer only 90 damage..imagine warrior could be undying with horn of renew....also if any class wants to stun/freeze they wont be able to due to dodge chance of players....I fear only time shift but Juggernaut is ready to counter every debuffs.Only mages have no anti debuff like rogues and warriors.I fear rogues high dodge will make anyone impossible to hit her..rogues too have shadow veil to counter stun attacks.

  3. #23
    Guardian of Alterra Royce's Avatar
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    Quote Originally Posted by Smart View Post
    a mage has 700k kills and a warrior hass 490k kills so hmmm mages win ^...^
    I guarantee you if there was a leaderboard for deaths, mages would be way higher than any warrior on that too. It's not the point, just because mage AOE can rack up a ton of kills against packs of mobs doesn't mean the class will be effective against over armored warriors. I really can't see right now how they will balance the sorcerer class into PvP. The only advantage the class really possesses over others is AOE and (since rogue AOE is way better than it should be) it's only a slight advantage. Rogues have better single target damage, better survivability, and arguably a better heal. Warriors have far greater survivability and definitely a better heal. Both other classes have skills that will allow them to close range on a sorcerer instantly, and rogues don't even need to do so with their OP ranged skills., and both other classes have a skill to clear all debuffs negating the only other argument one might have for an advantage for sorcerers. Anyway, I'm interested to see how it will all play out.
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  4. #24
    Member Sharaobic's Avatar
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    I bet my head, warriors will take faar less damage from any other class than expected. Axe throw chained belt and CS knockback will give us edge.I just wonder how much damage can a warrior give to opponents.but should be not lese than 50 or else it would consume huge ammounts of time to kill someone.

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    Member nicoB's Avatar
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    And razor sheild disables roots and snares and gives me 20% dodge. last 8 seconds :P

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    Member nicoB's Avatar
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    8 seconds is plenty of time to take you out

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    Quote Originally Posted by nicoB View Post
    And razor sheild disables roots and snares and gives me 20% dodge. last 8 seconds :P
    It only removes the first effect, slow can be reapplied. Furthermore, this does nothing for stuns. D:
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    Member nicoB's Avatar
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    Quote Originally Posted by primaeva View Post
    It only removes the first effect, slow can be reapplied. Furthermore, this does nothing for stuns. D:
    I know, I'm counting on the high dodge to help me out

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    Quote Originally Posted by Sharaobic:918225
    Quote Originally Posted by Matutd View Post
    I'll be 1 hitting mages with my OP aimed shot haha
    certainly,you have the coolest signature.
    Thanks very much
    Nothing related to any players or drug references because they already got me into trouble

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