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Thread: Theoretical Analysis/Guide/Calculation, DMG dealt by L66 Angel Classes irrespectiv ..

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    Senior Member Waug's Avatar
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    Default Theoretical Analysis/Guide/Calculation, DMG dealt by L66 Angel Classes irrespectiv ..

    First off, this thread isn't good to read as far as english is concern, sorry for that.

    As the title suggests, here we'll try to compare the DMG dealt by L66 angel classes at it's best(probable) irrespective debuff, range, dodge, aoe and combos.
    for this we'll take an inactive pve enemy, whose armor is 200, dodge is 0 and hp is very high. We'll try to estimate the damage on him that a lvl66 angel class can do per one hit basis and per particular time basis.
    Max 7 skill point distribution
    Let me clear that, builds I've taken to deliver highest possible damage irrespective the above mentioned facts and these builds may not be appropriate for pvp rather to deliver highest possible damage without debuffs, heal etc. Also we'll calculate total damage assuming everthing happening during buff period.

    pure int mage with int angel set


    Base damage
    Blessing of might +35 DMG buff will be added to all DMG

    Auto DMG : 244-286, AVG-265+35(buff)=300

    Drain : 395-563, AVG-432+35(BF)=514, COOL DOWN TIME (CD)=12 sec

    Fire : 365-499, AVG-432+35=467, CD=5 sec

    Frostbite : 327-392, AVG-360+35=395, CD=4 sec

    Lightening : 347-502, AVG-425+35=460, CD=3 sec

    Ice storm : 222-378, AVG-300+35=335, CD=10 sec


    Effective DMG
    Now we we'll calculate DMG dealt to the above mentioned enemy based on the quation

    Effective DMG=Base DMG - Enemy armor
    This formula may not be correct exactly specifically in all situation but enough to do rough estimate, which is our goal.


    Auto 300-200=100

    Drain 514-200=314

    Fire 467-200=267

    Frost bite 395-200=195

    Lightening 460-200=260

    Ice Storm 335 335-200=135

    Total = 1271


    Applying 100% crit to it (assuming and applying max possible critical damage =2 x effective damage)
    Total DMG = 2542

    Dealt DMG per minute
    Now it's the rime to get closer to reality and calculate time base DMG on an average basis.
    We'll calculate per minute average DMG.

    DMG per sec approx. (295+35) it's not exactly that but very near cuz there are other facots that determine dps, I don't have plat to check it right now either.
    Now DMG per minute should be {(60sec /cool down time)+1} x Effective DMG
    Lets calculate it
    Auto approx. based on DPS = (60+1) X (Buffed DPS-200) = 61 X 130 = 7991

    Drain : (60/12 +1) x 314 = 1884

    Fire : (60/5 +1) x 267 = 3471

    Frost Bite : (60/4 + 1) x 195 = 3120

    Lightening : (60/3 +1) x 260 = 5460

    Ice Storm = (60/10 +1) x 135 = 945

    Total = 22871

    Applying 100% crit to it with the same condition mentioned earlier

    Total DMG per min = 45742

    Let me clear before anyone find error in it, yes we didn't calculated elapsed time during taping skills and as I mentioned earlier everything happening during buff time. (And don't say buff time is 20 sec but we calculating 1 min damage)

    Pure dex bird with dex angel set

    Base DMG


    Auto DMG : 251-261, AVG-259

    Blast : 421-450, AVG-436, CD- 6 sec

    Blind : 315-379, AVG- 347, CD-7 sec

    Repulse : 336-356, AVG-346, CD-7.5 sec

    Avian screem : 327-385, AVG-356, CD-8 sec

    Shattering screem : 276-296, AVG-286, CD-5 sec

    Break : AVG 240 (approx., calculated), CD-5 sec

    Thrown Root : AVG - 330 ( same as bef), CD -6.25 sec

    Thrown wall : AVG- 345 ( same as bef), CD-11 sec


    Effective DMG
    Conditions are same as before except dps is accurate here


    Auto : 259-200=59

    Blast : 436-200=236

    Blind : 347-200=147

    Repulse : 346-200= 146

    Avian : 356-200=156

    Shat : 286-200=86

    Break : (approx.) 240-200=40

    Th. Root : 330-200=130

    Th. Wall : 345-200= 145

    Total = 1145


    Adding 90% crit on it (condition same as bef)
    Total DMG= 2176

    Dealt DMG per minute
    Now it's the rime to get closer to reality and calculate time base DMG on an average basis.
    We'll calculate per minute average DMG.


    Auto (based on dps) : (60+1) x (369-200) = 10309

    Blast : (60/6 + 1) x 236 = 2506

    Blind : (60/7 +1) x 147 = 1407

    Repulse : (60/7.5 +1) x 146 = 1314

    Avian : (60/8 + 1) x 156 = 1326

    Shatt : (60/5 + 1) x 86 = 1118

    Break : (60/5 + 1) x 40 = 520

    Th. Root : (60/6.25 + 1) x 130 = 1378

    Th. Wall : (60/11 + 1) x 145 = 935

    Total = 20843


    Applying 90% crit on it (condition same) we get
    Total DMG per min = 39602


    Bear ( min str to equip str angel gear rest dex)


    I was eager to calculate this and complete 3 main chars of PL but I don't have angel bear or even rhino or ranger atm so I'll update it soon, If anyone interested in it, can provide accurate complete data remember its a 7 skill point distribution analysis, distribute skill points so that it can deliver max possible DMG irrespective debuffs but full main buffs, don't forget to unequip ring, ty


    If anyone feel it difficult to understand it anywhere, I'll try to simplify. If anyone find any error or wanna say something to enhance it, I'll be glad to know that, TYVM.
    Last edited by Waug; 01-06-2013 at 02:25 AM.

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    Wut is this -_-
     
    HI

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    Strange guide
    All you did was post damage amounts...

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    9/10 guide. Lets note that it's not the most useful information for everyone, but it seems you put quite a lot of time into the guide and it is very informative, so kudos to you.

    Nice stuff though. And the layout isn't bad either

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    Thank you for this guide. I have always been wondering how much damage I would do to an enemy with 200 armor and 0 dodge (eventho I dont think anything like that exists ingame) with a set 10 lvls below the current cap, alone and without doing any combos. -.-
    OneRandomNoob - 76 meatshield | Gaunab - 76 dodgenub

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    Quote Originally Posted by Gaunab View Post
    Thank you for this guide. I have always been wondering how much damage I would do to an enemy with 200 armor and 0 dodge (eventho I dont think anything like that exists ingame) with a set 10 lvls below the current cap, alone and without doing any combos. -.-
    You should make a guide on sarcasm.

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    Senior Member NotYoCookiez's Avatar
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    Default Theoretical Analysis/Guide/Calculation, DMG dealt by L66 Angel Classes irrespectiv ..

    Birds can do 40k damage per min...?!
    Bored? Check out my How to Catch Series(Click one):

    Brave Bear, Sneakie Birdie, Majestic Mage


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    Senior Member Waug's Avatar
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    Quote Originally Posted by Notyocookiez View Post
    Birds can do 40k damage per min...?!
    yep, to an imaginary enemy.

    I think you should read the terms also such as enemy does not dodge, all damage dealt during buff period etc etc.
    Last edited by Waug; 01-07-2013 at 02:16 AM.

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    Quote Originally Posted by Gaunab View Post
    Thank you for this guide. I have always been wondering how much damage I would do to an enemy with 200 armor and 0 dodge (eventho I dont think anything like that exists ingame) with a set 10 lvls below the current cap, alone and without doing any combos. -.-
    Good point, but my aim is not to teach the overall damage that angel classes do to an imaginary enemy but to compare the damage that all the classes do, atleast we can get a rough estimate and compare classes who has the highest damage capabilities, that is my aim.

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    Senior Member Waug's Avatar
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    Quote Originally Posted by Mage till the end View Post
    Strange guide
    All you did was post damage amounts...
    Yes, I'm afraid that's the point of this thread but as you projected the words it's clear you didn't read it properly.

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