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Thread: List Your Effective Sorcerer Build Here!

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    Default List Your Effective Sorcerer Build Here!

    I'm having trouble finding a good build for my level 21 Sorcerer. I've searched the forums and haven't really seen any guides on a build.

    So, what I'm asking is for you guys to post your WHOLE build please. I just want to see your opinions and what works best for you guys!

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    Senior Member CosmoxKramer's Avatar
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    fireball 5/5
    Lightning Strike + Empowered Bolt and Electrical Discharge (because my crit is low so i don't use Positive charge)
    Frost Bolt + Ice Wielder for chance at aoe free (nice for elite trash mobs) and Jagged Ice for a bit of extra damage
    Time Shift + Time Bomb and Countdown of Pain (for aoe trash only, don't charge for boss)
    5/5 int
    1/5 damage

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    Guardian of Alterra Royce's Avatar
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    I currently use the exact same build as above except I have the extended freeze subskill and no damage passive. It's working quite well for me. I was previously using the same with curse in place of time shift and that also worked well, but was less effective with poor teams.

    Edit: actually I forgot I dropped the hit debuff from fireball and got the root for time shift. I'm still toying around with different configurations.
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    Senior Member CosmoxKramer's Avatar
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    I like the -hit because when I end up tanking Jarl or someone I seem to avoid hits about 25% more

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    Nice Build! Are you pure Int?

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    Senior Member CosmoxKramer's Avatar
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    I went pure int and have Colten, but I picked up the demonlord(sp?) gear for the 25-26 STR, 12-13 INT and bonus armor. I don't spend money on max item, just try to shop efficiently. I could be at like 315+ int if I went with clever amor, and the lvl 21 rings/amulet, but I just wanted to save money. Told myself I'd only spend huge gold on weapons, since that is the majority of ur damage

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    The -hit on fireball for a few sec is useless because by the time u hit them with fb, theyre still knocked out and not hitting u anyway. Not sure if it works for boss tho

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    Senior Member CosmoxKramer's Avatar
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    The -hit seems to work on Jarl when the knock down/stun doesn't.

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    Guardian of Alterra Royce's Avatar
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    Quote Originally Posted by CosmoxKramer View Post
    I could be at like 315+ int if I went with clever amor, and the lvl 21 rings/amulet, but I just wanted to save money.
    305 is the unbuffed max. Edit: My bad, that's actually with Malison. 285 is the unbuffed, no pet max.

    Quote Originally Posted by CosmoxKramer View Post
    The -hit seems to work on Jarl when the knock down/stun doesn't.
    Yeah the hit debuff is useful against bosses but less so against mobs affected by the knockdown.
    Last edited by Royce; 01-10-2013 at 08:45 PM.
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    Senior Member CosmoxKramer's Avatar
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    ok, ya i was just looking at gear i could buy and trying to add a bunch of + deltas to my current in lol. you are right 315 is max with Colten, 285 is max from gear and stat/skill attribution

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    Fireball+engulf+impact+scorch(4/5)
    Gale force+outward squall+Protective current+speed of wind(4/5)
    Frost bolt+ice weilder+jagged ice+shiver(4/5)
    Lifegiver+empower+recharge mana(3/5)
    and 5/5 knowledge passive skill
    I have respec around 10 times and find build is the best for my play style.My combo is charge fireball > charge frost bolt > use gale force(sometime i charged it too) and clean the rest of the mobs then begin from the first.Use charged lifegiver after all mobs gone to bring back your lost mana.With this build I rarely use potions.I usually using mana regen pet to cover my mana.Hope this help

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    Forum Adept Yakiniku's Avatar
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    Quote Originally Posted by CosmoxKramer View Post
    The -hit seems to work on Jarl when the knock down/stun doesn't.
    Yup. It's also useful for other mobs that don't knock down or stun. Gray skeletons in WT4, big punching demon guys in Tower, undead warrior and rogue mobs in Grounds. I'm sure there's more, but those are the first ones that come to my mind.

    You guys are going to ream me for my build, but here goes:

    Fireball 5/5
    Frost Bolt 4/5 - Ice Wielder, Jagged Ice, Shiver
    Time Shift 3/5 - Countdown of Pain, Freeze Time
    Lifegiver 4/5 - Increased Range, Empower, Recharge Mana
    Knowledge 4/5

    Build is DoT heavy because they all stack with themselves and add up to quite a bit of damage. Particularly useful for bosses or large Elite groups. Lifegiver is there because I enjoy adding some utility to the group and nobody else seems to take it these days. Still on the fence with Recharge Mana. I mainly use it to kick off my natural mana regen manually, rather than waiting for it to kick in after a pause in casting, but it really does help me a lot. I don't know quite how to explain it, but after adding this talent my mana pot consumption has gone way down. Yes, I'm poor and cheap like that. Knowledge is +4 because I simply ran out of points.

    Build focus is on crowd control and support for Elites, with DoTs augmenting the damage output. Having 270+ dps does help I guess, but a half decent rogue will still out damage me easily.

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    Quote Originally Posted by Yakiniku View Post
    Still on the fence with Recharge Mana. I mainly use it to kick off my natural mana regen manually, rather than waiting for it to kick in after a pause in casting, but it really does help me a lot. I don't know quite how to explain it, but after adding this talent my mana pot consumption has gone way down.
    You're imagining things, drop that subskill unless you specifically intend for it to be a party booster that does nothing for you (because it is). It gives you 50 more mana every 16s at most, meaning you can cast almost 1 extra skill every 32s without spending mana. Otherwise, I'm not sure why you think anyone would ream you for your build. If you like using Lifegiver, that's great.
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    Quote Originally Posted by Royce View Post
    You're imagining things, drop that subskill unless you specifically intend for it to be a party booster that does nothing for you (because it is). It gives you 50 more mana every 16s at most, meaning you can cast almost 1 extra skill every 32s without spending mana. Otherwise, I'm not sure why you think anyone would ream you for your build. If you likeusing Lifegiver, that's great.
    Well let me explain my rationale a little better.

    I don't use it for the mana gain numbers specifically. I use it to patch that long period of time where we get no regen after we stop casting.

    But like I said, I'm still experimenting. I'm going to keep it for a while just to get a baseline, then drop it at the next free respec for comparison. Or if I get impatient, I'll just do a free plat offer or two.

    Oh yea I figured I'd be reamed because I didn't follow the max damage template. It's an internet forum. Always expect the worst.

    /edit after much spam casting and healing, I think you're right. The small gain and short regen probably isn't worth the skill point.
    Last edited by Yakiniku; 01-11-2013 at 11:15 AM.
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    Senior Member Linkincena's Avatar
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    By using this config.. I found it more effective... for lvl21
    My dodge chance increased 25% from scorch and 25 % from gale force
    +45% damage reduction from shield...and double knockdown from fire and gale... i tested it and found practically good for solo run and team run mob kill strategy ... sometimes critical damage boosts the effect of killing fast...Name:  Screenshot_2013-01-12-11-03-48-1.jpg
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    What do you say Royce? What u say everyone?
    Anybody tested this?
    Last edited by Linkincena; 01-12-2013 at 12:33 AM.

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    I would do 1 point in lightning strike > life giver because I can pot for about 33% health and at 1800 on my age it heals more than LG. the LS then is another 200-300 damage every few seconds. Just my opinion but it sounds like u have excellent survivability with ur build

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    Yep..survivability definitely increased

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    Quote Originally Posted by CosmoxKramer View Post
    fireball 5/5
    Lightning Strike + Empowered Bolt and Electrical Discharge (because my crit is low so i don't use Positive charge)
    Frost Bolt + Ice Wielder for chance at aoe free (nice for elite trash mobs) and Jagged Ice for a bit of extra damage
    Time Shift + Time Bomb and Countdown of Pain (for aoe trash only, don't charge for boss)
    5/5 int
    1/5 damage
    I followed these distribution of points and my elite Jarl farming has never been the same. Plus, I lead the pack, 95% of the time.

    Yes, I still die, but far too less than previous build. The reason I die is because after the bridge, I strike fireball, knockdown mobs, freeze, lightning and fireball...the back-up acts late to help.

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