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    Default List Your Effective Sorcerer Build Here!

    I'm having trouble finding a good build for my level 21 Sorcerer. I've searched the forums and haven't really seen any guides on a build.

    So, what I'm asking is for you guys to post your WHOLE build please. I just want to see your opinions and what works best for you guys!

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    Senior Member CosmoxKramer's Avatar
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    fireball 5/5
    Lightning Strike + Empowered Bolt and Electrical Discharge (because my crit is low so i don't use Positive charge)
    Frost Bolt + Ice Wielder for chance at aoe free (nice for elite trash mobs) and Jagged Ice for a bit of extra damage
    Time Shift + Time Bomb and Countdown of Pain (for aoe trash only, don't charge for boss)
    5/5 int
    1/5 damage

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    Nice Build! Are you pure Int?

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    Quote Originally Posted by CosmoxKramer View Post
    fireball 5/5
    Lightning Strike + Empowered Bolt and Electrical Discharge (because my crit is low so i don't use Positive charge)
    Frost Bolt + Ice Wielder for chance at aoe free (nice for elite trash mobs) and Jagged Ice for a bit of extra damage
    Time Shift + Time Bomb and Countdown of Pain (for aoe trash only, don't charge for boss)
    5/5 int
    1/5 damage
    I followed these distribution of points and my elite Jarl farming has never been the same. Plus, I lead the pack, 95% of the time.

    Yes, I still die, but far too less than previous build. The reason I die is because after the bridge, I strike fireball, knockdown mobs, freeze, lightning and fireball...the back-up acts late to help.

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    Quote Originally Posted by TheStoic View Post
    I followed these distribution of points and my elite Jarl farming has never been the same. Plus, I lead the pack, 95% of the time.

    Yes, I still die, but far too less than previous build. The reason I die is because after the bridge, I strike fireball, knockdown mobs, freeze, lightning and fireball...the back-up acts late to help.
    where is the gale

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    Passive dmg doesn't make a difference .5 on your dps? doesn't add to dmg. try passive crit shot for a bit you'll enjoy it
    Quote Originally Posted by CosmoxKramer View Post
    fireball 5/5
    Lightning Strike + Empowered Bolt and Electrical Discharge (because my crit is low so i don't use Positive charge)
    Frost Bolt + Ice Wielder for chance at aoe free (nice for elite trash mobs) and Jagged Ice for a bit of extra damage
    Time Shift + Time Bomb and Countdown of Pain (for aoe trash only, don't charge for boss)
    5/5 int
    1/5 damage
    Mains- PL Mage: Azefekie (Runazeisback)
    AL Mage: GodsTouch

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    Quote Originally Posted by azefekie View Post
    Passive dmg doesn't make a difference .5 on your dps? doesn't add to dmg. try passive crit shot for a bit you'll enjoy it
    Passive Crit seems to increase overall DPS considerably less than passive damage, though neither does very much. When I get to the point where I have nothing better to spend SP on, I will definitely take damage passive over Crit passive. Crits seem to average less than 200% damage which means 1% Crit is less than 1% Dmg for overall damage output.
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    Senior Member azefekie's Avatar
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    Quote Originally Posted by Royce View Post
    Passive Crit seems to increase overall DPS considerably less than passive damage, though neither does very much. When I get to the point where I have nothing better to spend SP on, I will definitely take damage passive over Crit passive. Crits seem to average less than 200% damage which means 1% Crit is less than 1% Dmg for overall damage output.
    I'd rather have 200% more dmg then have low crit and not do it at all
    Mains- PL Mage: Azefekie (Runazeisback)
    AL Mage: GodsTouch

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    Quote Originally Posted by azefekie View Post
    I'd rather have 200% more dmg then have low crit and not do it at all
    Your preference is your preference but the math shows passive damage is better for damage in the long run. If crits are 200% damage then 1% damage and 1% Crit have the same effect on overall damage output. If Crit damage is over 200% then Crit is better. If Crits are under 200% damage on average, which seems to be the case, then 1% damage will increase your overall DPS more than 1% Crit. Some people just like to see the big spike damage, which is fine. At the end of the day, neither one provides a tremendous increase in DPS.
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    I currently use the exact same build as above except I have the extended freeze subskill and no damage passive. It's working quite well for me. I was previously using the same with curse in place of time shift and that also worked well, but was less effective with poor teams.

    Edit: actually I forgot I dropped the hit debuff from fireball and got the root for time shift. I'm still toying around with different configurations.
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    Quote Originally Posted by conradin View Post
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    Senior Member CosmoxKramer's Avatar
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    I like the -hit because when I end up tanking Jarl or someone I seem to avoid hits about 25% more

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    Senior Member CosmoxKramer's Avatar
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    I went pure int and have Colten, but I picked up the demonlord(sp?) gear for the 25-26 STR, 12-13 INT and bonus armor. I don't spend money on max item, just try to shop efficiently. I could be at like 315+ int if I went with clever amor, and the lvl 21 rings/amulet, but I just wanted to save money. Told myself I'd only spend huge gold on weapons, since that is the majority of ur damage

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    Quote Originally Posted by CosmoxKramer View Post
    I could be at like 315+ int if I went with clever amor, and the lvl 21 rings/amulet, but I just wanted to save money.
    305 is the unbuffed max. Edit: My bad, that's actually with Malison. 285 is the unbuffed, no pet max.

    Quote Originally Posted by CosmoxKramer View Post
    The -hit seems to work on Jarl when the knock down/stun doesn't.
    Yeah the hit debuff is useful against bosses but less so against mobs affected by the knockdown.
    Last edited by Royce; 01-10-2013 at 08:45 PM.
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    The -hit on fireball for a few sec is useless because by the time u hit them with fb, theyre still knocked out and not hitting u anyway. Not sure if it works for boss tho

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    Senior Member CosmoxKramer's Avatar
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    The -hit seems to work on Jarl when the knock down/stun doesn't.

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    Quote Originally Posted by CosmoxKramer View Post
    The -hit seems to work on Jarl when the knock down/stun doesn't.
    Yup. It's also useful for other mobs that don't knock down or stun. Gray skeletons in WT4, big punching demon guys in Tower, undead warrior and rogue mobs in Grounds. I'm sure there's more, but those are the first ones that come to my mind.

    You guys are going to ream me for my build, but here goes:

    Fireball 5/5
    Frost Bolt 4/5 - Ice Wielder, Jagged Ice, Shiver
    Time Shift 3/5 - Countdown of Pain, Freeze Time
    Lifegiver 4/5 - Increased Range, Empower, Recharge Mana
    Knowledge 4/5

    Build is DoT heavy because they all stack with themselves and add up to quite a bit of damage. Particularly useful for bosses or large Elite groups. Lifegiver is there because I enjoy adding some utility to the group and nobody else seems to take it these days. Still on the fence with Recharge Mana. I mainly use it to kick off my natural mana regen manually, rather than waiting for it to kick in after a pause in casting, but it really does help me a lot. I don't know quite how to explain it, but after adding this talent my mana pot consumption has gone way down. Yes, I'm poor and cheap like that. Knowledge is +4 because I simply ran out of points.

    Build focus is on crowd control and support for Elites, with DoTs augmenting the damage output. Having 270+ dps does help I guess, but a half decent rogue will still out damage me easily.

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    Quote Originally Posted by Yakiniku View Post
    Still on the fence with Recharge Mana. I mainly use it to kick off my natural mana regen manually, rather than waiting for it to kick in after a pause in casting, but it really does help me a lot. I don't know quite how to explain it, but after adding this talent my mana pot consumption has gone way down.
    You're imagining things, drop that subskill unless you specifically intend for it to be a party booster that does nothing for you (because it is). It gives you 50 more mana every 16s at most, meaning you can cast almost 1 extra skill every 32s without spending mana. Otherwise, I'm not sure why you think anyone would ream you for your build. If you like using Lifegiver, that's great.
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    Senior Member Linkincena's Avatar
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    By using this config.. I found it more effective... for lvl21
    My dodge chance increased 25% from scorch and 25 % from gale force
    +45% damage reduction from shield...and double knockdown from fire and gale... i tested it and found practically good for solo run and team run mob kill strategy ... sometimes critical damage boosts the effect of killing fast...Name:  Screenshot_2013-01-12-11-03-48-1.jpg
Views: 1987
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    What do you say Royce? What u say everyone?
    Anybody tested this?
    Last edited by Linkincena; 01-12-2013 at 12:33 AM.

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    Name:  Screenshot_2013-01-09-23-36-12-1.jpg
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    Quote Originally Posted by Royce View Post
    You're imagining things, drop that subskill unless you specifically intend for it to be a party booster that does nothing for you (because it is). It gives you 50 more mana every 16s at most, meaning you can cast almost 1 extra skill every 32s without spending mana. Otherwise, I'm not sure why you think anyone would ream you for your build. If you like using Lifegiver, that's great.
    I think it gives more than 50 mana (it scales with INT i think). I am getting consistently +14~+15 mana every tick (for 10 seconds) and I max out INT, so the total is around +150 mana for every 16s. It is still not that useful though.

    CORRECTION... I've done a little bit more test, it actually scales with your damage. I unequipped my weapon and, it drops to just +2 mana every tick. Also, there were only 5 ticks during the 10 seconds span, so it's more like +75 mana every 16s at max damage (I am using Watch Rifle at the moment)
    Last edited by wawawa64; 01-17-2013 at 05:46 PM.

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