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  Click here to go to the first Dev post in this thread.   Thread: Damage % Stats, with all pets

  1. #1
    Luminary Poster BodMaster's Avatar
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    Default Damage % Stats, with all pets

    As you all know from this thread; http://www.spacetimestudios.com/show...sive-Abilities

    Passives aren't showing on our char screen (Visual bug only)

    However it's been known for a long while now that the same occurs for Damage % pets. No extra values shown, or any confirmation if this is Visual only or a general bug.

    Damage missing 5%

    Timber, Barney, Flounder, Cinder, Snowball.

    Damage missing 10%

    Blight, Esteban, Wrathjaw, Kettle, Colton.

    Damage missing 15%

    Flap Jack, Loki.

    As you can see the list is pretty long.

    The difference to overall damage 5/10/15% is a massive amount. If the values were showing I'm positive it would make people think twice.

    5% Passive, 15% Pet = 20% say on top of a Rogue's 144.5 Dmg (Maxxed) = 173.4 Dmg

    5% = 151.7 = 6.2 (More DMG than shown)

    10% = 158.9 = 14.4

    15% = 166.2 = 22.3

    20% = 173.4 = 28.9

    Maths might be a little off, but you get the picture. And this doesn't include the extra Dmg you would get from the additional Stats Str/Dex/Int depending on Class.

    Please fix the values, especially before releasing PvP, it will be unfair to anyone that doesn't realise some of these issues.

    Still trying to comprehend how 2k+ can die from Barrels O.o

  2. #2
    Luminary Poster BodMaster's Avatar
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    I can't be the only person that wants this fixed?

    Still trying to comprehend how 2k+ can die from Barrels O.o

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    Yoho
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    signin this petition )

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    Member parnasofication's Avatar
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    + to this
    I'm not lazy, I'm just on energy saving mode.

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    Banned *Zero*'s Avatar
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    This needs to be addressed. +10 bod

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    Senior Member Serancha's Avatar
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    Bumpity bump. Would be really nice to know if the pet damage attributes work or if it's just a display issue too. Thanks.

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    Luminary Poster Rare's Avatar
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    Yes Yes. I never saw this thread. But it needs to be addressed.

    AL: Rare (Rogue)/Common (Warrior)/Mythic (Sorcerer)

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    Member euromikeym's Avatar
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    Can anyone confirm that this has been fixed? If not, is it going to be?


    MAXIMUSMIX - ZELVIRA

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    +1 to this

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    ive read somewhere that 5% dmg is only 1.0 dmg added.. but the test was only equipped with a sword no gems no anything else
    so now im confused
    sighh

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    Everyone say it with me "WE WANT ANSWERS! WE WANT ANSWERS!"

    AL: Rare (Rogue)/Common (Warrior)/Mythic (Sorcerer)

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    Senior Member CosmoxKramer's Avatar
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    Quote Originally Posted by digitalbot View Post
    ive read somewhere that 5% dmg is only 1.0 dmg added.. but the test was only equipped with a sword no gems no anything else
    so now im confused
    sighh
    Bod was currect in calculating that 5% on top of the 144 damage would be about +6 damage, but these are are values before armor reduction. So, It is very difficult to test to see how much 5% effects your damage when the % and total numbers are that low. Armor reduction on mobs are probably in 40-60% range. So if your average damage is 144+6, then your damage range is probably 125-175 per hit minus 40-60% because of armor. because of the range of attack damage, you may be seeing seemingly only 1 damage difference, but it is probably closer to 3 (50% of 6)

  14.   This is the last Dev post in this thread.   #13
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    It's a tech bug that may get fixed at some point in the future. The additional damage / whatever is applied, you just don't see it in the numbers displayed in your stats page.

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