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  Click here to go to the first Dev post in this thread.   Thread: What would you like to see in the next revision?

  1. #21
    Junior Member Kodax's Avatar
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    I would like to see some large open zones with a variety of terrain and features. An area that players can explore and grind in. Also, within the classes I would like to be able to specialize more. For example currently I think of my toon as a healer but with only one healing spell the role hardly fits.

    While on the topic of the enchanter it would be nice if we could have a spell that perhaps is a single target heal that could be used on a sleeted ally so that we don't have to wade into the middle of everything to heal the tank ( which of course draws aggro from all surrounding mobs.

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    Not to sure if it has been mentioned before, but helptext to describe what benefits the next level of a skill will provide.

    Also maybe showing the other skills available to a character (setting level restrictions before obviously so they can't be used off the bat). This would help in planning out a character.

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    a paladin class lol :P A healer/tank class would be awesome.
    And I Think the best animal for it would be deer, lol.

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    Junior Member Zezima's Avatar
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    1. Chat with your friends on the friends list.
    2. Kick players from your game if they are idle/leeching xp.
    3. Be able to see what gear the other players are wearing (names on the items)
    4. Trade items or only receive items that matches your chosen class.

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    Ok. Here's my list.

    - Trading
    - Only classes that can actually use an item can receive it (when quality is green or higher)
    - A better way to go to your friendlist from the main-menu. (Buy items seems like an odd choice to go to your friendlist)
    - A "your friend has come online" message
    - Class-colors in health-bars (i'd suggest brown for warriror, green for archer and white for enchantress)
    - "Inactivity" results in a ban. Had several occasions that someone was just leeching in a dungeon and didn't do anything. I think if he doesn't use spells for about 2 mins, it's worhty of an automated kick.
    - The "filter"-option doesn't work; when you try to filter levers, you can input a number but there is no "enter" button, so you can't "accept" the filter. Also i'd love a option to filter dungeon's by map-pack.
    - Remove "buy gear" for other classes then your own. Don't see the point. Or sort them so that your own class is always the first class you see. Now I always have to scroll to get to my own class.
    - Pricing of the map-packs feels to high. For $0.99 I can buy full games and here I spend double the amount for 6 (5) levels... I bought one pack, but I'm doubting i'll buy another one soon. And the less people buy packs the less people there are to actually play with on higher levels...
    - I'm playing an Enchantress, level 12 now... and I want to heal with her. However since level 9 or so there's nothing intresting to put my skill points in. I put one point in rez to reduce the mana-cost, but to be honest that seems like an odd choice now. It's a situational spell. I'd rather reduce the manacost (or cooldown) of my healing spell. Any chance to give a blessing on a lower level so enchantress can invest in that instead of being "force" to either save points up or spend them in damage-spells?

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    Well the game is amazing by the way, I'm very impressed but I do have alot of things I would like to see so I'll make a list

    -characters/classes, I would like to see more types of characters to pick for one class. I know their is plenty of animals out their that you could create for the game and maybe you could give them the options to pick what class they want to be. And only unlock them after a player has reached a certain achievement with and existing character. The other characters I would suggest doing are: lizard, deer, wolf, cougar, and elephant(would make a pretty cool tank). And as far as classes go. I kinda like how you guys made the optionto customize from in the class what you do. But I feel like the Mage is the jack of all trades but the master of none. So maybe keep him that way and give him a couple abilities no one else has. But I would like to see more classes. And still be able to customize more from within the class. Here's a list of classes that came o my head.
    -healer/buff , I know enchanters can heal but they leave alot to be desired. A healer could be given alot more heals, some that increase regen and others that heal larger amounts of health. You should take resurrect from enchanters and give it to the healer. And obviously give them a couple attacks that have to deal with divine or holy power and light. But the other thing to help with the class would be buffs. You could allow them to give damage resistance, attack increase, mana regen, health regen, speed, and all those good things. Who knows maybe that should be two different classes?

    -summoner, you gotta have a class with pets so this could be it. Give them some minor attack spells nothing to special, make most of their spells pertain to supporting their pet. And as they advance in levels maybe every 5 levels their pet changes to something stronger. You could also allow them a couple buffs to give pertaining to the elements.

    -necromancer, everyone loves a scary evil necromancer. Obviously they would get a pet to but instead of it as a constant companion they have to use the dead bodies of others to bring their minions to life, and they only have a certain time limit of life. As they spend attribute points on their skills you could allow the pets to last longer and depending on how strong or week maybe raise multiple pets. And as far as their other skills go give the necromancer life and mana leaching spells.

    -Mage, the enchantress is good at multiple target spells and that should be their nich in their class. You could allow a Mage to focus more on single target nukes that have a longer recharge. And allow them a couple buffs that protect more gainst the magics.

    -thief/assasins, are more of the sneaky class, they could have an invisibility spell that allowed them to sneak up for a stab in the back with their daggars. You can allow them attack skills that poison their enemy. And buffs to increase their attack speed as that is the focus of their class is fast mel�e combat.

    Anyways that's the characters/classes I could think of off the bat. I think that would really contribute to clans and pvp as their would be more niches in combat that needed to be filled and even from within the certainclasses they would have to pick what they specialize in. Buffs you could allow them to be multi target depending on hoe high they upgrade them +1 character for every added point. I would realy love to wee the bigger variety of characters running around and classes to choose from.

    Now onto the next thing I know probably wouldn't be implemented immediatly. Dungeon crawling is fun and good for people on the go, but I would like to see this game more of a open world mmo. So you could sell expansions with new dungeon crawl experiences along with more towns and zones. Right now I like the idea of towns but I'm sure if you guys remember guild wars you can understand this more. You could have certain towns throughout the world(this would allow for a class that teleports). But anyways you could have alot of different towns throughout the world and that's where the large ammount of player interaction would take place. And then from the towns you would go out into a open area to fight monsters and complete the quests you accepted from the town you left. And you could let people have their own zone to themselves and just create a party to go with them.(maybe that would help cut down on traffic because that's what you do now with dungeons?) and maybe certain dungeon campaigns are only findable in certain towns. But I would like the more open world feel with actualy quests and adventures.

    -jobs, I would like to see skills that we could improve out of combat that would allow us to have jobs, fishing/hunting could supply a better more expensive source of health and mana recovery that will be needed as we advance up in levels and our amount of health. Armour crafters could make more custom armour you can't just buy. Weapon crafters could do the same with weapons. Jewelers if you add rings and necklaces.

  8. #27
    New Member sush's Avatar
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    - item trading
    - ability to send messages to friends
    - guilds
    - ability to show only games of a certain environment (e.g. dark forest) when looking for a game to join

  9. #28
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    refer to my thread HERE - I didn't notice this until after I posted it i want to look at some of these suggestions and add them to my post if it is all right with you guys!

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    I love your ideas, but you are missing some of the points. This game is also (semi) child friendly. The thief/assassin class might cause Apple(c) to make the ratings higher than their ratings already is. Your ideas seem real big time. It is still a mobile game. My ideas also need to come down to earth too. I just think that right now they need smaller ideas.

    I was just shocked at this quote:
    they could have an invisibility spell that allowed them to sneak up for a stab in the back with their daggars
    ----this game has given a more fun approach to gaming that I have ever seen in an MMO, or even iPhone game. You never get the sense of "angry" violence in a killing game.

  11. #30
    Junior Member lostboy's Avatar
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    At level 20 here are my suggestions that don't take complete game overhaul:

    - Gold. It's worthless. All I can use it for is to buy potions, and that's boring. Possibly put some better gold-purchases in game.
    - Difficulty. Make it harder. Possibly add the "heroic" option like WoW has when you start a game with much more difficult enemies and better rewards?
    - Add the ability to see future skills. I feel like I will be forced to spend the money to re-stat because I don't know what to save up for.
    - This is probably a bug, but in the iPhone "minimum level" field in finding a game, you have no option to submit or hit enter.
    - ABSOLUTELY needs more quickslots.
    - Nthing the ability to kick leechers from your games.

    edit:

    - Add a "report player" function
    - Why do I have to see whenever any player in the game buys something from the store?
    Last edited by lostboy; 04-10-2010 at 10:32 PM.

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    Here's my long, big list, roughly in the order of importance, from top to bottom..

    - Trading: I definitely think this game needs trading, BUT it should only be trading one item for another of equal value, NO SELLING items. People shouldn't be able to buy a lot of gold with iTunes and get the best gear, they should have something they've acquired to trade for it. Also, I'd like to be able to trade between my own characters.

    - Unified friends list: One list of friends for your account, not one for each character.

    - Character customization: fur color for warrior, fur/beak color for archer, eye/skin color for enchantress. It'd be cool to see a white polar bear!

    - Moderator/owner: The one who started the game should have the ability to kick people out if they aren't playing fair (like hanging back gaining XP/gold and leveling without contributing). No one likes leeches. Maybe there could be an auto-kick for idling too long as well, so the moderator doesn't have to act every time someone is leeching.

    - XP/gold only for combatants: Right now you get an equal share even if you're not active in killing a bad guy.. Maybe it'd be better (and make it a bit slower to level) if you only get XP/gold for a kill you were active in, even if it was just one blow. Gold in chests should still be shared though (wouldn't be fair to the poor short-distance warriors otherwise).

    - Larger town: Bigger, more open space, add some cottages/houses to make it look like an actual town. Currently it just looks too much like a section of a dungeon level. Maybe there could be several different towns too, maybe there could be some "magical" towns accessible later in the game that helps you regain health/mana faster?

    - Edit chat message: I only just now realized reading this forum that I can edit those standard quick-chat messages. I thought the chat bubble next to them just meant the same as clicking the phrases, not edit. Maybe you could add a little pen/quill graphic on top of the chat bubble, just to make it seem more like an Edit button?

    - Quests: I don't have any concrete suggestions for this since there is no big world to explore (also something I'd like to see), except that I'd like to see this added in some way or another.

    - Freebies: I know, I know. The game is free, I shouldn't be asking for more free things, but when the upcoming two dungeon packs are out, those who have played all those five will have paid $10 for dungeon packs to get there (and possibly more on other things), and I think it'd be cool on your part to give those who have bought and played that far a freebie dungeon pack, or some other nice freebie, and have this be recurring every now and then for your most loyal, paying players. Doesn't have to be a full dungeon pack or anything, but maybe a few levels, and maybe you could go a little crazy with them too, in terms of level design and such.

    - More classes/characters: There's already the human character NPCs in the town, so it'd definitely be nice if there could be more than the three (maybe not now initially, but at some point at least).

    - Help/tutorial: I've seen a lot of people in the town asking about starting a new game, or why they aren't leveling past 13. A bit more in-game help seems needed for these guys. Perhaps once you reach level 13 you get a pop-up message saying that to keep leveling you have to buy an expansion pack? I keep seeing people giving the game a low rating on the iTunes store because they don't understand why they can't get past level 13.


    NON-GAME SUGGESTIONS:

    - Reference guide: I'm reading all about these combos, skills, weapons and such, and it'd be great of these things could be collected somewhere.

    - Newbie guide: I'm completely new to MMORPGs, PL is the first I've ever played, so I had to look up what Crit, Regen and DPS meant, and all the other terms people are using like respec, NPC, DLC, etc. Some kind of newbie help guide would be nice (at least for the terms used in the game). I know there are some on this site on how to get started, but maybe it could be expanded.

    - Official website: Right now, this site is all you've got which is mainly informative but not so selling. Why not turn pocketlegends.com into a really nice "ad" site to help sell the game? Put that lovely artwork from the loading/authorization screen up top, add a nice wooden background, then just offer some basics about the game, like an introduction to the game and gameplay, photo gallery, videos, links to the iTunes pages, to this forum and such. Here's a really great role model for an app site: http://rampchamp.com


    Long list, but only because I think the game is really great and I see so much potential for it to become even greater. Maybe some things aren't feasible on a mobile platform, but you've already done so many great things with this game, can't wait to see how it'll progress!
    Last edited by _ck; 04-11-2010 at 10:04 AM.

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    i'd like to see trading, and pvp eventually added down the road, fixing leechers, report button, and a maybe a free respec once u hit lvl 20, dont dont have to use it if u dont want to.

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    A way to cycle through targets. I sometimes have trouble changing or selecting a specific target. Understandable on such a small screen, but maybe a cycle target button of some sort would make it easier.

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    Quote Originally Posted by Tyrlar View Post
    A way to cycle through targets. I sometimes have trouble changing or selecting a specific target. Understandable on such a small screen, but maybe a cycle target button of some sort would make it easier.
    I didn't even know you could switch targets - thought you had to kill 'em before you could lock on something else... how do you switch?

    Cheers,

    Jamie.

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    I love this game so much! here are my suggestions to making an excellent game even better!

    -When the expansion comes out maybe add 1 more armor spot...(belt, pants,necklace, etc). it doesnt have to be super fancy gear, just work your way into it.

    -better friend communication, maybe a way to pm your friends that are online, or send mail?

    -trade, i know you guys are probably working on it already so ya....

    - like the post above, a better way to cycle thru targets, im an enchantress and when i fight bosses i only want to target the boss, but sometimes its super difficult.

    -maybe add some sort of dmg/healing filters. when the lvl first starts the game keeps stats of all dmg and healing done by people in the game and resets after each individual lvl is done

    -

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    All I've heard about target switching was that you would tap the baddie you want to target, but in my experience that seemed to only work if you used the tap-to-move control method, not if you use the virtual joystick. I've tapped and tapped without any luck switching targets. But even if that'd work in both control methods, it's way too hard to do on an iPhone. I imagine that works better on the iPad version.

    A button that cycles through targets within range would be nice.

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    Iknow its a long list but it would be cool to see some or all of this stuff in the game at some point

    -If bosses had rare item drops that would be cool. I do see green and orange and sometimes purple. But i mean really cool stuff that would take work to get and would give us a reason to get new dungeons and to go bak to old dungeons.

    -Player item trading i know your probably already doing something with this so i wont go any further

    -Bosses are way too easy. Ive played lots of MMORPG's and most of em have bosses being like anywhere from 5-100 levels higher than the players making them hard and making players use strategies and smart parties. I understand the party cap of 5 kinda restricts this but i think the bosses could be maybe anywhere from 5-25 levels higher than the players even then. Or maybe even allowing more players per party. I can solo a lot of em and others only take 1 or 2 more people when played strategically. Or even cooler would be dungeon difficulty levels, the higher you go the harder it gets and the better drops you get.

    -Pvp is always nice but i can understand if you cant really incorporate that now or ever.

    -If you do make dungeons or bosses harder maybe increasing the party size to 6 or 7?

    -A new class is always welcome as long as its not super ridicolous

    -A way to get rid of leachers instead of letting them sit there

    -In game friend private messaging, and being able to join there game when you hit join on your friends list instead of a long list of games they might be in.

    -More towns to explore and stuff would be fun. It would be cool to explore a world instead of hitting new game and going to a specific level.

    -Quests would be cool, maybe if they had cash or item rewards.

    -Character Customization maybe, fur color, eye color, etc.

    -Maybe more armor slots, belt, boots, and duel wielding or secondary weapon would be cool.

    -Different item rationing, players in a dungeon should choose how items are rationed, Round Robbin or maybe rolling for items. The players with most use for the item should have an advantage of getting it maybe.

    -More items!!! The stores are nice but after a certain level there no good, plus you cant buy certain types of items like axes from stores.

    -More ways to use your gold instead of just buying armor and weapons. Maybe buying mounts or a house.

    -An Auction house or something of the sort. I often times find myself recieving orange and green items that are no good for me, i dont like just selling them because some of them are pretty rare, It would be nice to b able to get a pretty penny off of those kinds of items. Plus i would be able to buy items that are harder for me to find if i save up enough. I currently have like 3k or some gold that i have nothing to spend on.

    -A bank would be awesome!!!! It would b useful to store money or items on one character than get it bak on a different character.

    -A mail system? i think it would be a good match for an auction system, u could recieve items that you bought through an auction in an ingame mailing system. P.S. yes i got that idea from WoW, lol.

    -Last but not least, the new game button im fine with, picking levels im fine with. But those should be like there own thing for party play and stuff. There should be a regular world thats just for exploring that is connected to the town with grinding areas, farming areas, and town specific shops that have higher and higher level gear, that would give people a reason to be in the town and exploring. It would also help make the 1.99$ map packs seem less scary because they wouldnt think that there not worth it. I say that because with every new map pack you should get along with the 6 levels some extra piece of the world thats higher level and 1 or more new towns to explore. Im just putting that out there, i think it would be really cool to see that. You guys already set the standard, why not bump it up higher?

    I think the biggest thing with players who are asking for free or .99$ dungeon packs is that theres no point to go bak to old dungeons after theyre beaten. I think that having higher difficulty levels or rare drops that are dungeon specific would really make players happy because the dungeons would then have replay value. Also i think the dungeons should be level specific meaning that if a level 1 makes a game on the first level of the free map pack the game comes with the monsters should be level 1 or 2. But if a level 25 makes that same game the monsters should be scaled up to level 25 or 26. The drops should also be level specific so that the 25 dusnt get level 1 items.

    And after that long list i feel you guys deserve some props because your the first ones to get the essence of a true action MMORPG. Seven Swords Prolouge is the only one like this but the gameplay feels choppy and hard to play on an itouch. This game is amazing and i play it all the time. Everything above are just requests, i would play this game even without them. Its so amazing! Thank you so much for making it!

    P.S. I do realize that if some of this stuff does get done it wouldnt be instantanious or something. I get that it takes time to work with games like this. So just keep doing what your doing and ill keep playing !
    Last edited by Disastrix; 04-12-2010 at 06:00 PM. Reason: My old post was a giant scary paragraph!! lol

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    Even though you have to be a certain lvl to buy dungeons.. I keep getting lvl 10's 15's in the very last dungeon... and usually they afk at the entrance.. Please place a lvl restriction on dungeons... this is a must or people will constantly leach off of others.. So far this is by far the biggest problem in game.

    Also I very rarely see purples in game... This is ok.. But as of now there is no way to roll on the item or even trade..

    In a perfect world i would like to see warrior gear auto go to one of the warriors in group.. leather to archers... cloth to enchantresses... However I realize some people like to roll archers with shields and swords.. so i think the best option is to give us some way to trade with other player or at least roll on items...

    Those are the 2 biggest issues i see with gameplay. Both are things that i see deterring people from sticking with the game.. When you see the Purple item you want go to an enchantress 3 times in a row and them say sorry and have to vend it because they cant use it... .. It makes me not want to bother with the game anymore.

    Otherwise great game and best attempt at an mmo, hack n slash game on the platform.

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    Fix the looting system, and implement trading! And fix the warrior auto attack nonsense.

    Love the game btw!

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    Default My suggestions

    OK, I'll try to keep this short (for now)

    1. Trading!
    2. Leechers: this one is getting worse and worse. I initially didn't see it at all, but today in my four hours of playing (yes I'm slightly addicted) I had at least three leeches show up in the level and not do anything. When we moved to the next level they would follow, but still not do anything. We need an option to kick a player (maybe a majority vote) and better yet, we need the option to report these punks.
    3. Sorting games by campaign

    Those are the ones that I would like to see right now. I know other improvements will come with time

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