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  Click here to go to the first Dev post in this thread.   Thread: How do the special elixiers stack or how many xp can u gain from running MM?

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    Senior Member Bebsi's Avatar
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    Default How do the special elixiers stack or how many xp can u gain from running MM?

    I got a 3x combo elixier, bought a 7days-double XP and use thrasher (4x) to level one of my toons.

    So, if they stack it means I would get 9x XP, right?

    Running MegaMaze, I got only 770xp per run (around 160 kills).
    That makes me wonder how many xp one kill gives...

    If I calculate with the above input... one kill in MM gives about 0,5xp.
    Can anybody post similar or other experiences? --> ty in advance


    Another question... with the upcoming double xp weekend, will it stack with the above setting?
    That would mean a possible 11x XP if one of ur toons hit a 3x combo ^_^
    In that case xp gain would raise by another 18%, so I could gain around 900xp +/- per run.
    5 minutes 1800xp... meaning u could cap a toon from lvl75-lvl76 in 4-5 hours (including emptying ur inv every 30 minutes or so)

    I'm very busy with family and work atm so the upcoming special this weekend sounds very tempting ^_^

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    Quote Originally Posted by Bebsi View Post
    I got a 3x combo elixier, bought a 7days-double XP and use thrasher (4x) to level one of my toons.

    So, if they stack it means I would get 9x XP, right?

    Running MegaMaze, I got only 770xp per run (around 160 kills).
    That makes me wonder how many xp one kill gives...

    If I calculate with the above input... one kill in MM gives about 0,5xp.
    Can anybody post similar or other experiences? --> ty in advance


    Another question... with the upcoming double xp weekend, will it stack with the above setting?
    That would mean a possible 11x XP if one of ur toons hit a 3x combo ^_^
    In that case xp gain would raise by another 18%, so I could gain around 900xp +/- per run.
    5 minutes 1800xp... meaning u could cap a toon from lvl75-lvl76 in 4-5 hours (with emptying ur inv every 30 minutes or so)

    I'm very busy with family and work atm so the upcoming special this weekend sounds very tempting ^_^
    Yup, i believe so lol. I only have 59k left so imma not care about daily blessing wnd just drop $50 and do the fathom crypt joint.

    Sent using blood on a bathroom wall
     
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    Junior Member Tankz's Avatar
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    On exp weekend you will have x18 because its 2x(3+2+4)

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    Quote Originally Posted by Tankz View Post
    On exp weekend you will have x18 because its 2x(3+2+4)
    Hmm, if this is right, why does the 7day-2x elixier not multiply like 2x(3+4)?
    That would be 14x XP...
    770xp/160kills equals 4.8125 ... so one kill would only give 0.34xp ... xD

    Well, maybe a dev can shed some light on this? ^_^

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    Same type of questions.

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    Every 2x xp weekend this happens


    Quick! Staring contest...

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    Thrasher + 7 day 2xs exp + 3xs combo blessing + This weekend's 2xs exp is 18exp per kill. In MM you get around .5exp per kill so it's an effective 9-10exp per kill. So lets use 160kills per run, each mob will grant 9-10exp. You get 1440-1600exp per run, you can run 2 times in MM in 5 minutes making the range of 2880-3200exp per exp gain elixer (5mins). So you end up getting 34,560-38,400exp per hour if you get the 160kills.

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    I beg to differ. Me and James can run mm full runs 3 in 5 minutes.

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    Depends on the class and the way you run the map. Pure dex birds run this map like butter in the oven, while bears have to switch to a bow then rage and keep pressing auto. Not to mention the rhinos that are going to cap this weekend there with their terrible buffs and skills.

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    Sweet I'll level my mage. Maybe a rhino.
    Retired: Alwaysdt 71 Mage. Legends never die, they just fade away.

    Revelation

  13.   Click here to go to the next Dev post in this thread.   #11
    Developer - Inactive Techno Email's Avatar
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    As you guys know, elixirs stack with double XP weekend. I just learned that, in one of my other posts in the past, I didn't accurately describe how this stacking worked. :O Here is some clarification for those who are interested:

    Say the base XP you get from an NPC is 1.

    A 4x multiplier will multiply you base by 4: 1 base XP + 3 additional XP, for a total of 4 XP.
    A 2x multiplier will multiply your base by 2: 1 base XP + 1 additional XP, for a total of 2 XP.

    So, now let's look at how these work together.
    A 4x multiplier plus a 2x multiplier will add the benefits of both of these elixir to you base XP: 1 base XP + 3 additional XP + 1 additional XP, for a total of 5 XP.

    Now, let's double that for double XP weekend: (1 base XP + 3 additional XP + 1 additional XP) times 2, for a total of 10 XP.

    My test validated that double XP weekend yields the results described above:
    1 kill with no elixir: 2 XP
    1 kill with 2x week-long elixir: 4-5 XP
    1 kill with 2x week-long elixir and 4x thrasher: 10-11 XP

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    here comes my tank

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    I was level 68 and played at black smoke mountains and got 18 exp per kill, is it because the enemies are red? Meaning more base exp then 1?

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    Quote Originally Posted by Techno Email View Post
    As you guys know, elixirs stack with double XP weekend. I just learned that, in one of my other posts in the past, I didn't accurately describe how this stacking worked. :O Here is some clarification for those who are interested:

    Say the base XP you get from an NPC is 1.

    A 4x multiplier will multiply you base by 4: 1 base XP + 3 additional XP, for a total of 4 XP.
    A 2x multiplier will multiply your base by 2: 1 base XP + 1 additional XP, for a total of 2 XP.

    So, now let's look at how these work together.
    A 4x multiplier plus a 2x multiplier will add the benefits of both of these elixir to you base XP: 1 base XP + 3 additional XP + 1 additional XP, for a total of 5 XP.

    Now, let's double that for double XP weekend: (1 base XP + 3 additional XP + 1 additional XP) times 2, for a total of 10 XP.

    My test validated that double XP weekend yields the results described above:
    1 kill with no elixir: 2 XP
    1 kill with 2x week-long elixir: 4-5 XP
    1 kill with 2x week-long elixir and 4x thrasher: 10-11 XP
    This math makes no sense. According to the above, thrasher isn't multiplying your base XP, it's adding 3xp to the base xp. Otherwise if they actually multiplied, in order to get the full benefits, you would get 6xp. Calling them multipliers is a bit misleading and disingenuous, if this is actually how they work. I'm going to test this out if someone can point to a place where it is proven that enemies are worth exactly 1 XP.

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    Quote Originally Posted by Ogbuehi View Post
    This math makes no sense. According to the above, thrasher isn't multiplying your base XP, it's adding 3xp to the base xp. Otherwise if they actually multiplied, in order to get the full benefits, you would get 6xp. Calling them multipliers is a bit misleading and disingenuous, if this is actually how they work. I'm going to test this out if someone can point to a place where it is proven that enemies are worth exactly 1 XP.
    The bonus from each individual multiplier is calculated independently of each other, and then added up to arrive at the final xp value. Then multiplied by double xp. The actual mathematical formula is:

    xp * (1 + sum of (stacking xp multiplier - 1)) * (double xp multiplier)

    So if you have a 2x and a 4x and double xp weekend, and the base xp is 1, your final xp is:

    1 * (1 + (2 - 1) + (4 - 1)) * 2 = 10
    Last edited by H2N; 01-19-2013 at 01:20 AM.

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    Quote Originally Posted by H2N:934005
    The bonus from each individual multiplier is calculated independently of each other, and then added up to arrive at the final xp value. Then multiplied by double xp. The actual mathematical formula is:

    xp * (1 + sum of (stacking xp multiplier - 1)) * (double xp multiplier)

    So if you have a 2x and a 4x and double xp weekend, and the base xp is 1, your final xp is:

    1 * (1 + (2 - 1) + (4 - 1)) * 2 = 10
    Maybe I'm looking at this wrong, but in the formula you're giving you're reducing the amount of the elixer. The 2x is written as 2-1, the 4x is 4-1. So essentially STS is reducing it to a 1x and a 3x.

    I would the formula would look like this 2(2(xp)+4(xp)).

    Seems like we aren't getting what we are paying for...
    Last edited by ZHEOTARE; 01-19-2013 at 05:30 AM.
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    ^^^^. A 4x multiplier would mean its MULTIPLYING the base xp by 4. In reality, it's actually a 3xp ADDER. Now because of the way the "multiplier" actually works, we lose 1xp for every purchased XP elixir or daily blessing XP elixir we get up to 3xp!!! The only true multiplier that's offered is the weekend double XP which doubles when it stacks or by itself when applied to the base xp. I can understand why the purchased elixirs add instead of multiply of multiply when they stack. It prevents a possible crazy 24x outcome if you had a thrasher, weekly double, and 3x daily blessing. But I shouldn't be losing 1xp per purchased elixir. That's a bit unfair to those of us who are spending money in STS.

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    Senior Member Bebsi's Avatar
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    Quote Originally Posted by billybob1 View Post
    Every 2x xp weekend this happens
    So far there was no clear information how the elixirs and specials work together, just speculations.
    At least we got an answer this time

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    Quote Originally Posted by Ogbuehi:934170
    But I shouldn't be losing 1xp per purchased elixir. That's a bit unfair to those of us who are spending money in STS.
    My thoughts exactly. I agree they each elixir should stack instead of multiplying to each other to prevent some insane amount of xp. The are advertising a elixir that grants 4x experience, yet it's only granting 3x. That is an issue IMO.

    If a mob is giving 1xp then with a thrasher on, I should be getting 4 xp when I kill it. Anything less is false advertising.
    Zheobird Level 71 Full Dex
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    Umm guys? Go back to school. 4 times 1 = 4. So 1 base exp X 4 = 4. Am I the only one that sees this as the devs see this?

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