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  Click here to go to the first Dev post in this thread.   Thread: Official PvP Feedback Thread: Class Balance

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    Developer - Inactive Samhayne's Avatar
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    Default Official PvP Feedback Thread: Class Balance

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    Please use this thread to discuss balance between the Rogue, Warrior and Sorcerer in PvP combat.

    Please only post after you have played some PvP. Also, please keep the feedback constructive. Thank you!
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    Need help? Please visit our Support Website at http://support.spacetimestudios.com

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    All i know is I'm a level 17 rogue and I just slaughtered in PVP going 11-3. I don't even have min-maxed awesome expensive stuff like most people. Just lvl 15 pink winter set. Taking 2 warriors at once n such with aimed shot and shadow pierce w/ razor shield... Didn't even use my shadow veil.

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    Holey moley, pvp is way unbalanced. Warriors are on another level. I have mainly lvl 21 legendary gear and I don't stand a chance. It's very frustrating. Not much strategy too because the hits are so hard you die very quickly. I feel like I'm playing counterstrike.

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    #1 pet peeve: can't rotate camera. It's unreal how often I get jumped by 3-4 people who I don't see until I'm already dead. It didntb bother me in pve, but in PvP it is vital.
    Nothing related to any players or drug references because they already got me into trouble

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    Quote Originally Posted by Matutd View Post
    #1 pet peeve: can't rotate camera. It's unreal how often I get jumped by 3-4 people who I don't see until I'm already dead. It didntb bother me in pve, but in PvP it is vital.
    second that! I got assassinated by mages .-.
    Credits to Iady

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    fix camera. nerf rogues too much damage...mages suck a bit xD

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    Mages fire ball is a has a bit long of a stun time. Warriors have good life and defense, but bad attacks(as it should be). But when a large group of warriors gets together with the heal buff with invincible shield it is unfair. They are the only things I noticed so far.

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    Default Official PvP Feedback Thread: Class Balance

    L16 ctf feedback on rogues~

    Rogues have an absolutely horrible amount mana. My mana is 385, most rogues have under that. Now, the thing is that we rogues can't fully fight/ defend flag because by the time we kill ONE person, we lose all mana and then were dead. We can't even last 3 fights...and don't get me started on mana regen, about 1/sec...

    Suggestion: bump up mana and mana regen on L16 gear.
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    I get killed with 1 aimed shot everytime....

    Duh
    AL: Tweekzcoffee | PL: Thestupidness
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    man,when is the last time u get kill 1 shot?it just haappen to me with my mage
    PS: can dev give us free respec even its only once because my build is for pve and now when going pvp,i frustated lol

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    Quote Originally Posted by TheMiraclebird View Post
    L16 ctf feedback on rogues~

    Rogues have an absolutely horrible amount mana. My mana is 385, most rogues have under that. Now, the thing is that we rogues can't fully fight/ defend flag because by the time we kill ONE person, we lose all mana and then were dead. We can't even last 3 fights...and don't get me started on mana regen, about 1/sec...

    Suggestion: bump up mana and mana regen on L16 gear.
    I saw a level 21 rogue and the mana was like 165. I guess can't have the best of two worlds like warrior and mage. Please nerf mage and warrior. LOL.
    PL: Surfy (Deleted the game already) SL: Surfy Com, Meowy Ops, Gravelyn Engi, Warstorm Com DL: Surfy (Deleted the game already) AL: Surfie Sorcerer, Orpisai Warrior, Chiobuu Rogue

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    Quote Originally Posted by TheMiraclebird View Post
    We can't even last 3 fights....
    3 fights ....
    i probably can't even last 1/5 of a fight, walk up , see's a rogue, attack 1-3 times, dies.... end of story. xD
    ps im a mage
    Last edited by eugene9707; 01-18-2013 at 09:10 PM.


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    I think pets should definitely be included in this. It takes a lot of the interest out of the whole thing when they are taken away.

    For instance, right now it just comes down to brute force, whereas if people have the option to use pets, it opens up the whole range of debate on which abilities and assets would be most beneficial to them in this situation. People would be more involved in trying out different things and thinking about techniques and pet usage, rather than just who can hit the hardest the fastest.

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    Quote Originally Posted by Matutd View Post
    #1 pet peeve: can't rotate camera. It's unreal how often I get jumped by 3-4 people who I don't see until I'm already dead. It didntb bother me in pve, but in PvP it is vital.
    Exactly...

    On another note, from the few matches that I've played, warriors seem to be relatively balanced. Rogues kinda OP dealing so much damage. Sorcerers seem to be pretty vulnerable at the moment
    Jcyee: 76 PL Bear | 41 AL Warrior | 36 DL Vampire

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    Awesome Update., But needs improvement though.

    No doubt Rogues will conquer the kills on leaderboards.

    anyways its still on beta right?? let's just enjoy it for a while.


    AL-Dwinsible lv.21 WARRIOR

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    Warriors and rogues can swing there swords from bow range and deal damage lol .its not the. conection becuse my ping was green

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    Oh ya I'm a rogue

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    Posted this in the other thread but seems like it fits better here...


    Quote Originally Posted by Lady_Pebbles:933880

    Players can equip a pet and enter a match with the pet still on & the ability to use the pet as well as recieving the stat benefits.

    The Mage class has a huge disadvantage; i.e. Without the shield skill we get one shot killed at full health. The shield's sub-skill for additional time it lasts does not help (even with the sub-skill to be able to take more dmg). Major tweaks need to be done for this class's skills to become effective, especially the AOEs.

    Warriors Vengance muat be nerfed. They are way too OP. Literally one shot kills. Rogue's Piercer skill and Smoke must be nerfed. Both one shot kills also.

    Overall, Im loving the layout. Loving the FFA style. Wish the flags were actual flags and not hovering colored balls. Wish we can see the map better when fully oppect. And wish we could view enemy locations near us on the map az well.


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    Actually the pet won't fight for you when you sneak it in the back door, they just follow you around. Whether or not the stat benefits are active, I don't know. I don't think so from the amount my rogue died They show up on your ID, but the devs posted that they would be disabled.

    This being said, when there are pets in the arena, it doesn't make it seem any more cluttered than without, which I understand was the main concern.

    On warrior, running around smushing mages is like a rousing game of whop-a-mole - fun for the warrior, but I imagine not so much for the mole, I mean mage. I haven't tried sorcerer in PVP yet at this point. My rogue manages to kill quite a bit, but also seems to die over and over and over, so I just find myself sticking to warrior for this game.

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    Screw rogues' aim shot skill. It's back to 1 sec pvp again, and it takes all the fun out of pvp. Rogue 1 shot = nerf

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