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  Click here to go to the first Dev post in this thread.   Thread: Official PvP Feedback Thread: Class Balance

  1. #461
    Member BadWolf's Avatar
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    im a sorcerer, and i get slaughtered! there should be higher walls so you can ambush and sneak around!

    Baddwolf-Sorcerer Badwolff-Rogue Bigbaddwolf-Warrior

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    Banned Astrocat's Avatar
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    I want a castle!

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    Quote Originally Posted by Friufi View Post
    Every character has the same chargeup times. Rogues. with Watchman Bow are OP because of the 50% chance of stun, no one can match that stun chance, except perhaps for sorcs. But then, sorcs need stun to stand a chance.
    switching fome daggers to a bow nearly cuts dps in half. with the dps that low. the normal attack just tickles enemies. so 50% stun chance is resonable

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    Quote Originally Posted by Fluffysox View Post
    Rogues can stun infinitely by charging their. normal attack and timing it right just when you come out of a stun...pain in the arse
    Cant all classes? its the rogues only stun attack. warriors stun me multiple times. and mages stun seems to last the longest? correct me if I'm wrong

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    Quote Originally Posted by linuxjedi View Post
    I'm about to stop playing too and chalk up the $30 I've spent on platinum a total loss. I. would have thought a little more balancing would have been done by now. As it's taken this long I can only expect that it won't be coming anytime soon either.
    The devs are working on the new expansion. i dont think pvp is top priority. i would expect major changes in pvp with the new expansion

  6. #466
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    Quote Originally Posted by Jerahmeel De Guzman View Post
    I get this feeling also. I feel that rogues and warriors stuns last longer than a mages stun. That or I'm already dead right after I'm stunned to count how long.

    having a shorter stun than others is just fair for mages.
    knowing that most of our offensive attack makes a stun.

    charge fireball + charge lightning + charge attack = longer than or the same as rogue/warrior's stun.
    if you combine them you can own them 1vs1.
    Last edited by Cero; 01-27-2013 at 07:20 PM.

  7. #467
    Member Heiki's Avatar
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    I'm only a lvl 20 warrior but quite well geared (Juggernaut + watchman sword) so take this with a grain of salt.

    I don't do enough dps to Lifethief rogues to put them down before they kill me. Skyward stun is very unreliable and stops you in your track for a split second making you loose ground. Most of the time though, I just get 2 shotted (795 armor).

    I don't dps geared mages fast enough for me to take them down and I can't charge anything because of all the interrupts. As a bonus, invulnerability shield from HoR doesn't work in pvp, been killed through that countless times.

    Basically I can pick off some low on life random dude or soften some targets for the rogues to get the kill.

    If it's an issue of me learning to play I'd be glad to be enlightened but so far I really don't understand why everyone's crying warriors are OP.

    I have a mage and a rogue too, both lvl 20 and geared similarly. Both have positive K/D ratios except my warrior.

    I don't care about damage too much but please allow me to wail on a rogue for more trhan 2 seconds before getting creamed. I feel like i'm a glass cannon without the cannon.

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    Member Cashews's Avatar
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    Rogues bow stun lasts for 2s. And has 50% chance to work. Not to mention there aren't that many bow rogues in PVP. Sounds to me like you guys are just trying to find something to blame your deaths on and a stun is very noticeable.

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    Also, all this shooting through walls and teleporting players is due to latency on your network. So try buying a new router and faster internet service.

  10. #470
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    i feel mages hav a huge disadvantage. rogues kill me in two shots and warriors in groups are invincible. there should either be better mage gear, or the stats for other classes should be modified in pvp to make it more fair

    Baddwolf-Sorcerer Badwolff-Rogue Bigbaddwolf-Warrior

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    Quote Originally Posted by BadWolf:945208
    i feel mages hav a huge disadvantage. rogues kill me in two shots and warriors in groups are invincible. there should either be better mage gear, or the stats for other classes should be modified in pvp to make it more fair
    in 1vs1
    if your mage stun-lock them they are your toys
    charge fireball+charge lightning +charge rifle = win

    in teamplay
    playsafe. stay behind and spam those stuns
    also be kind to heal and give mana to.rogues.

  12. #472
    Luminary Poster Energizeric's Avatar
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    Quote Originally Posted by Cero View Post
    in 1vs1
    if your mage stun-lock them they are your toys
    charge fireball+charge lightning +charge rifle = win

    in teamplay
    playsafe. stay behind and spam those stuns
    also be kind to heal and give mana to.rogues.
    What exactly does charged lightning do? I don't have the extra point for the charged effect, but that effect was only to give a chance at AoE, it didn't do any kind of stun from what it says in its description.

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    It has a 20% chance to stun on a full charge, different from the AoE lightning one.

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    Good Mages kill anything unless jumped. They are hard hitters and there stun is almost unbeatable. Im a pure str warrior level 20 and die in seconds if i get caught by stun as i seem to always do.

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    I agree (and do the same with my mage).

    The way autotargetting works warriors will always be at a disadvantage in pvp (first targetted enemy player) so we receive the charged aimed shots etc.

    Unless we receive a survivability boost, ranged classes will dominate when people finish learning how to play them.

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    Quote Originally Posted by Heiki View Post
    I agree (and do the same with my mage).

    The way autotargetting works warriors will always be at a disadvantage in pvp (first targetted enemy player) so we receive the charged aimed shots etc.

    Unless we receive a survivability boost, ranged classes will dominate when people finish learning how to play them.
    I don't think the problem is that we don't know how to play ranged classes. Maybe you just need to learn how to tank.

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    I never said you didn't know how to play, I said the playstyle of everybody will get better after a while, why so defensive?

    And I'm not sure how you can argue with my point on autotargetting, i'm trying to contribute here, not grow my epeen.

    Tanking involves soaking damage for your teammates, which i do very well thank you very much.

  18. #478
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    Quote Originally Posted by Astrocat View Post
    I want a castle!
    me too

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    Another disillusioned sorcerer here. After spending plat and a small fortune of hard earned gold trying to at least last more than 2s in combat I stopped playing. The lack of response from sts is a disappointment. My respect to the brave sorcerers that have been able to survive in such a disadvantageous environment. Sadly DL has been utterly forgotten by them too and I can't sate my pvp thirst anywhere else. Ugh

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    Quote Originally Posted by Heiki View Post
    I never said you didn't know how to play, I said the playstyle of everybody will get better after a while, why so defensive?

    And I'm not sure how you can argue with my point on autotargetting, i'm trying to contribute here, not grow my epeen.

    Tanking involves soaking damage for your teammates, which i do very well thank you very much.
    Your a tank. Your supposed to take damage for the team. Which means you should be auto targeted first. A warrior can kill a rogue just as easily as a rogue can kill a warrior. A warrior also has many gap closing and stun skills to fight ranged rogues with. Skyward smash/windmill is an almost impossible skill combo to escape from and is extremely effective on ranged builds.

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