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    Quote Originally Posted by yuriramos:934231
    Funny how rogues here wont admit that theyre overpowered to avoid being nerfed. Admit it guys, we knew rogues are op even before pvp.
    It's funny how the people who complain about rogue being op evidently can't play their class properly. Warriors are the most op class at the moment, no doubt. And as for mages, respec. You'll find that with the right spec you'll be able to destroy rogues. I've come up against some good mages while playing. The ones that I one hit are usually wearing terrible gear. When the good mages fight me I don't even get the chance to move. Mages have plenty of stuns/knockdowns/knockbacks, if you're not using them correctly then you're gonna get destroyed.
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    Quote Originally Posted by Matutd View Post
    It's funny how the people who complain about rogue being op evidently can't play their class properly. Warriors are the most op class at the moment, no doubt. And as for mages, respec. You'll find that with the right spec you'll be able to destroy rogues. I've come up against some good mages while playing. The ones that I one hit are usually wearing terrible gear. When the good mages fight me I don't even get the chance to move. Mages have plenty of stuns/knockdowns/knockbacks, if you're not using them correctly then you're gonna get destroyed.
    We have stun, from a charged skill. That's it. The range on that bow attack is far longer, so the only way to use it is to get lucky and come up behind a rogue without being noticed. Then I can stun, and maybe kill you off before you get a chance to hit me. During the fight stopping to charge = death, so it's spam attack and hope I deal enough before I die.

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    Quote Originally Posted by Valsacar:934279
    Quote Originally Posted by Matutd View Post
    It's funny how the people who complain about rogue being op evidently can't play their class properly. Warriors are the most op class at the moment, no doubt. And as for mages, respec. You'll find that with the right spec you'll be able to destroy rogues. I've come up against some good mages while playing. The ones that I one hit are usually wearing terrible gear. When the good mages fight me I don't even get the chance to move. Mages have plenty of stuns/knockdowns/knockbacks, if you're not using them correctly then you're gonna get destroyed.
    We have stun, from a charged skill. That's it. The range on that bow attack is far longer, so the only way to use it is to get lucky and come up behind a rogue without being noticed. Then I can stun, and maybe kill you off before you get a chance to hit me. During the fight stopping to charge = death, so it's spam attack and hope I deal enough before I die.
    Shield gives 2 seconds of invulnerability. In those 2 seconds you have plenty time to charge and get close enough.
    Nothing related to any players or drug references because they already got me into trouble

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    Quote Originally Posted by Matutd View Post
    Shield gives 2 seconds of invulnerability. In those 2 seconds you have plenty time to charge and get close enough.
    so your argument is that we should respec to deal knockdown and stun effects, yet you also think we should now be using shield too? i've been playing around with pvp specs for my mage all day, and anybody with the balls to say 'any mage moaning about being underpowered just doesn't know how to play their character' deserves to have said balls removed. because in some cases that may be true but for the most part we're just doing our absolute best with not much substance.

    i do agree with you though, warriors are the primary problem for me, and most of my kills (in fact i'd say ALL of my solo kills) have come from rogues. you guys are overpowered but i can actually fight you in some way that makes contest interesting, due to the fact that there is a contest at all. but telling sorcs 'well you should be using shield with that 2 sec invulnerability buff to counter me' is laughably unfair. the problem runs a lot lot deeper than silly mage players not knowing what they are doing.

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    Come on. a one shot kill is rare for rogues and it takes at least 3 shots to build up tje crit from aimed shot to fo that witch takes half the mana by itself. As a rogue one charged firball take neay half my hp. and then I'm stuned for wat seems like an eternity. ive played plenty of good mages that made a strategy or a plan for them selves and they own the arena. 2 mages together are hard to beat let alone 3. you guys need to work on your stategy. i garauntee a full team of mages vs a full team of rogues will mop the floor with the rogues. fireball Aoe stun and heal. mages that have thought things through can kill a rogue before the firball stun wears off. its the warriors that are OP

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    okay nicoB, rogues are not OP. Relax.

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    Another incredibly unfair and rather stupid 'mages should just learn to play the game better' argument, you think we aren't already using every trick in the book? We're still getting owned. It's like everyone who isn't a mage is suddenly certain everyone who is a mage must be a bumbling twelve year old idiot who hasn't considered his options. God forbid they rebalance, it's in beta and it's going to happen so give mage players a tiny bit of credit hey? You don't see many people saying 'all those warrior kills are obviously the work of expert strategists' so I don't see why the lack of mage success is instantly attributed to bad tactics.

    I enjoy fighting rogues in pvp, it's fun and yes totally doable but you guys are still overpowered in relation to a sorcerer. I think all the '1 hit kill' fuss is unjustified, i've been 1 shot killed once or twice but it's not a game breaker and, as you rogues are so insistent to point out, it's not like you can keep knocking those skills out like we can with our fireballs.

    At any rate, what I think we definitely are both in agreement on is that warriors are game breakingly messed up at the moment. *Jump to, swirly swirly, everyone who isn't another warrior is dead*. They seem to be more effective at pursuit, debilitation and AoE damage than either the rogue or the mage at the moment. And that's not right is it.

    But I'm really tired of people saying (to like a third of the players on this game) 'you guys need to learn some strategy'. Because up until this point we'd obviously all just been running around stabbing wildly at our skill selection page and pumping all our attribute points into a str/dex build.

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    just try play pvp with 3 class and you will know. I dont play much my rogue in pvp since i dont have good skill for pvp. For now warrior is the best for pvp, yeah even some times get killed very fast to rogue but over all warrior is the best. the problem is sorcerer, they really weak, they can attack from distance and can stun but not enough, my warrior with 50% hp can easily kill full hp sorcerer. rogue may have problem with mana but in a match mostly good rogue do most kill. in single match with my warrior i can kill about 4-16 kill and can goal all 5 flag, with rogue can kill 10-30 with few flag if lucky, sorcerer mostly can kill 2-5 with many dead (killed more than kill) flag? really lucky if can bring flag half way lol. but that just my try with my characters with my current build skill and attribute set, hope sts give free respec so i can try an other build.

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    Please balance the class especially in the pvp room, thx

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    At the end of every game, how often do you see a mage get top kills? Come on, one hit kill to a max equiped class is overpower. Normally the weakest def class in any mmo usually has the best firepower, but not in this game. Even top leaderboard rouges in my guild admits they are op. Come on guys, stop thinking of urselves and think of how devs can balance out the classes for the sake of the game.

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    All classes have weakness and can kill each other, there are alot of balanceing issues in the game. Yes rogues can sometimes one shot kill but our mana is horible and im always running out, when that happens i either die or kill them. Also we can be killed easily sometimes, good sorc can stun or fireball us before our mana regaina and kill us, warriors have tons of health and armour and same goes for what i said about sorc they can kill us easily to sometimes, other rogues can one hit each other alot.
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    I've just played a few games on my mage with the same spec i'd been using for pve, fireball, frost, timeshift, heal. First couple games were ok and I was even joint top kills in one I think. I was admiring my modest K/D ratio but then joined another game and finished with only 2 kills and quite possibly the most deaths by a long way. Rogues were KOing me big time and when trying to kite either rogues or warriors they close the distance so easily with their jump/dart skills. Had a fight with one mage who seemed to have the shield ability and he came out the winner despite (I checked) slightly less damage but more health.

    At this point I would just like to see free respecs for a little while so we can figure what our best build is without draining loads of plat... because right now the fireball stun and timeshift(snare) are all I have in my arsenal to combat the evil melee classes

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    Kill stealing rogues.

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    Mages are good, weak but with the most mana to cast spells, and with a good combo can kill any character. Easiest targets are other sor and rogues, rogues aren that hard come on, hardest to kill obvously tanks because of the hp, but i can manage that class to. Learn some strategy, and ejoy the game, maybe ill be better in the next days.

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    Already posted and mentioned this but want to reiterate it again. What would be extremely useful and helpful at this early stage would be free respecs for however long. Not everyone is in a position to splurge 5 plat each time they want to experiment with their build at a time where PvP is the new update and there is evidently a lot of tweaking needed with regards to skill sets and such.

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    I respecced a bunch of times trying all sorts of things.

    I maxed speed passive in one. Seems like it made no difference. Can u check?

    Also, it's unfair others can use their skill while holding flag that allows then to move ahead quickly, but Mage speed boost skill is voided when carrying flag.
    Last edited by Patricks; 01-19-2013 at 04:56 PM.

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    Quote Originally Posted by Patricks View Post
    I respecced a bunch of times trying all sorts of things.

    I maxed speed passive in one. Seems like it made no difference. Can u check?

    Also, it's unfair others can use their skill while holding flag that allows then to move ahead quickly, but Mage speed boost skill is voided when carrying flag.
    +1 ... I added heal to my skill sets because without the speed, I'd be dead or almost dead by the time I reach base. Mage needs speed, or please add a teleport skill
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    Mages are a support class. there not supposes to be going lone wold, running around trashing everything in sight. the problem isnt balance, its team work. if mages work together or with a rogue or warrior they will do just fine and its the mages that dont try to go solo that survive. CTF is a team game which means work together to get the flag. the classes are just the way they should be. everyone just wants to play lone wolf and doent work out that way. if people actually worked in teams i think they would find that its not nearly as bad as it seemed to be before. there is the problem with warriors having bow range with swords which i dont get o.O and there not that hard to take down as long as you dont rush them like a mob in pve, and thars wat i see a lot of. its not pve its pvp you have to use a different tactic. It goes like this warrior meatsheild, rogue destroy meatshield or each other. and mage provide support with aoe stuns, snare,ranged attack and heals. mage is not a tank class or and attack class, they are support. there not meant to be at the front of the battle but somewhere in the back. why else would all your attacks be ranged. it makes sense right? so do what your class is designed to do and you will be just fine in pvp unless your team sucks.

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    I get that support class and teamwork line of thinking, and I assume that's how STS tested the balance of the game. In that case they did a fair job. But we know that's not how it's going to be played.

    I am a mage, and do support roles, don't mind if I just stun for others to get the kill etc., but when I get killed and spawn far away from my team. Now how can I perform any teamwork when there's a bloodthirsty rogue between me and my team. And I can't wait on the sidelines, because spawn is not safe.

    The fact is, pvp will be played with random people, and we won't see our ideal teams all the time (or at all). We need to be able to get by in those imperfect conditions. In my view, it doesn't take much for the game to get chaotic at the moment.

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    lol everyone thinks that their class is on bottom and the other classes' powers should be nerfed, well how does that make it fair? I'm a lvl 21 mage and i have no trouble killing and living, i've gotten 40+ kills in one run, and i haven't even had to respec. Maybe yes the aimed shot seems unfair too me but my shield seems unfair to the rogues. Listen guys, u shouldn't expect not to die, just find what combo attacks do the best for u and practice. I fill we each have our ups and downs, but overall we're fairly equal.

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