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  Click here to go to the first Dev post in this thread.   Thread: Official PvP Feedback Thread: Capture the Flag

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    Developer - Inactive Samhayne's Avatar
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    Default Official PvP Feedback Thread: Capture the Flag

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    Please use this thread to discuss balance Capture the Flag gameplay.

    Please only post after you have played some PvP. Also, please keep the feedback constructive. Thank you!
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    Need help? Please visit our Support Website at http://support.spacetimestudios.com

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    Blogger SuRfY's Avatar
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    I think it would be nice to do it similar to Star Legends CTF where there are arrows on the ground to lead you back to your base or something. I did opened the mini map but its quite confusing still. Maybe can have color indication on mini map to show differentiate friend or foe.

    Anyway, here is a screenshot to prove i played some matches. LOL. As you can see, 0 goals for me. Lost in the maze. LOL. Turns out its a 5v5 instead of the supposedly 4v4. Hmm...

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    Last edited by SuRfY; 01-18-2013 at 07:32 PM.
    PL: Surfy (Deleted the game already) SL: Surfy Com, Meowy Ops, Gravelyn Engi, Warstorm Com DL: Surfy (Deleted the game already) AL: Surfie Sorcerer, Orpisai Warrior, Chiobuu Rogue

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    Having played for about forty minutes, as warrior and rogue I'm impressed.
    I really thought the warrior would struggle due to lack of dps. But the survivabilty was impressive.
    However I feel the sorcerer has the short end of the stick in the arena. Higher end rogues seem unstoppable at times.

    It's early days in terms of class balance, but great starting block!

    As for the Arena itself very confusing at the moment. I feel less passageways would be better,
    I can see the thinking behind not wanting to create a bottleneck though.

    I can see myself spending hours in CTF! Thank you.

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    Game is unplayable without camera rotation. U can see well at the top of the screen but ur vision is way to limited down and to the sides. Not being able to select a target needs to change also. Instead of targeting an in range flag carrier u target whoever is closest to u. I also feel like the map is way too big. Games are over in a few minutes.

    I've only played 4 games and will try it more but I honestly don't think I'll play much until we can rotate the camera.

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    Spacetime Studios Dev Justg's Avatar
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    Definitely agree about camera. We may be able to pull it off in PvP because the levels are primitive and the pieces are built on all sides.

    We just put it in (at 5 pm on a Friday no less) so it will run like this through the weekend, but we're psyched to get it in and tweak it. Keep letting us know your thoughts!
    Last edited by Justg; 01-18-2013 at 08:19 PM.

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    I agree with surfy about color indicators for minimap. Also maybe arrows to show which way to go after you pick up the flag. Or color the bases? But most of all please some kind of a award system like the tokens, with which you may buy higher end PvP gear?

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    Without reward system, it gets old fast

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    Dieing in 1-2 hits got boring quick, most of my team were mages, most quit.

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    Spacetime Studios Dev Justg's Avatar
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    Balance will be an ongoing thing... don't get frustrated just yet

    Let's use this thread to talk about the mechanics. Camera, location awareness, rewards, etc.
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    Screenshot of what I referring to in Star Legends CTF:
    Arrows indication.
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    PL: Surfy (Deleted the game already) SL: Surfy Com, Meowy Ops, Gravelyn Engi, Warstorm Com DL: Surfy (Deleted the game already) AL: Surfie Sorcerer, Orpisai Warrior, Chiobuu Rogue

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    As expected, rogues are over powered. That arrow skill really is a killer especially for us mages. 800 per hit is too much on a long ranged attack

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    Rouges over powered so i'm sure they'll be eating the LB, warriors are good....but a pack of them constantly throwing shield on each other gets annoying fast. Mages need something done to them they are way under powered, i'm a mage and kill quick but a rouge can kill me in a hit or 2..not cool. we have 4 skill slots and unfortunately as of now 2 spots will be going to heal and shield (extreme dispapointment) this really isn't what i expected from the release of CTF...
    Mains- PL Mage: Azefekie (Runazeisback)
    AL Mage: GodsTouch

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    Actually, i feel rogue is at a disadvantage despite the power. End of the day, Warrior have the most health to survive, Mage have the most mana to spam skills but rogue's hp and mana is pathetic. Plus both warrior (Example: skyward smash) and mage (Example: Fireball) AoE attack is auto aimed. Rogue's shadow storm shot (AoE) is not auto aimed. LOL. As in rogue can maybe use 3-5 skills and they are out of mana with no skills to heal mana. While warrior have vengeful blood and mage have lifegiver. So i guess it is balanced "in a way".

    Not based on 1v1 probably but maybe in a 1v4 scenario or something like that.
    Last edited by SuRfY; 01-18-2013 at 08:56 PM.
    PL: Surfy (Deleted the game already) SL: Surfy Com, Meowy Ops, Gravelyn Engi, Warstorm Com DL: Surfy (Deleted the game already) AL: Surfie Sorcerer, Orpisai Warrior, Chiobuu Rogue

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    Quote Originally Posted by SuRfY View Post
    Actually, i feel rogue is at a disadvantage despite the power. End of the day, Warrior have the most health to survive, Mage have the most mana to spam skills but rogue's hp and mana is pathetic. As in rogue can maybe use 3-5 skills and they are out of mana with no skills to heal mana. While warrior have vengeful blood and mage have lifegiver. So i guess it is balanced "in a way".

    Not based on 1v1 probably but maybe in a 1v4 scenario or something like that.
    this doesnt really matter though, due to the "plus signs" scattered around the map to instantly restore full health/mana
    Derp

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    Senior Member azefekie's Avatar
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    you have no chance in a ctf map full of rouges.
    Mains- PL Mage: Azefekie (Runazeisback)
    AL Mage: GodsTouch

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    Senior Member azefekie's Avatar
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    You should probably test all classes before you post about other classes
    Quote Originally Posted by SuRfY View Post
    Actually, i feel rogue is at a disadvantage despite the power. End of the day, Warrior have the most health to survive, Mage have the most mana to spam skills but rogue's hp and mana is pathetic. Plus both warrior (Example: skyward smash) and mage (Example: Fireball) AoE attack is auto aimed. Rogue's shadow storm shot (AoE) is not auto aimed. LOL. As in rogue can maybe use 3-5 skills and they are out of mana with no skills to heal mana. While warrior have vengeful blood and mage have lifegiver. So i guess it is balanced "in a way".

    Not based on 1v1 probably but maybe in a 1v4 scenario or something like that.
    Mains- PL Mage: Azefekie (Runazeisback)
    AL Mage: GodsTouch

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    at the end of the match. its always the rogue with most kills and points.

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    Senior Member Marrypoppins's Avatar
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    I'd personally love to know the lvls of my opponents. I plan on pvping at 5-10 and to be lvl 10 and get in battle,, then notice a vorpal sword is a bummer lol
    If u happen to come across a lvl 7 tank w ss and hj please pm me ign and guild.

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    Quote Originally Posted by azefekie View Post
    You should probably test all classes before you post about other classes
    i did. :P
    PL: Surfy (Deleted the game already) SL: Surfy Com, Meowy Ops, Gravelyn Engi, Warstorm Com DL: Surfy (Deleted the game already) AL: Surfie Sorcerer, Orpisai Warrior, Chiobuu Rogue

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    Senior Member azefekie's Avatar
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    not always most matches I'm in i have the highest (mage)
    Quote Originally Posted by yuriramos View Post
    at the end of the match. its always the rogue with most kills and points.
    Mains- PL Mage: Azefekie (Runazeisback)
    AL Mage: GodsTouch

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