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Thread: My newest thoughts on PvP:

  1. #21
    Forum Adept Wizard_Mike's Avatar
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    Quote Originally Posted by Vystirch View Post
    Also to help PvP become even more than just a 1-3hit kill zone I suggest dmg/dps and heal be sliced 25-50% for all classes.
    Yeah, reducing damage in PvP by half is what I said, too. You wouldn't even have to do much else, either, because those long stuns aren't so extreme when you aren't getting killed in 2 shots, heh. If you reduce PvP damage on top of reducing stun times, then it might make the stuns too weak. And that's coming from someone who doesn't PvP with a sorcerer.

    Also, I know there's a lot of complaints over the warrior's shield, but it might not be as bad as many people think it is. Some of us are starting to notice that we can still be killed even while the shield is up. There's a discussion about it in the warrior forum. So yeah, coming from a warrior, I would love to see your suggestion be put in. Giving up a shield that doesn't actually seem to save me for more defense? Sure! I'm already considering respeccing to move that point somewhere else, hehe.
    Main: Grimtank (warrior)
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  2. #22
    Member nicoB's Avatar
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    I just couldnt resist but instead dps, would it be dmg that needs a littpe.nerf to prevent one hit kill. if its aimed shot your talking which is affected by your damage stat....i dont understand how anyone can one shot a warrior o.O i dont understand how anyone gets a one shot kill. ive only.done it once and it was a low lvl mage with crappy gear. maybe its because i play end game pvp. apparently lvl 16 rogue twinks own pvp at there respective lvls. i like your ideas. but cut dps in half. pvp will last a whil. mana will go fast unless you have a mana regen skill...oh mages. sounds like a mage nuke fest to me..or not, never know

  3. #23
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    Quote Originally Posted by Wizard_Mike View Post
    Yeah, reducing damage in PvP by half is what I said, too. You wouldn't even have to do much else, either, because those long stuns aren't so extreme when you aren't getting killed in 2 shots, heh. If you reduce PvP damage on top of reducing stun times, then it might make the stuns too weak. And that's coming from someone who doesn't PvP with a sorcerer.

    Also, I know there's a lot of complaints over the warrior's shield, but it might not be as bad as many people think it is. Some of us are starting to notice that we can still be killed even while the shield is up. There's a discussion about it in the warrior forum. So yeah, coming from a warrior, I would love to see your suggestion be put in. Giving up a shield that doesn't actually seem to save me for more defense? Sure! I'm already considering respeccing to move that point somewhere else, hehe.
    All good thoughts, guess we won't know unless they give it a whirl.

    Quote Originally Posted by nicoB View Post
    I just couldnt resist but instead dps, would it be dmg that needs a littpe.nerf to prevent one hit kill. if its aimed shot your talking which is affected by your damage stat....i dont understand how anyone can one shot a warrior o.O i dont understand how anyone gets a one shot kill. ive only.done it once and it was a low lvl mage with crappy gear. maybe its because i play end game pvp. apparently lvl 16 rogue twinks own pvp at there respective lvls. i like your ideas. but cut dps in half. pvp will last a whil. mana will go fast unless you have a mana regen skill...oh mages. sounds like a mage nuke fest to me..or not, never know
    I said that dmg and dps both need to be nerfed. Yes it would make one shots less common but dps still needs a nerf.

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    Bump, still think this idea should get some attention.

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    Any kind of guilds fights or events will be appreciate, really. thks !

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    Quote Originally Posted by pilon View Post
    Any kind of guilds fights or events will be appreciate, really. thks !
    Guild wars are much needed!

  7. #27
    Senior Member Roberto077's Avatar
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    The 10v10 tower defense sounds like a MOBA gametype. It would be awesome to have a MOBA gametype as a part of the game.

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    Quote Originally Posted by Roberto077 View Post
    The 10v10 tower defense sounds like a MOBA gametype. It would be awesome to have a MOBA gametype as a part of the game.
    My idea also!

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    I played a coreen mmorpg for like 4 years, every week-end it was the guild wars between all the guilds in a special map wit a castle to defend, was very very fun n very competitve, each class worked together coz it was the only way to win. What the point to have a support mage if u never ever get any credit in winning ?

    Plus thats give another reason to get cap n dun stay twink forever...

  10. #30
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    Gonna bump this again....

  11. #31
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    Bumping again because I am not arguing in PVP threads anymore just stating my opinion above.

  12. #32
    Luminary Poster Bless's Avatar
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    Default My newest thoughts on PvP:

    I got some more so just gonna add more later
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    Bump, because it's time to bump this again......

  14. #34
    Senior Member inkredible's Avatar
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    A "1v1" Map would be a great idea, or 2v2..
    Having options while entering PVP whether you like it to be
    "capture the flag" with 5 parties
    or option with a random 1v1
    or option with 2v2
    or option with 5v5 - no flags etc

    Reading other's replies.. the damage now i think is fine
    I really have no problem with how pvp right now.. just slight changes like ^ mentioned above

    VY's suggestion about warrior's shield, rogues dps, mages stun, can be workable and IS A GREAT IDEA.. BUT ONLY IN PVP..
    because it's actually useful for everyone when you're running PVE with a group..
    leave everythin as it is now in PVE.. but entering the PVP change a few things.. but either way im fine with how it is now

    Don't waste my time, don't waste yours

  15. #35
    Forum Adept Jessicazx's Avatar
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    You sir deserve a medal.
    #nerfwarrior2013

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    Quote Originally Posted by Jessicazx View Post
    You sir deserve a medal.
    Is it rly that good?
    It rly the only options I see for ctf/PvP.

  17. #37
    Forum Adept Origin's Avatar
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    Great suggestions! :-) I'd love to see mages given faster movement, and less stun time.
    Last edited by Origin; 02-13-2013 at 03:01 AM.

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    Guess they didn't read this, now rouges need to be repaired.

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